Pokemon Gold and Silver remakes

(Aug. 09, 2008  2:04 AM)trueblader Wrote: well what do you suggest nintendo and gamefreak do. I mean Pokemon MD was alright and Pokemon ranger was slightly boring. The pokemon stadium type games are all pretty much the same. there are not very many concepts to change the main series of games that would work. They could give another game based off of the anime with the main characters all making an apperance and let you play as ash with pikachu through their adventures, but that would just be a side game, not part of the main series.

Give me a week and I can come up with a better Pokemon concept that would work for the mainline. Seriously.
(Aug. 09, 2008  2:07 AM)bugturtles Wrote: uh dude just get rid of the ev/iv thing, replace with an adjustable stat system and i am SOLD

you know what would be cool?

play in the place of team rocket, try to get a big team, have schemes (like making the lottery scheme work [remember the celadon lottery in rby?]) and try to beat your current boss to replace him, then off to beating ash and company

yeah that would be bangin

I'd like that idea, since those Rocket Members used to ask if you wanted to join them.

That's something I'd like Nintendo to change, make a Pokemon game that isn't completely linear. What if I want to be a Pokemon Breeder? Or a Co-ordinator, there a pieces of that in Diamond/Pearl, but for the most part it's used to enhance battles. Or what if I wanted to start my own Gym and run into the problems of running a gym, as well as fending off newbies? That would be kick-carp. But GameFreak would actually have to do something for this to happen.
(Aug. 09, 2008  2:33 AM)Takao Wrote:
(Aug. 09, 2008  2:07 AM)bugturtles Wrote: uh dude just get rid of the ev/iv thing, replace with an adjustable stat system and i am SOLD

you know what would be cool?

play in the place of team rocket, try to get a big team, have schemes (like making the lottery scheme work [remember the celadon lottery in rby?]) and try to beat your current boss to replace him, then off to beating ash and company

yeah that would be bangin

I'd like that idea, since those Rocket Members used to ask if you wanted to join them.

That's something I'd like Nintendo to change, make a Pokemon game that isn't completely linear. What if I want to be a Pokemon Breeder? Or a Co-ordinator, there a pieces of that in Diamond/Pearl, but for the most part it's used to enhance battles. Or what if I wanted to start my own Gym and run into the problems of running a gym, as well as fending off newbies? That would be kick-carp. But GameFreak would actually have to do something for this to happen.

Ok that would be completely raw. and open-ended pokemon game were you could make the choice to do whatever you want. you could join an evil organization or start a new one, you could try to become a gym leader or elite four member. Yeah i would play that.
I dont think they are going to make a new game in the story line for the DS. I think they would wait for the next gen Gameboy. A G/S remake though i can see happening. It would be a lazy move but it would sell very well. I honestly wouldent mind.

(Aug. 09, 2008  2:29 AM)Bey Brad Wrote:
(Aug. 09, 2008  2:04 AM)trueblader Wrote: well what do you suggest nintendo and gamefreak do. I mean Pokemon MD was alright and Pokemon ranger was slightly boring. The pokemon stadium type games are all pretty much the same. there are not very many concepts to change the main series of games that would work. They could give another game based off of the anime with the main characters all making an apperance and let you play as ash with pikachu through their adventures, but that would just be a side game, not part of the main series.

Give me a week and I can come up with a better Pokemon concept that would work for the mainline. Seriously.
Go for it =D
If the every made a pokemon game where you play as the villians it would be sweet and i know i would get that game.
I've never played any of the Elder Scrolls games, but from what I've heard, they are so open ended and massive that they feel like they should be an MMORPG world, not a single player game. Something like that for Pokemon would be pretty cool.
POKEMON BLACK and POKEMON WHITE

Part I - Story

GAME OPENING

Screen is black. Shuffling sound. Dialogue appears on the screen. (This scene is ridiculous on purpose.)

"Ugh ... where am I? Who am I? What's my name? Is it ..."

B-R-A-D

"It's Brad, right?"

YES

"And ... what gender am I?"

BOY

"I'm a boy, right?"

YES

"And what kind of clothes do I like?"

STREET
> TRENDY
CASUAL
LIGHT

"I like trendy clothes, right?"

