Takara Tomy Beyblade Burst - Upcoming Release & Rumor Thread

(Oct. 29, 2018  11:34 PM)Armor Wrote: Speaking of Slash Valkyrie, what will the Hasbro name be? Super Valtryek? Supreme Valtryek? Hasbro might not even change the front half of the name.

Maybe Saber Valtryek, Shock Valtryek, or Sacred Valtryek.
(Oct. 29, 2018  8:39 PM)marutti Wrote: 2019 January
B-131 Defence Type Booster
Feburyary
B-132 RBV14
March
B-133 Starter with Launcher
B-134 Attack type Booster
B-135 Defence Type Booster
B-136 Entry Set
B-137 Log Bey Launcher
B-138 Long Light Launcher
April
B-139 Stamina Type Booster
B-140 RBV15
B-141 Long Bey Launcher L
May
B-142 Balance Type Booster
BG-12 RLC12 defence type
http://beyblade.vocarevoproject.com/

(Oct. 29, 2018  4:44 PM)CrazyAries Wrote: This is only one single bey, but has three modes.


I think even for people in Japan, one or two loggers are enough...

March is a season a lot of new people start and that's why

Man,hype is up,also if we have attack and defense booster that means the main bey is balance or stamina.but in the link shared by marruti earlier they had only attack,defense and stamina,so is there a slight possibility it is a stamina type
(Oct. 30, 2018  12:31 AM)KinkoUsagi Wrote: At least this means we might get a Cho-Z awakened Hell Salamander?! Please and thank you, TT.

let's all pray for an Awakened Salamander
I’m guessing the potential “new season” is just going to be an arc 2 to the chozetsu anime, kinda like what they did with yugioh zexal and zexal II.
hey guys and girls if any of you want any bey designs made why don't you contact Burst3DPrinter
http://beyblade.vocarevoproject.com

Should someone update https://beyblade.fandom.com/wiki/List_of...kara_Tomy)
with the information on this website? The information is around the bottom of the page.
(Oct. 30, 2018  2:49 AM)kingbladersoul Wrote: hey guys and girls if any of you want any bey designs made why don't you contact     
Burst3DPrinter
I already told everyone
(Oct. 30, 2018  1:58 AM)Grey Bey Wrote:
(Oct. 30, 2018  12:31 AM)KinkoUsagi Wrote: At least this means we might get a Cho-Z awakened Hell Salamander?! Please and thank you, TT.

let's all pray for an Awakened Salamander

Only if the driver is better. Operate was and forever will be utter trash.
(Oct. 30, 2018  2:49 AM)kingbladersoul Wrote: hey guys and girls if any of you want any bey designs made why don't you contact Burst3DPrinter

I don't think this the upcoming and rumor thread is the right place to talk about this.
dang i got shot down quick

(Oct. 30, 2018  2:27 AM)Zeutron Wrote: I’m guessing the potential “new season” is just going to be an arc 2 to the chozetsu anime, kinda like what they did with yugioh zexal and zexal II.

thats probably the skeleton version of rP
(Oct. 30, 2018  3:03 AM)kingbladersoul Wrote: thats probably the skeleton version of rP

I don't understand this at all. Talking about a second arc to the anime and toyline has nothing to do with alternate recolors.
i was talking about the image under Zeutron's post lol :p
(Oct. 30, 2018  3:12 AM)kingbladersoul Wrote: i was talking about the image under Zeutron's post lol :p

That was completely unstated, and not really relevant to the thread either. Please try to stay on topic.
I think this is kind of the spinoff to CZ and I think all the beys will stay with metal but just with the awakening gimmick that Cho Z Valkyrie and Cho Z Spriggan has. Or it could be an entirely new burst series
I'm kind of hoping that the burst prevention gimmick isn't in every single "Awakening" bey. I'm fine with it as a gimmick for Valkyrie, but I've heard rumors about it being in Spriggan too and that's something I really don't like. It would essentially be removing the "Burst" part of "Beyblade Burst", and I don't think I have to explain why that's something I don't want.

The removal of Level Chip slots is probably a good thing though, as beys are almost always better off with one than without which makes things slightly better for people that have them while never having enough for all of their beys. Removing level chips doesn't hurt anything and makes the playing field a little more level overall.
(Oct. 30, 2018  4:09 AM)MagikHorse Wrote: I'm kind of hoping that the burst prevention gimmick isn't in every single "Awakening" bey. I'm fine with it as a gimmick for Valkyrie, but I've heard rumors about it being in Spriggan too and that's something I really don't like. It would essentially be removing the "Burst" part of "Beyblade Burst", and I don't think I have to explain why that's something I don't want.

