(Jun. 03, 2011 4:37 PM)Arupaeo Wrote: #1 "The opposing Beyblade breaking or separating ends the BeyBattle and affords you an automatic win for the BeyBattle." (Standard rules v3.5 - Penalty conditions)
This rule is very clear if it happens inside the stadium. Game over dude, your bey got shredded.
However, I have seen several instances where battles were being done on tables, a beyblade gets knocked out of the stadium (intact), and then the tip pops off when it hits the floor. At the tournaments where this happened, the penalty quoted above was enforced and the blader got an automatic loss because his beyblade hit concrete from 4 feet off the ground.
I would like to see this rule amended to something like this:
"The opposing Beyblade breaking or separating inside the stadium ends the BeyBattle and affords you an automatic win for the BeyBattle."
Any intelligent judge should know that a break must happen in the stadium for it to really count. The ground/concrete caused the Beyblade to shatter, not really what happened in the stadium : if the ground had been foam, nothing would have happened.
What should have been declared is just that the opponent won because of the knock-out.
Arupaeo Wrote:#2 "If a Blader shoots too early or too late, the round immediately ends and the opposing Blader wins the round." (Standard rules v3.5 - Penalty conditions)
Many of our younger bladers frequently launch a bit early. For example they launch on "let" instead of "rip", or on "go" instead of "shoot". Part of the issue here may be less developed auditory/physical processing, and part of it may also be the varying cadence of the round callers.
Late launches have an advantage in stamina and in potentially targeting the opposing bey, but it appears to me that there is no clear advantage to launching early. So my suggestion would be that early launches not be penalized - so our youngest bladers aren't unduly discouraged by a penalty for an action that gives no unfair advantage.
If there are some advantages to launching early, I would be happy to revise my position and are curious as to what the advantage may be.
Thank you for taking the time to read and consider my suggestions!
It depends if they obviously do it on purpose. Usually, in tournaments, we stop the battle, let the player know that they launched too early or too late, and the match is redone. Sometimes, such issues happen just because both players did not know that the judge was going to say : "3, 2, 1 Go~ shoot!", if they were going to say "let it rip", how they were going to say it, etc.
th!nk Wrote:Would be nice to know, while it isn't banned, if I were to host a tourney, could I ban the Rev-Up Launcher? I strongly believe it gives an Unfair advantage to stamina/defence types, basically, it's a PTW in a launcher (doesn't work with left spins, it's impossible to use Attack types at it's full strength, as they just self KO, and Stamina/Defence gets a huge RPM boost compared to opposing attackers with a normal string launcher), and no one uses it correctly with the button or whatever anyway (mostly because the button never really works as it should).
Also, would banning MS and needing clearance by stadium owners for M145 combo's prevent officiality? BB-10 is expensive, and frankly, I don't think it's worth ruining the tourney/my stadium just so people can use horrible combo's/parts, given we've only got two TT attacks, and neither of the owners (myself and Own-Ray) want people using MS in them, at the least.
How do you shoot with the Rev-Up Launcher ? I used to do it well, but now I can barely make things spin, hah. If I can get it right, I will test to see if it really somehow disadvantages Attack types.
There should be two methods of shooting with the Rev-Up Launcher : you can either "rev it up" as it should be, or you launch like with a normal Beylauncher. However, that is the part that I cannot do correctly ...
Ah, I have never heard people complain that their stadiums were severely damaged because of those parts ... I do not know about the combination of M145 with MS, but it is still firm plastic, a few small jumps should not do much.