YES - This picks your beginning outfit. You can get new clothes as you work through the game.

"Finally ... what's my favourite Pokemon type, again?"

FIRE
> ELECTRIC
GRASS

There is the sound of something smashing. Your character wakes up and gets dressed. The visual concept is the same as previous Pokemon games, but whereas Pearl and Diamond were a bit soft looking, this game looks more crisp.

Once you walk into the hallway, you see some men in black clothes running out of another room carrying a small girl. It's your character's sister. He chases them outside, but they get into a small airship and fly away.

The screen goes black.

We pan to an overshot of the character's home town. The biggest difference from the previous games in the series is that it looks a livable size. There is a crowd gathered around a Pokemon -- Kadabra -- laying on the ground. It belongs to a drifter; the Pokemon was harmed in an attempt to be captured by Black Riot (more on them later). A small girl, clearly the sister, heals it and there is some dialogue discussing your sister's abilities to heal Pokemon with her touch, even mortal wounds.

It talks and shows a team of Pokemon trainers called the White Cross (all dressed in white) coming to your hometown of Olive Town and asking your sister to come with them. They are a team of peaceful trainers who travel the world healing Pokemon; they even heal their opponent's Pokemon after each battle if they can. They want your sister to come with them so that they can "bring an age of peace and prosperity to the world of Pokemon", but your sister, being seven, is much too young to leave. The White Cross leave peacefully and say they will be back next year.

The game pans back to the first floor of your house, where your mom is crying. Professor Conifer, the resident Pokemon professor and your mother's good friend, is at your house as well. He begins to speak.

CONIFER: "This Pokeball ..." He walks over to a dark Pokeball on the floor and picks it up. "It's marked as Black Riot's."

The screen pans to some artwork of dark looking figures. Their features are indistinguishable. "The Black Riot are a team of Pokemon trainer's who are ruthless in their battling. They will use more Pokemon than allowed, they will give them weapons. They will steal other's Pokemon if they want them. And your sister ..."

The screen pans back to your house.

CONIFER: "They must want her to heal their Pokemon during battles. They will be invincible."

"..." appear over your head.

CONIFER: "I'm not sure having a Pokemon would've prevented this, Brad. They would've done whatever it took to defeat you."

The implication of this dialogue is that Brad would've used his sister to heal his Pokemon during battle.

"!" appears over your characters head.

MOM: "What!? You can't go after them!"

CONIFER: "Brad, I know you want to be a Pokemon trainer, but this isn't the way to start it! We'll call the authorities."

Your character raises a fist and steps forward.

CONIFER: "Brad ... fine, come to my lab." He looks to your mother. "You as well."

The characters walk to Conifer's lab.

CONIFER: "Brad, Black Riot are some of the strongest Pokemon trainers in the world. You're not ready to fight them yet. However, if you're willing to work at it, you can become a great Pokemon trainer."

Conifer walks over to a machine and two Pokeballs come out.

CONIFER: "These are the only two Pokemon that are at a low enough skill level for you to control ... Take them, and use them on your journey."

This is where your favourite type selection comes into play. If you selected Fire, you get Fire and Water starters. If you selected Electric, you get Electric and Flying starters. If you selected Grass, you get Grass and Ground starters.

CONIFER: "These Pokemon are weak. But if you train them properly, you will make them strong." "..." appear over his head. "To infiltrate Black Riot, you will need to become reputed as a powerful Pokemon trainer. Brad, now is the time to begin your Pokemon journey!"

MOM: "But ..."

CONIFER: "Even if we wanted to, we couldn't stop him. He would just leave without telling us. He is old enough to be a Pokemon trainer, and we have to support him. Brad, you must travel the region and enter as many Pokemon tournaments as you can. Capture new Pokemon, make them strong, and become world-renowned as a great Pokemon trainer. Only then will you be able to defeat Black Riot and get your sister back."

The screen turns black. The game turns to realtime (as in, it will be day or night depending on your system's clock). Conifer and Mom are standing with you at the gate of the town.

MOM: "Please be careful, Brad ..."

CONIFER: "Here Brad, take this."

You got the POKEMOBILE! DoodoodooDOODOODOODAH!

