(Oct. 07, 2020 10:21 PM)Shindog Wrote: (Oct. 07, 2020 9:26 PM)Wombat Wrote: Well, yes. Which is why I don't see why people would make such a big deal to distinguish a mid-air snipe from this. Are they not essentially the same technique? Why does the floor of the stadium make such a big difference? Why does it need to?
The drivers’ interaction with the stadium floor is one of if not the most important aspects of the game to me. It is fundamental to the game in my opinion. Keep’ wont help with KO defense much while in the air. X’ won’t improve your attack much if you are just dropping it on someone.
The stadium surface is also a visible, physical starting point vs the invisible starting point of leaving the launcher.
That's a good answer that I didn't think of and I guess I can't really argue with it. If you look at it as contact (with the floor) vs non-contact (with the floor), it would make sense to look at it differently since that's what we do for Non contact KOs when the party that wasn't contacted was one of the opponents, though I think the distinction of contact only applies in Deck format.
Would this mean that a Beyblade must come into contact with
both the floor of the stadium and the opponent in order for the round to be considered "valid"? Currently, I think non-contact (with the opponent) KOs count for 1 point in Deck Format, where contact KOs may be worth 2, and 1 point in first stage, where contact KOs are worth 1. So our policy on both non-contacts as of right now is kind of just "tough luck".
Does that need to change?
(Oct. 08, 2020 6:50 PM)Shindog Wrote: Here are some comments (direct quotes) I got from our WBO members who play in the WBBA system. Just thought it would be interesting to hear their perspective:
Papabey
“I feel that a mid-air snipe is a cheap win because I place a lot more weight on the custom combos and deck preparation. Therefore, having both combos land on the stadium floor and travel a noticeable amount would "legitimize" the work and planning done for both combos rather than just throwing all the work done on the combos by someone winning via a mid-air collision. An example would be a combo planned to maximize its weight, if it gets KO'ed legitimately, I can accept that. Kudos to the opponent. However, if it gets KO'ed mid-air, especially by a "lighter" combo, it would be deflating
If I won, by pure chance, on a mid-air snipe, it won't be as rewarding. If I gambled wrong, say I put a left spin At combo in the 3rd round and got a right spin Bearing as an opponent, that's on me. However, if I'm able to pull off the legal snipe I mentioned earlier, then it would be very rewarding. *The opponent wouldn't also feel cheated as he/she knew that his/her Bearing combo is the overwhelming favorite that was then "legitimized" by being able to travel a noticeble length on the stadium. But because his/her opponent was able/fortunate to execute a KO 'the right way'”
KingSpin
“What papabey said I guess. We don’t want the game to devolve into a sniping game instead of making good combos to win”
Now that I don't really see contact with the floor as just some arbitrary divider anymore, I can definitely understand Papabey's point a lot clearer than before. I would definitely not feel "legitimized" playing a Attack vs. Defense matchup, where attack self KOs 3 times, from either side. I guess what may be the distinction between a mid-air snipe and a self KO is the feeling of "the opponent beat me" as opposed to "I lost" - which I think is the same feeling that causes our rulings to try and
incentivize and reward "active" playstyles like attack.
Though I feel like expanding "attack" to "active playstyles" would suggest that it would devolve into the sniping game KingSpin says, I was going to bring up that Gattyaki only really becomes a viable option pretty much after anything else, and in pretty much any case you'd have a better chance just trying to use attack.
But I wonder are situations like this more common in the WBBA formats? Like, their rules for deck construction are almost the same as ours, if you look at any two decks how many unwinnable matchups exist within those six combos? Most of the time, they play all 3 combos and don't really have any say in which combo fights which. So statistically, those would be much more common in the WBBA format, so there would be more rounds where players have a motive to snipe.
But they would also be more temporary and the results of them less catascrophic. Unwinnable matchup in WBBA or WBO Deck? It lasts 1 round, maybe 2 in WBO deck if the loser replays, and generally
is not the deciding factor of the match. Most of the time, the round ends, and one or both players switches to a different combo with a different matchup.
Unwinnable matchup in WBO first stage
is pain lasts 3 rounds, and generally
is the deciding factor of the match, meaning that there are some times where - as I paraphrased before - "you've won the game without playing the game". In the first stage, you don't have your "metagaming" agency to help you once you're attached, so after you lose once, you have two more chances to rely on your "Beyblade skills" to change the course of the match - which includes, at times, sniping.
Before 2017, Entire WBO tournaments were done in First Stage Double Blind format, and this was the standard since a long time before that, so this was definitely an environment that encouraged sniping, at least to a greater degree than WBBA format did. This difference in the rules between the WBO and WBBA could be what caused our diverging opinions on sniping as a tactic.
(Oct. 08, 2020 10:07 PM)CitrusNinja3 Wrote: (Oct. 08, 2020 9:55 PM)Cat-Daddy Wrote: i dont have the actual rules in front of me, but arn't the rules along the lines of "both players need to launch AT THE SAME TIME" ?
arn't both players supposed to launch at "RIP" (or "SHOOT") ?
if the theory is Gattyaki is a technique initiated by purposefully trying to launch late, isn't that against the rules?
if this starts getting into a slowmotion RRRRRRIIIIIIIIIIPPPPPPPPP and you're saying Gattyaki means launching at the end of the "P" when your opponent happened to launch on the "R" it sounds kind of fishy to me. then everyone should just start their launch at the end of RIP (or Shoot) and if Gattyaki happens then that player did not launch in time?
its just my understanding has always been, both players are launching at the same time, and Gattyaki in theory is about launching late.
I like the idea of "final resort in a bad matchup" but in fairness i don't like the idea of skirting/bending/breaking rules to do it.
The rulebook says "Both bladers must simultaneously launch their Beyblades as the word 'shoot' is called." which is weird wording. "Simultaneously" implies that both Bladers must launch at the same time, but it's hard to determine how exact that needs to be. The most common (and likely intended) interpretation of this statement is that both players need to launch during the word "shoot" in "Go Shoot" because that's easier to ensure.
I agree with this, you basically said what I was going to say. I don't doubt that the intention of the rule is for both players to launch perfectly simultaneously. However, if we go down to the more granular levels of, as myself and
BladerGem have done, we all know that that's impossible - not even pro athletes will start within the same frame after hearing a buzzer. So, fundamentally, you need to have enough leeway for players to launch within an acceptable time distance within each other. What would be considered an acceptable time distance? The best answer we have for now is what's in the rule book, 'how ever long it takes the judge to say shoot'. I actually timed myself saying 'shoot' several times and it seems to take about 4/5 of a second, which both of the intervals calculated beforehand would fit within.
I agree with the point about skirting/bending/breaking the rules as a final resort in a bad matchup but I really don't think this qualifies. IMO it's more along the lines of understanding how the rules work and creating an Emergent Gameplay Solution within them.