Probably the most anticipated thread of the past few weeks or so, haha. As of now I was only able to test against Spriggan Requiem on Bearing, but more testing will be coming soon, most likely against right spin stuff (Garuda or otherwise) and also maybe Ark Bahamut.
Bloody Longinus 0 Weight vs. Spriggan Requiem 7Bump Bearing
bL.0.W: 15 wins (3 KO, 9 Burst, 3 OS)
Sr.7B.Br: 5 wins (all OS)
bL.0.W win rate: 75%
Bloody Longinus definitely has control over this matchup - the bL user can launch as hard as they want without any real fear of self bursting that I observed (I don't think bL ever skipped more than 2 teeth during this test), while the Sr user is stuck trying to find the right launch strength to avoid bursting while still managing to outspin bL. I think 4 out of the 5 times Sr won, it had skipped 3 teeth and one of the outspins was really close.
Nightmare Longinus Glaive Weight vs. Spriggan Requiem 7Bump Bearing (Benchmark)
nLG.W: 9 wins (7 burst, 2 OS)
Sr.7B.Br 11 wins (all OS)
nLG.W win rate: 45%
This is actually a matchup I've wanted to try for a while, by using nL in a stationary combo it should have a much better chance of bursting Sr than on Xtreme, Hunter, or Variable. It didn't seem to be as consistent as bL though, and nL on a KO setup is already known to be pretty inconsistent against Sr Bearing. At this point, it's starting to look like bL outclasses nL, the only thing I'd need to check is whether nL performs better vs Attack since iLinnuc said bL was especially weak to Attack.
Bloody Longinus 8Under Variable vs. Spriggan Requiem 7Bump Bearing
bL.8U.V: 8 wins (5 KO, 3 Burst)
Sr.7B.Br: 12 wins (1 KO, 11 OS)
1 tie (double burst) redone
bL.8U.V win rate: 40%
It was less effective at beating Sr Bearing on Variable (which is my Driver of choice for Left Spin KO Attack because its width allows it to outprecess right spin Xtreme/Hunter, and the extra speed helps it punch through weak-launching right spin stamina combos a little better). Would probably perform better in this specific matchup on like 8G.X/Hn instead since those are easier to control vs same spin.
Bloody Longinus 8Glaive Jolt vs Deep Chaos 7 Revolve
bL.8G.Jl: 11 wins (10 KO, 1 burst)
dC.7.R: 9 wins (all OS)
bL.8G.Jl win rate: 55%
Even with a weak launch, Deep Chaos' poor defense meant that it was relatively easy for bL to KO it.
Bloody Longinus 8Glaive Jolt vs Garuda G3 7Cross Orbit
bL.8G.Jl: 5 wins (all KO)
G3.7C.O: 15 wins (2 KO, 13 OS)
bL.8G.Jl win rate: 25%
As expected, it was pretty ineffective against G3.
Bloody Longinus 8Glaive Jolt vs. MGC Alter Chronos 7Cross Atomic
bL.8G.Jl: 8 wins (all KO)
MGC aC.7C.At: 12 wins (1 KO, 10 OS, 1 burst)
bL.8G.Jl win rate: 40%
That one burst came out of absolutely nowhere, considering that for most of the other round bL hardly ever skipped a tooth.
Bloody Longinus 8Glaive Jolt vs. Sieg Xcalibur 2Cross Weight
bL.8G.Jl: 10 wins (9 KO, 1 OS)
sX.2C.W: 10 wins (1 KO, 6 OS, 3 burst)
bL.8G.Jl win rate: 50%
Decided to test it vs attack, launched sX at around 40% power because it has a harder time spin-equalizing than something like aC/G3/dC (and also to give it some chance to hit back). It seems like they were pretty even for the most part. Longinus' one outspin came from when it basically beat sX to death against the wall, haha.
Bloody Longinus 8Glaive Jolt vs. Ark Bahamut 0Bump Destroy
bL.8G.Jl: 18 wins (3 KO, 1 OS, 14 burst)
aB.0B.Ds: 2 win (2 KO)
bL.8G.Jl win rate: 90%
No matter what launch strength/technique I tried, there was basically no way for me to keep aB from bursting in this battle. Even if aB was able to avoid or survive the early hits, bL would basically always get the late game burst. The KOs were from when bL got one hit on aB and then self-KOed, decided to count them since there was contact.