CONIFER: "This is a cell phone that can record Pokemon's information by snapping pictures of them. This information will be important to you in your battles, so please use it when you can. You can also use it to make phone calls, so make sure you keep in touch with myself and your mother."

Your character nods, turns and runs through the town gates. At this point in the game, if you attempt to return to your town, ellipses will appear over your head and you will turn back. Going home is not what's important right now; saving your sister from Black Riot is.

Thus, your Pokemon journey begins.
POKEMON BLACK and POKEMON WHITE

Part II - Game Concept and Mechanics

If you managed to read through the backstory, I applaud you. You asked me to do better than GAME FREAK so I am. This is the concept for my hypothetical Pokemon game, Pokemon Black and White.

Since I thought up Pokemon Black first, I will be focusing on that plot. Pokemon White obviously casts the White Cross as the villians, which I do have a concept for and may develop later.

Rather than being motivated by selfish reasons of being a Pokemon Master, in this game you are motivated by the desire to save your sister. However, obviously becoming a skilled Pokemon trainer is important to your character, and he will have the chance to take on the greatest trainers in the World Pokemon Association ... after saving his sister from Black Riot.

ITEMS IN BATTLE - NO MORE

Just to get this out of the way, you can no longer use items during battle -- only after battle to heal your Pokemon.

THE ELIMINATION OF "GYMS"

The concept of Pokemon gyms has gotten stale. In this game, you will enter Pokemon tournaments. Each major city in the game will have a Pokemon Stadium that hosts tournaments and awards Badges for being victorious in those tournaments. After gaining 10 badges, you are eligible to enter the WORLD POKEMON ASSOCIATION INVITATIONAL. (This is the tournament you attend after saving your sister to be crowned Pokemon Champion).

While outside of Tournaments you are still allowed to carry and use the standard six Pokemon, Tournament Battles are done in Battle Tower-style format. You select 3 of your 6 Pokemon before each battle. Tournaments do not have "theme" types as Gyms do; all of the trainers present are strong and use different types of Pokemon, so you can't just bring a powerful Fire-type to a "Grass-type Tournament".

Just as going to the Battle Tower, the game saves before you enter the tournament. Losing in a tournament is the equivalent of a "Game Over". If you lose a battle in a tournament, the game will say something to the effect of, "How could you lose? You must be stronger ..." and will go back to your save before you enter the tournament. At this point, you can choose to either enter again or leave and make your team stronger.

To be victorious in a tournament, you must win six consecutive battles. Your Pokemon are healed after each battle. Once you win the tournament, you will be given a badge as recognition of your victory, and be able to continue in the game.

HMs - carp OFF

Although you do need HMs to progress in the game, they do not take up move slots. Hurray!

BATTLE MECHANICS

All right. There's a big change here, so Pokemon-zealots, I hope you're sitting down.

A lot is unchanged. You still have four move slots, HP, and even the PP system remains. These systems are sound and I don't see the need to correct them.

However, the speed stat is now more relevant than ever. It doesn't just determine who goes first -- it determines how often you get to attack. That's right; this system is based on the Active Time Battle system.

Each Pokemon has a Time Bar that fills up (quite rapidly in order to avoid boredom). The rate it fills is determined by your Pokemon's Speed Stat. For example, a Golem would probably make one attack for every Pidgeot's two. However, this is going to be balanced by a complete overhaul of Pokemon's innate statistics, with slower Pokemon almost consistently being able to deal more damage than faster Pokemon.

The game freezes when it is time to select your attack. You are not expected to pick your attack while the opponent's Time Bar continues to fill.

LEVELING UP

We've bitched about this ad-nauseum here, so the level up system is completely changed. More specifically, the way statistics are allocated is changed. There are no more EVs. Instead ...

After every level up, you are given 10 Stat Points to distribute among your Pokemon's stats. This could get tedious for players who already know how they want their Pokemon to grow, so there is an Auto-Level system. You select which stats get how many of the 10 Stat Points after each Level Up, and the game allocates them for you. It can be turned on or off for any individual Pokemon at any time.

More to come later.
Dude, that's great.

If this were to be used by Nintendo, I'll have to get used to the battle system, but I'm sure it will give players more strategical options. Attack much more often, but weather your opponent with weak or average attacks, or wait it out and unleash a very powerful one?

