[Product] B-31 Starter Yggdrasil Ring Gyro
Sad to hear. (Still don't have mine and still in moving/unpacking limbo so I can't really play anyway.) It's annoying to see so many Layers fail for basically the same reasons.
(Feb. 29, 2016 5:58 PM)Bey Brad Wrote: Sad to hear. (Still don't have mine and still in moving/unpacking limbo so I can't really play anyway.) It's annoying to see so many Layers fail for basically the same reasons.
Hmm.. if so many layers fail, I have an idea.
If a part is to be used, it can't be out of the box.
With that said, heres my idea.
There is a series of preliminary battles, where people are required to use each top a certain amount of times before it is competition ready, so this opens up the window for new combos to be used.
I don't really understand. Where do these preliminary battles happen? And what will this change about how the game is played?
(Feb. 29, 2016 6:37 PM)Bey Brad Wrote: I don't really understand. Where do these preliminary battles happen? And what will this change about how the game is played?
Preliminary battles will happen before the tournament. While they won't count, they are required. This is so layers with rather strong teeth can wear down so they aren't as powerful as they would be, to balance out the game and allow for a wider range of combos.
(Feb. 29, 2016 6:39 PM)Sıon Wrote:(Feb. 29, 2016 6:37 PM)Bey Brad Wrote: I don't really understand. Where do these preliminary battles happen? And what will this change about how the game is played?
Preliminary battles will happen before the tournament. While they won't count, they are required. This is so layers with rather strong teeth can wear down so they aren't as powerful as they would be, to balance out the game and allow for a wider range of combos.
Not to be rude, but that just sounds... stupid. There's a reason different layers have different teeth, what's the point of wearing them down?
(Feb. 29, 2016 6:52 PM)Myth Wrote:(Feb. 29, 2016 6:39 PM)Sıon Wrote:(Feb. 29, 2016 6:37 PM)Bey Brad Wrote: I don't really understand. Where do these preliminary battles happen? And what will this change about how the game is played?
Preliminary battles will happen before the tournament. While they won't count, they are required. This is so layers with rather strong teeth can wear down so they aren't as powerful as they would be, to balance out the game and allow for a wider range of combos.
Not to be rude, but that just sounds... stupid. There's a reason different layers have different teeth, what's the point of wearing them down?
In burst, attack layers seem to have extremely sharp teeth. While stamina is easily destroyed by them, some people who are affectionados will find ways to make mobile defense types that break the balance. Mainly with beyblades that have sharp teeth.
Sure, beyblade has the rock paper scissors mechanic, but there are tons of ways that we tamper with this, and end up having beyblades that are virtually un burstable. The burst mechanic is there so every beyblades has a fighting chance against the opponent, not something that we use to our advantage to make a combo more powerful.
Wearing the teeth down makes the battle more even and more suspenseful, rather than the "he has this combo? Oh god... What do I do?!?!?!?" With weaker teeth, it makes a winner more obscure, instead of a list of combos that we refer to in order for a victory.
(Feb. 29, 2016 7:03 PM)Sıon Wrote:(Feb. 29, 2016 6:52 PM)Myth Wrote:(Feb. 29, 2016 6:39 PM)Sıon Wrote: Preliminary battles will happen before the tournament. While they won't count, they are required. This is so layers with rather strong teeth can wear down so they aren't as powerful as they would be, to balance out the game and allow for a wider range of combos.
Not to be rude, but that just sounds... stupid. There's a reason different layers have different teeth, what's the point of wearing them down?
In burst, attack layers seem to have extremely sharp teeth. While stamina is easily destroyed by them, some people who are affectionados will find ways to make mobile defense types that break the balance. Mainly with beyblades that have sharp teeth.
Sure, beyblade has the rock paper scissors mechanic, but there are tons of ways that we tamper with this, and end up having beyblades that are virtually un burstable. The burst mechanic is there so every beyblades has a fighting chance against the opponent, not something that we use to our advantage to make a combo more powerful.
Wearing the teeth down makes the battle more even and more suspenseful, rather than the "he has this combo? Oh god... What do I do?!?!?!?" With weaker teeth, it makes a winner more obscure, instead of a list of combos that we refer to in order for a victory.
So you're basically saying it adds randomness to the competitive metagame? That's not a good thing. The burst metagame is extremely balanced as of now, there's absolutely no need to tamper with it. Also I doubt any sane person would let their new layers that they paid for get worn down for no reason.
EDIT: "In burst, attack layers seem to have extremely sharp teeth. While stamina is easily destroyed by them"
Isn't that exactly the point of Beyblade, attack beats stamina, stamina beats defense, and defense beats attack?