The removal of Level Chip slots is probably a good thing though, as beys are almost always better off with one than without which makes things slightly better for people that have them while never having enough for all of their beys. Removing level chips doesn't hurt anything and makes the playing field a little more level overall.
I think level chips were not intended to be taken that way. I believe that they were intended to just be a trophy for elite bladers, and therefore, they shouldn’t have had an impact on the performance. It would have been better if you could notice it while spinning. Once I thought of it that way, I actually liked the idea. I even became a fan.

(Oct. 30, 2018  3:40 AM)KnightPro Wrote: I think this is kind of the spinoff to CZ and I think all the beys will stay with metal but just with the awakening gimmick that Cho Z Valkyrie and Cho Z Spriggan has. Or it could be an entirely new burst series

What if it is in another universe or timeline? Maybe it could take a course not unlike Pokémon’s.
(Oct. 30, 2018  4:18 AM)MGoldZeo Wrote: What if it is in another universe or timeline? Maybe it could take a course not unlike Pokémon’s.

That Pokémon idea seems a little Farfetch'd for me. I'd more or less just expect them to merge the two groups together, likely with the new Awakening beys phasing out some of the older models just like the God and Super-Z beys did.
I really dont like this "awekening" gimmick. As everyone said, it takes out the essence of beyblade burst. What is the point of it being called burst? I feel like we need beys which make the burst gimmick more fun, by increasing stamina of the beys for longer battles. The main complaint abt most of my non burst blader friends are the length of the battle. With mote battle length, there are more clashes and higher burst rates, as the bey might not run out of spin before enough damage is done. That, makes burst fun. I wish they beys would burst more like they did in the dual layer era. That was fun. If TT wants to improve bey performance, increase the overall stamina for longer battles. They have only been making beys sturdy, which decreased bursts. That was a mistake in my eyes. Sure, make the beys sturdy. But even make them mote stronger during the battle to keep bursts contant atleast in that genaration.
(Oct. 30, 2018  11:14 AM)Mohith0412 Wrote: I really dont like this "awekening" gimmick. As everyone said, it takes out the essence of beyblade burst. What is the point of it being called burst? I feel like we need beys which make the burst gimmick more fun, by increasing stamina of the beys for longer battles. The main complaint abt most of my non burst blader friends are the length of the battle. With mote battle length, there are more clashes and higher burst rates, as the bey might not run out of spin before enough damage is done. That, makes burst fun. I wish they beys would burst more like they did in the dual layer era. That was fun. If TT wants to improve bey performance, increase the overall stamina for longer battles. They have only been making beys sturdy, which decreased bursts. That was a mistake in my eyes. Sure, make the beys sturdy. But even make them mote stronger during the battle to keep bursts contant atleast in that genaration.

Stamina and Defense types already have an advantage, so bolstering Stamina seems like a poor decision unless they can make a bey with great Stamina and spin retention but weak defenses, but even then spin retention needs smoother edges that are good for Defense and works counter to it. You need a bey that's both smooth yet easily exploited by attackers, and that's incredibly difficult if not impossible.

A long, drawn-out battle will easily get boring of the opponents can't actually deal enough damage to each other too, something which was easy to do during the Metal saga. Throw together two beys with high Stamina and decent spin retention and it's not gonna result in bursts, but rather waiting for several minutes for them to wear each other down for a sleep out instead and nobody wants that.

On top of that, having enough energy to be able to spin for too long could make Burst beys as hard to handle as the Metal saga, where I have legitimately gotten small bruises trying to stop quickly spinning beys just because of the ridiculous amounts of kinetic energy they have through their spin. I'd rather avoid that level of power, because that much power makes them more dangerous in general.
(Oct. 30, 2018  12:37 PM)MagikHorse Wrote:
(Oct. 30, 2018  11:14 AM)Mohith0412 Wrote: I really dont like this "awekening" gimmick. As everyone said, it takes out the essence of beyblade burst. What is the point of it being called burst? I feel like we need beys which make the burst gimmick more fun, by increasing stamina of the beys for longer battles. The main complaint abt most of my non burst blader friends are the length of the battle. With mote battle length, there are more clashes and higher burst rates, as the bey might not run out of spin before enough damage is done. That, makes burst fun. I wish they beys would burst more like they did in the dual layer era. That was fun. If TT wants to improve bey performance, increase the overall stamina for longer battles. They have only been making beys sturdy, which decreased bursts. That was a mistake in my eyes. Sure, make the beys sturdy. But even make them mote stronger during the battle to keep bursts contant atleast in that genaration.

Stamina and Defense types already have an advantage, so bolstering Stamina seems like a poor decision unless they can make a bey with great Stamina and spin retention but weak defenses, but even then spin retention needs smoother edges that are good for Defense and works counter to it. You need a bey that's both smooth yet easily exploited by attackers, and that's incredibly difficult if not impossible.