The story is great too. A breakaway from the Pokemon game series story. I think it's not so bad for kids. They came up with Pokemon Colosseum, where there was organization that stole Pokemon from others and turned them evil.

Can't wait for the other ideas. Smile
Nice storyline, Brad. I'd but that game instantly. Although the real-time battling system would like a while to get used to.

....Wasn't this suppose to be about Gold and Silver remakes?
That would be a great game and i would play it. however you have presented several problems that would not be overlooked. Firstly you said that black riot gives their pokemon weapons. that would be a little bit to mature. and like you told me pokemon was made for kids. Secondly you said that you can get six different types of starters in the game at the begining. I like getting rid of HM's though, then you would not have to look all over the region to find all of them. But not being able to use items in battle, THAT IS JUST CRAZY. items are used in battle to add strategy to the game. you heal your pokemon at the pokemon center. However i do like the idea of the White Cross being able to naturally heal pokemon. And the story is beast. But not being able to use items in battle, come on. But the real time battles would be pretty sweet if i do say so myself.
i don't like hold items because everyone spams a leftovers or something

or quick claw

etc
But that is the whole point to adding depth. You come up with a strategy to beat someone using leftovers or quick claw. There are hold items that help you out in almost every single rpg there is.
(Aug. 09, 2008  4:59 PM)trueblader Wrote: But that is the whole point to adding depth. You come up with a strategy to beat someone using leftovers or quick claw. There are hold items that help you out in almost every single rpg there is.

With Active Time Battle System, you will now choose if you have to strike much more quickly or deal slow death blows.

I like breaking away from the current formula, in both terms of Pokemon's formula and the formula for RPGs in general.

I hate most RPGs only because it really needs a bit of strategy and heaps of time. In Pokemon's current case, it'll need much more heaps of time than normal (breeding) to be competitive.
Wow Brad, that's really awesome.

I'm impressed. I would also definitely buy that.
holy carp brad

just goes to show you that nintendo is worthless
That is pretty cool! I like the story line, and the contrasting forces of White and Black, Good and Evil, Order and Chaos. Do you have any ideas for two pokemon that embody those ideals? I also like how the main character's goal is more meaningful than just "become pokemon champion."

ATB is also pretty cool, as is the removal of item use during battle (since constantly healing a pokemon tends to prolong the battle needlessly). However, attacks that burn or poison a pokemon could become more powerful as a result; your pokemon will keep on taking burn or poison damage, and you won't be able to remove the status effect with items (I don't know if there are other ways to remove them, though, so it might not be as big a problem as I think).

There is one thing about Pokemon's game mechanics confuses me, though: the number of slots for pokemon moves represents a pokemon's memory capacity, right? The idea is that a pokemon can only remember 4 moves, correct? It doesn't matter if it's a Snorlax, that can only think about sleeping and eating, or an Alakazam, whose mind is so powerful that it can bend space, both of them can only remember 4 attacks? That makes no sense to me. The Alakazam is super-smart; it should be able to remember more attacks than Snorlax!

Here's what I propose: an additional stat, called Intelligence, that impacts 1) the number of moves a pokemon can learn, and 2) the number of times that pokemon can use each move (PP). For instance, a let's say a Pokemon with average intelligence can remember only 4 moves, with about 15 PP for each move (for a total of 60 attacks before they get exhausted). A pokemon with higher intelligence, however, can remember 5 moves, rather than 4. But it's still only so powerful, so it can only perform each of those moves 12 times instead of 15 (it's still a total of 60 attacks before exhaustion, but it's divided among 5 moves rather than 4). Conversely, a pokemon with lower intelligence can only remember 3 attacks, but it can perform those attacks 20 times (again, 60 attacks total, but divided among 3 moves).

The idea is that pokemon with high Int can be more flexible in battle (due to more attack options) but a little less powerful (since it performs a move fewer times than an average pokemon that knows the same move). And the opposite is true for pokemon with low Int; they aren't as flexible, but they can keep performing the same move longer than an average pokemon that knows the same move.
Whoa, Brad, this idea is genius! It is exactly what the franchise needs. There is so many possibilities with this concept.