(Feb. 29, 2016 7:05 PM)Myth Wrote:(Feb. 29, 2016 7:03 PM)Sıon Wrote:(Feb. 29, 2016 6:52 PM)Myth Wrote: Not to be rude, but that just sounds... stupid. There's a reason different layers have different teeth, what's the point of wearing them down?
In burst, attack layers seem to have extremely sharp teeth. While stamina is easily destroyed by them, some people who are affectionados will find ways to make mobile defense types that break the balance. Mainly with beyblades that have sharp teeth.
Sure, beyblade has the rock paper scissors mechanic, but there are tons of ways that we tamper with this, and end up having beyblades that are virtually un burstable. The burst mechanic is there so every beyblades has a fighting chance against the opponent, not something that we use to our advantage to make a combo more powerful.
Wearing the teeth down makes the battle more even and more suspenseful, rather than the "he has this combo? Oh god... What do I do?!?!?!?" With weaker teeth, it makes a winner more obscure, instead of a list of combos that we refer to in order for a victory.
So you're basically saying it adds randomness to the competitive metagame? That's not a good thing. The burst metagame is extremely balanced as of now, there's absolutely no need to tamper with it. Also I doubt any sane person would let their new layers that they paid for get worn down for no reason.
Okay. But you need to remember; brad said that he is upset that all of the newer layers are not good for the same reason: bad teeth. The random portion is because 5he metagame isn't always stable. It is what I dub; limited and stable. This is because you only have a handful of good parts, and a mountain of useless parts that have no use, some of which won't ever see use at all. It is upsetting, but we need to get every part a decent use, instead of a list of good combos that are part of a "stable system "
I don't think anyone would be happy about us forcing them to play pointless battles that may worsen the condition of their equipment.
Also, which Beyblade is virtually un-burstable? The closest I can think of is Odin and its strength has nothing to do with its teeth. I don't understand the problem this is meant to solve.
I didn't say Yggdrasil's problem had anything to do with its teeth. I'm referring to its actual gameplay design (or lack thereof, I suppose).
Also, which Beyblade is virtually un-burstable? The closest I can think of is Odin and its strength has nothing to do with its teeth. I don't understand the problem this is meant to solve.
I didn't say Yggdrasil's problem had anything to do with its teeth. I'm referring to its actual gameplay design (or lack thereof, I suppose).
(Feb. 29, 2016 7:13 PM)Sıon Wrote:(Feb. 29, 2016 7:05 PM)Myth Wrote:(Feb. 29, 2016 7:03 PM)Sıon Wrote: In burst, attack layers seem to have extremely sharp teeth. While stamina is easily destroyed by them, some people who are affectionados will find ways to make mobile defense types that break the balance. Mainly with beyblades that have sharp teeth.
Sure, beyblade has the rock paper scissors mechanic, but there are tons of ways that we tamper with this, and end up having beyblades that are virtually un burstable. The burst mechanic is there so every beyblades has a fighting chance against the opponent, not something that we use to our advantage to make a combo more powerful.
Wearing the teeth down makes the battle more even and more suspenseful, rather than the "he has this combo? Oh god... What do I do?!?!?!?" With weaker teeth, it makes a winner more obscure, instead of a list of combos that we refer to in order for a victory.
So you're basically saying it adds randomness to the competitive metagame? That's not a good thing. The burst metagame is extremely balanced as of now, there's absolutely no need to tamper with it. Also I doubt any sane person would let their new layers that they paid for get worn down for no reason.
Okay. But you need to remember; brad said that he is upset that all of the newer layers are not good for the same reason: bad teeth. The random portion is because 5he metagame isn't always stable. It is what I dub; limited and stable. This is because you only have a handful of good parts, and a mountain of useless parts that have no use, some of which won't ever see use at all. It is upsetting, but we need to get every part a decent use, instead of a list of good combos that are part of a "stable system "
...Yes, that's how beyblade works for like years now. Also, when did Brad ever mention bad teeth, must have missed that. And, not all layers with bad teeth are bad. Have you seen Odin's teeth? They're pretty horrible, yet Odin is no doubt the best layer released so far. And not all the newer layers have bad teeth. Neptune, which was released recently, has probably the best teeth so far.
Are you serious? That's a ridiculous idea. Why do we need to get every part decent use? It's perfectly normal for some parts to be better than other.