A long, drawn-out battle will easily get boring of the opponents can't actually deal enough damage to each other too, something which was easy to do during the Metal saga. Throw together two beys with high Stamina and decent spin retention and it's not gonna result in bursts, but rather waiting for several minutes for them to wear each other down for a sleep out instead and nobody wants that.

On top of that, having enough energy to be able to spin for too long could make Burst beys as hard to handle as the Metal saga, where I have legitimately gotten small bruises trying to stop quickly spinning beys just because of the ridiculous amounts of kinetic energy they have through their spin. I'd rather avoid that level of power, because that much power makes them more dangerous in general.

So you mean like Chaos or Guardian Kerbeus?
In my opinion, I personally think that Takara Tomy wouldn't name Dead Phoenix for the new Phoenix bey (if there is one) since Dead Hades is also a thing. But maybe Dead Phoenix is the Hasbro name for Revive Phoenix (as confirmed via many sources) and Slash Valkriye (Valtryek) for Cho-Z Valkriye??
(Oct. 30, 2018  1:18 PM)Triumph Wrote: In my opinion, I personally think that Takara Tomy wouldn't name Dead Phoenix for the new Phoenix bey (if there is one) since Dead Hades is also a thing. But maybe Dead Phoenix is the Hasbro name for Revive Phoenix (as confirmed via many sources) and Slash Valkriye (Valtryek) for Cho-Z Valkriye??

The issue with that is that Hasbro always keeps the first letter of the word the same: for example, Winning Valkyrie and Wonder Valtryek
(Oct. 30, 2018  3:26 AM)kingbladersoul Wrote: k                  /\
                 /     \

Please avoid one worded posts, it is spamming.

(Oct. 30, 2018  4:09 AM)MagikHorse Wrote: I'm kind of hoping that the burst prevention gimmick isn't in every single "Awakening" bey. I'm fine with it as a gimmick for Valkyrie, but I've heard rumors about it being in Spriggan too and that's something I really don't like. It would essentially be removing the "Burst" part of "Beyblade Burst", and I don't think I have to explain why that's something I don't want.

This was why I was sceptical over Prime drivers, which, while helpful with attack types reduced the entire reasoning of the toyline. Xtreme was necessary and had a sound weakness to it so that was one I was okay with.

If this burst prevention thing is only for aggressive or attack layers then I guess it's acceptable, and like you said, it's when they introduce rounder layers like a stamina or defense layer which I'll start becoming sceptical at. Spriggan might be a problem with it but the layer does seem a bit more aggressive than Sr to be fair. Though given that Cho Z Spriggan not only has tall teeth, a prime driver and the burst prevention gimmick, I can't help but feel that it's completely overkill to tighten Spriggan up.
Of course burst will have another season, unlike when metal fight 4D was ending and TT couldn't even get a proper timeslot for the anime (remember 12 minute episodes lmao?), Burst is at its peak right now.
(Oct. 30, 2018  1:08 PM)Dt20000 Wrote:
(Oct. 30, 2018  12:37 PM)MagikHorse Wrote: Stamina and Defense types already have an advantage, so bolstering Stamina seems like a poor decision unless they can make a bey with great Stamina and spin retention but weak defenses, but even then spin retention needs smoother edges that are good for Defense and works counter to it. You need a bey that's both smooth yet easily exploited by attackers, and that's incredibly difficult if not impossible.

A long, drawn-out battle will easily get boring of the opponents can't actually deal enough damage to each other too, something which was easy to do during the Metal saga. Throw together two beys with high Stamina and decent spin retention and it's not gonna result in bursts, but rather waiting for several minutes for them to wear each other down for a sleep out instead and nobody wants that.

On top of that, having enough energy to be able to spin for too long could make Burst beys as hard to handle as the Metal saga, where I have legitimately gotten small bruises trying to stop quickly spinning beys just because of the ridiculous amounts of kinetic energy they have through their spin. I'd rather avoid that level of power, because that much power makes them more dangerous in general.

So you mean like Chaos or Guardian Kerbeus?

No, not really. I'm thinking along the lines of beys as powerful as the Metal saga beys, where a battle between a pair of Phantom Orions could last for 4-6 minutes without a single exciting moment. At that point you're just watching a pair of beys clink uselessly against each other as they slowly spin down, and boy is it boring.

I'd rather see more beys like Chaos, Deep Chaos, and Guardian Kerbeus which had great Stamina potential but were easily bursted even by other Stamina layers instead of layers the likes of Archer Hercules which are powerful, difficult to burst, and altogether boring to see battle when it turns into a drawn-out LAD war. There needs to be some sort of weakness here.