I do agree with Doompenguin's suggestions though, they all make sense.
(Aug. 09, 2008  4:28 PM)trueblader Wrote: That would be a great game and i would play it. however you have presented several problems that would not be overlooked. Firstly you said that black riot gives their pokemon weapons. that would be a little bit to mature. and like you told me pokemon was made for kids.

They are just illegal hold items that add damage to their attacks. Nothing more. There's not going to be blood or Pokemon visibly holding giant swords or anything. It'll be more like, "Electabuzz inflicted extra damage with DAGGER!" or something to that effect.

Quote:Secondly you said that you can get six different types of starters in the game at the begining.

That's correct. I think one starter isn't really enough. Pokemon is about team management, and starting you off with more than one Pokemon will add more strategy to earlier battles. One would also be slow, the other fast. It's a good way to jump into the strategy.

Quote:But not being able to use items in battle, THAT IS JUST CRAZY. items are used in battle to add strategy to the game. you heal your pokemon at the pokemon center. However i do like the idea of the White Cross being able to naturally heal pokemon. And the story is beast. But not being able to use items in battle, come on.

If it adds strategy, why are they disabled in multiplayer? It detracts from strategy, it allows you to spam items and basically undo an opponent's hard work on you. It's disabled in multiplayer to make the battle both fair and challenging, and that is why I decided to disable it in single player as well.

Pokemon Centers would not be as plentiful in this game as they were in previous ones, and it's annoying to run back to a Pokemon Center every time your Pokemon get hurt. It doesn't make sense that your Pokemon can run to you during a fight, and you can spray medicine on it to heal it, and that's OK. That being said, Black Riot would be using items during battles because they cheat.

Either way, I think removing items from battle is a good idea.
(Aug. 09, 2008  5:31 PM)Artie Wrote: holy carp brad

just goes to show you that nintendo is worthless

LOL Smile

(Aug. 09, 2008  6:56 PM)Doompenguin Wrote: There is one thing about Pokemon's game mechanics confuses me, though: the number of slots for pokemon moves represents a pokemon's memory capacity, right? The idea is that a pokemon can only remember 4 moves, correct? It doesn't matter if it's a Snorlax, that can only think about sleeping and eating, or an Alakazam, whose mind is so powerful that it can bend space, both of them can only remember 4 attacks? That makes no sense to me. The Alakazam is super-smart; it should be able to remember more attacks than Snorlax!

Cont'd ...

While this idea makes sense in theory, it would completely imbalance the game; Pokemon that can have a larger number of attacks can also have more attacks of different types, and being able to land significantly more Super Effective hits would make the advantage too great. One of the strategic elements of Pokemon is limiting your choices, and I think the four move slot system works well in this regard.

However, you're correct; there's no reasonable narrative justification for this.
(Aug. 09, 2008  8:43 PM)Bey Brad Wrote:
(Aug. 09, 2008  4:28 PM)trueblader Wrote: That would be a great game and i would play it. however you have presented several problems that would not be overlooked. Firstly you said that black riot gives their pokemon weapons. that would be a little bit to mature. and like you told me pokemon was made for kids.

They are just illegal hold items that add damage to their attacks. Nothing more. There's not going to be blood or Pokemon visibly holding giant swords or anything. It'll be more like, "Electabuzz inflicted extra damage with DAGGER!" or something to that effect.

Quote:Secondly you said that you can get six different types of starters in the game at the begining.

That's correct. I think one starter isn't really enough. Pokemon is about team management, and starting you off with more than one Pokemon will add more strategy to earlier battles. One would also be slow, the other fast. It's a good way to jump into the strategy.

Quote:But not being able to use items in battle, THAT IS JUST CRAZY. items are used in battle to add strategy to the game. you heal your pokemon at the pokemon center. However i do like the idea of the White Cross being able to naturally heal pokemon. And the story is beast. But not being able to use items in battle, come on.

If it adds strategy, why are they disabled in multiplayer? It detracts from strategy, it allows you to spam items and basically undo an opponent's hard work on you. It's disabled in multiplayer to make the battle both fair and challenging, and that is why I decided to disable it in single player as well.

Pokemon Centers would not be as plentiful in this game as they were in previous ones, and it's annoying to run back to a Pokemon Center every time your Pokemon get hurt. It doesn't make sense that your Pokemon can run to you during a fight, and you can spray medicine on it to heal it, and that's OK. That being said, Black Riot would be using items during battles because they cheat.

