(Apr. 28, 2020 2:02 AM)Orbit Wrote: Brave is POWERFUL. Nothing can resist its attacks, even if the opponent has high burst resistance, it can KO so EASILY
With destroy’, I think it would KO anything that would OS it, and OS anything that would withstand its attacks, mainly rubber tips like Keep and bite. It’s CRAZY.
Two issues: Brave is notably bad against opposite spin opponents using Bearing or Xtend+, and basically nobody runs Keep or Bite because left spin Bearing and Xtend+ is defensive enough that this sort of strict defense type isn't necessary.
I remember doing tests on Slash with Destroy', and found that it was basically powerless (Don't recall the numbers exactly but we're talking a 5-10% winrate against stock Archer Hercules), but was half decent on Xtreme'/Quick' and could get ~55-60% winrate with that added power, even with the burst risk it posed. I think the same thing applies here to Brave but without the burst resistance issue that Slash has: Just maximize power for the biggest hits to slam things out.
I'll admit that Destroy' is an interesting hedge though, as 2A can actually squeeze in a little bit of contact and gives it a little equalization potential. Presuming it doesn't scrape on the ground it might be usable if a left spin bey exists that doesn't just default to Bearing or Xtend+, but right now Bearing and Xtend+ are too prominent on left spin combos for that sort of hedge to be great. Really all you'd be hedging against is other Attack types (because remember: Defense really doesn't exist), and the lost grip will make you more likely to face a KO then they do just for that extra longevity. I'm not sure that hedge is good, especially when Imperial already does the same thing with a ton more Stamina power, still hits like a truck even on plastic drivers like Spiral', Assault', and Destroy', and can use a disk to improve LAD even more instead of probably using 2A to synergize like Brave.