Yeah, that's not a good idea at all. Forcing people to do that is just burning money straight out of their pockets as they'll have to get new equipment sooner, especially concerning Valkyrie. Seriously, all it takes is around 30-50 rounds and the thing is unusable; it self destructs almost all of the time. A single tournament will wear through a Valkyrie, much less a tournament with arbitrary preliminary rounds in the beginning. If we did that, it wouldn't balance the game - it would make Attack types dangerous to use, meaning that Defense and Stamina types would be the safest bet, which would lead to only Stamina types being used. That's not balance. Also, teeth, while a very important part of a Beyblade's performance, is not everything. You say that people use "Defense types with sharp teeth" when popular defense layers like Wyvern and Neptune don't actually have very sharp teeth - it's the actual layer design that makes them good at taking attacks more so than the teeth. Yggdrasil sucks not only because of bad teeth, but bad Layer design.
I think that this is just an example of the wishful thinking everyone feels about parts that don't end up being useful. Everyone really wants every new part to be amazing (which would result in a rapid and unhealthy power creep). This is a more extreme example of trying to make the game fit the parts rather than the parts fit the game just so that all parts can be useful (which this idea wouldn't really accomplish anyway). As Ultra said - some parts are better than others, and that's perfectly fine. That's the nature of the beast.
I'm thinking of writing a big post about why it's normal for new parts to not be better/why it's normal and necessary for new parts to eventually trump older ones. I keep seeing animosity towards this very normal foundation of any competitive game.
I think that this is just an example of the wishful thinking everyone feels about parts that don't end up being useful. Everyone really wants every new part to be amazing (which would result in a rapid and unhealthy power creep). This is a more extreme example of trying to make the game fit the parts rather than the parts fit the game just so that all parts can be useful (which this idea wouldn't really accomplish anyway). As Ultra said - some parts are better than others, and that's perfectly fine. That's the nature of the beast.
I'm thinking of writing a big post about why it's normal for new parts to not be better/why it's normal and necessary for new parts to eventually trump older ones. I keep seeing animosity towards this very normal foundation of any competitive game.
Yeah, I am upset because TT is designing Layers with no clear function over and over again; not because certain parts aren't being used enough. Hard not to remember HMS when, even if not every part could be top-tier, most parts at least had some clearly discernible function or gameplay impact.
(Mar. 01, 2016 12:23 AM)Bey Brad Wrote: Yeah, I am upset because TT is designing Layers with no clear function over and over again; not because certain parts aren't being used enough. Hard not to remember HMS when, even if not every part could be top-tier, most parts at least had some clearly discernible function or gameplay impact.
Yeah, it's the sad truth of Beyblade being a kids game. They really have to focus more on creating a cool, appealing looking product over something that attempts to have an impact on the game. Yggdrasil looks cool, but does jack all. But that's enough to get kids to buy it, so TT has already won.
Hopefully we get something along the lines of HMS again, it would be really cool to have a line that was more catered to a competitive atmosphere like that.
(Mar. 01, 2016 12:23 AM)Bey Brad Wrote: Yeah, I am upset because TT is designing Layers with no clear function over and over again; not because certain parts aren't being used enough. Hard not to remember HMS when, even if not every part could be top-tier, most parts at least had some clearly discernible function or gameplay impact.
They could've EASILY made it look cool AND make it have a distinct feature meant for stamina, like focusing the solid plastic on the outside for centrifugal force, it wouldn't automatically make it good but at least it's something. Like how the Phantom wheel has the plastic core or how Advance Guardian had the rollers to deflects attackers. Deathscyther had the intentional imbalance in it's solid plastic I believe, Xcalibur had the giant sword, Kerbeus had the thick surrounding chains, I mean you could say Yggdrasil had the four shapes placed there to balance itself but that's it.
And AGAIN, it's ANOTHER Stamina labelled layer that SUCKS, why?!
Because Why Not?
Well yeah, I am sure they figured that Gyro was enough of a draw itself. Perfect time to release a junk layer. Lol. Since people will buy it just for Gyro anyway
(Mar. 01, 2016 1:01 AM)Zoroaste Wrote: Well yeah, I am sure they figured that Gyro was enough of a draw itself. Perfect time to release a junk layer. Lol. Since people will buy it just for Gyro anyway
Lol it wouldn't be a bad strategy if you wanted a certain part focused while putting it in a proper release anyway.
It was a joke based on what's below your avatar. Anyway with MFB there were long gaps between Virgo and Libra till Earth and later Burn came along and Hell and Basalt after that so I think our expectations are quite high tbh. Also while Yggdrasil is generally round is looks like it will have pretty decent recoil.
Expectations are always sky-high in this community :')
Can someone try these wacky combos? I was always into the near taboo combos when I used to play beyblade, and I would like to see the in action:
Amaterios Wing Gyro
Yggdrasil Central Needle
Amaterios Wing Gyro
Yggdrasil Central Needle
αmaterios' notched layer combined with Gyro's poor balance is going to result in a super easy to topple beyblade. Unless your plan is to attack with the jagged shape of Wing while off-balace, that combo seems pretty bad.