Phantom 85RB gets about 60-70% against Wyvang, depending on whether or not it makes contact higher up or not; if Wyvang is hitting Phantom from the side, Phantom may be in trouble. But if it hits it from the top (which is pretty much always due to the low height), Phantom's fine. Phantom actually has a tendency to KO its
attacker rather than be KOed itself. Phantom is even more effective against Balro and Begirados as the lower wheel, because Balro and Begirados have more Upper Attack than Wyvang, which just translates into massive recoil against Phantom, when they are on the bottom.
GAH this is so poorly written and rambling
^^^^
The Phantom combo (and Begirados, too) is based off of something that I learned while testing Jade for Force Smash; when a Beyblade is Force Smashing another Beyblade, or is being Upper Attacked by a lower opponent, the taller Beyblade will always "jump" more than the lower Beyblade is pushed down. Unless the lower Beyblade weighs pretty much nothing, it will have enough stability due to its rotation that it will strongly resist tilting. And, since it's being pushed down into the ground, it can't move vertically either. On the other hand, the taller Beyblade still has rotational resistance, but it is being hit
up instead of down into the ground. Since it does not resist vertical motion, it is thrown up in to the air much more than its opponent is destabilized. At this point, when they opponent is in the air, basic logic comes into play: If your opponent isn't touching the ground, all the rubber in the world won't improve its grip. The loss of grip means that Attack types suddenly have nothing to counteract their own recoil aside from their own weight; it's basically like they went ahead and switched out their tip for an XF or something else with very little grip. Coupled with Phantom's moderate Attack, the opposing Attack type ruins its own attack by throwing itself into the air by its own recoil. The Begirados LTAC works similarly; it has a great deal of Upper Smash in addition to its Smash Attack, so it throws opposing Defense types (or Attack types) up and out, breaking their contact with the floor and preventing their rubber tips from helping them. Its Upper Smash also allows it to destabilize opponents, and my Balro, strangely, boosts Begirados' solo time drastically. This means I can actually just stall out Wyvang^2 in Attack v Attack; I have more Stamina than them, contact with Begirados interrupts their attack, and I can destabilize them more effectively than they can destabilize me.
leone: I sompletely understand what you are saying about the parts technically being outclassed. I could have sworn I saw Dragooon MF somewhere before though... I'll look around and see if there are already tests.
In any case, I will be re-testing and possibly upgrading all of the combos I listed.
I'm not sure if it's just me, but it often seems that in the Michigan meta, I see a lot more Balance and oddball combos than what you would expect. To counter those Balance combos, and prepare for other unusual combos I may not understand, I prefer to have a large number of unusual, good-against-everything customizations ready to counter them.