Rules Changes 2 & 3
I think this is perfectly fine, I would actually just take it a step further though. I know there are many ideas floating around right now to prioritize knock-outs, or of even more importance, minimize draws. I would actually prefer 2pt KO to be implemented across Burst Standard formats, not just in deck.
In a way, incentivizing attack usage already helps with the draws and 40 hour long matches since that will be eliminate a whole match (or for 3on3, potentially 2) from a possibly drawn out encounter. Less Stamina types in place automatically means less draws to have to parse through.
Rule Change 4
I understand where this rule is coming from. I believe that it would actually be better off as a separate ladder entirely from Standard. Standard should keep true to the traditional roots of the game - three exits, tornado ridge, and the (mostly) viability of attack to keep potent and simple-to-use combos in check.
DB being included in the Standard umbrella would kind of skew matches in a way. Everything is no longer equal and the same - communities that focus on DB usage for tournaments mingling with Standard communities on the leaderboard is confused. They are not equivalent.
By making it an entirely separate option, provided there is actually enough support for it, the people who have a serious attack aversion get to show their stuff and be ranked in a stadium and setting they play best in.
The kind of people who would consider DB for ranked matches to begin with aren't going to care that actual attack isn't truly viable. The people showing up know that and if they don't like it they can run Standard ranked events. So, let them play their game, in a competitive ranked environment that doesn't muddle the general Standard ranked pool.
Rule Change 5
This is actually a very good idea in my opinion. In the one-shot formats, and the deck format as it is currently structured, a dual spin beyblade on Drift would be a must-have if it could switch mid-match to deal with a certain problem bey it is locked into facing.
In the 3on3 format, though, Drift is really uh, not what I would consider an intelligent and safe choice. It is a carp shoot, in hopes that you'll catch an opposite spin opponent (or somehow score a lucky knockout with a well done launch).
If you allow the direction change gimmick here that can be enacted between sets, a player can actually use Drift and change directions during a second set after knowing the makeup of the opponent's deck. They can make an informed decision.
This would actually make Drift pretty good. I'm actually not too sure this helps the whole drawing issue, but it may further incentivize attack options. If you catch the opponent's drift combo with an attack combo you're not assured 2pts, but I mean... there is a very good shot of free 2pts.
Rule Change 6
Spinning distinction:
I am actually not inclined to agree with this just yet. I know it has been brought up before, particularly by Shin. I don't think I am cool with it because it favours things that can take massive advantage of this ruling in opposite spin.
For example, Ultimate Blade. It is a decently balanced blade for what it is, but it has weight pretty prominently focused on certain ends. At the end of the battle it will inevitably tip over.
Should Ultimate Blade be taking out Vanish Blade in a pure battle of endurance because it luckily fell in the direction it was spinning? If it is on a Driver it can reliably draw on, it is a matter of time before it can rack up wins in the match by tipping over in a fortunate direction.
So, my question is, how do you deal with that type of scenario? Do we just welcome Ultimate and things like Ultimate into the Stamina Blade fold because it can reliably tip over later than its well-balanced and actually Stamina-oriented contemporaries?
Play Area/Knock-Out distinction:
Also disagree here. I actually think that backwall is too stringent because there are cases that the opposing Beyblade may be propelled out of the dish
* into the back-corner rather than directly back pocket. I don't think attack has the luxury at this point to necessitate strict enforcement of back pocket only. Actual corner hits, where the opposing beyblade can be hit into, but not actually out of the dish, are safe. That would just be the oppressive quirk of the guard that in a more traditional older stadium wouldn't happen. But it does here. It's safe.
* Where the beyblade is either:
1.Very obviously out of the dish proper (driver no longer in contact with dish + making contact with back-corner or directly back pocket)
or
2. propelled into the back-corner/directly back pocket with such force that it would have continued out of the play area if the guard was not there (in super rare/near impossible case where a beyblade's driver somehow matrix's by maintaining consistent contact with the dish's absolute edge, and the Blade/upper portion ricochets off of back-corner to keep it back in).
Change 7
I think this is very involved, and we should probably be picking, trusting and respecting our judges to provide clear and decisive calls for most of the tournament. Otherwise they simply shouldn't be picked..
I think something like this should be a tournament finals (literal finals and semis) only procedure, where a second judge is a kind of fail-safe for matches where something is really on the line.
Change 8
Very correct, very good change. Knowing the difference between high mode and low mode's matchups and showing that level of familiarity with nuance deserves praise. Same is true for different chips or attachments. We should allow for that kind of skill expression to be present in battle. I have definitely come across matches where I wish I could have done that because it is very favourable. Simply should be implemented whether people agree with the rest of the rules or not.
The game is about customization, and every single DB bey has a very intentional mode gimmick attached to it that should be available for us. All the parts remain unchanged, it just requires a quick disassembly.
I would just add here that if someone wishes to enact a "mode change", or "accessory change" in the cases of chips or attachments, it should be mentioned aloud to the judge, rather than allot time every match or give the judge extra work (imagine asking every single battle "do you want to change modes?" to the competitors). That seems like a more streamlined approach.