Either way, I think removing items from battle is a good idea.


Did you not just say to get rid of hold items. how can the enemy hold items but you can't that is just stupid. remeber this is a franchise for kids. Is supposed to be a game rated e for every one. adding weapons would make it t for teens period. And it would be more annoying to buy one hundred potions for every time your pokemon got hurt in battle. And taking items out of the single player would be stupid. they take them out of multiplayer to make the battle more challenging but what kind of kid would want that much difficulty. remeber you can't be selfish just because you personally don't like something this is a franchise made for kids not older teens and adults.!!!! I'm not just shooting your idea down, i am just saying that you are changing things that don't need to be changed they already work very well.
(Aug. 09, 2008  9:03 PM)trueblader Wrote: Did you not just say to get rid of hold items. how can the enemy hold items but you can't that is just stupid. remeber this is a franchise for kids. Is supposed to be a game rated e for every one. adding weapons would make it t for teens period. And it would be more annoying to buy one hundred potions for every time your pokemon got hurt in battle. And taking items out of the single player would be stupid. they take them out of multiplayer to make the battle more challenging but what kind of kid would want that much difficulty. remeber you can't be selfish just because you personally don't like something this is a franchise made for kids not older teens and adults.!!!! I'm not just shooting your idea down, i am just saying that you are changing things that don't need to be changed they already work very well.

hey you

shush

black riot will have weapons and you won't. only because they're the bad guys and it makes sense for bad guys to do bad things

hey you

shush

because to us pokemon doesn't work very well anymore
(Aug. 09, 2008  9:03 PM)trueblader Wrote: Did you not just say to get rid of hold items. how can the enemy hold items but you can't that is just stupid. remeber this is a franchise for kids. Is supposed to be a game rated e for every one. adding weapons would make it t for teens period. And it would be more annoying to buy one hundred potions for every time your pokemon got hurt in battle. And taking items out of the single player would be stupid. they take them out of multiplayer to make the battle more challenging but what kind of kid would want that much difficulty. remeber you can't be selfish just because you personally don't like something this is a franchise made for kids not older teens and adults.!!!! I'm not just shooting your idea down, i am just saying that you are changing things that don't need to be changed they already work very well.

I can think of a lot of games with weapons that are rated E ... Ocarina of Time was a lot more violent than this. You're not going to see the weapons or anything. There's not going to be blood. Jesus, you're already crushing Pokemon with giant rocks and laying spikes on the ground that they land on when they come out and setting them on fire and burning them. How is this any more violent?

I never said I was getting rid of hold items. Hold items are staying. Using items during battle, like potions, is getting out.

Essentially, you're complaining because my changes make it so you have to actually think in single player, rather than raising a Level 100 Charizard and plowing through the game.

The game would not be impossible to beat this way, just harder. I was able to pretty easily beat Pokemon Blue when I was eight years old. I wouldn't have minded an extra challenge there. What I don't like is arbitrary challenge, like hey make it through this cave you can't see in!
Brad i love the idea, not the changes, you are making a pokemon game not a final Fantasy game ( real time battling, time bar). almost all of your changed concepts ar already in other games. Pokemon is it's own franchise. It is for KIDS. And i am not complaining that you have to think in single player. I always think. Are you calling me a mindless fan or something??? I am just trying to get across that pokemon do not need weapons. they have no use for them. like you said, they can already shoot flames and throw rocks why would they need weapons. And there is nothing wrong with weapons in the battle. you say i complain but you are only getting rid of them because you are tired of a gym leader or elite four member getting back all their pokemons health after you have almost beat it. it takes more thought to come up with strategies on how to beat a gym leader like that than to just get rid of the Items. I think it is rather imature to get rid of hold items in battle just because you get frustrated at their use. Imagine if you get poisoned in battle and can't heal your pokemon. there are only a handful of moves that can fix this and most of them are learned by psychic pokemon. I do not think you are thinking of the consequences of all of your changes.
I just said I'm not getting rid of hold items. Can you read more carefully please?

The weapons are only used by the villians in the game. They are there to emphasize that these people are evil. Team Galactic wanted to destroy an entire dimension.

The battles will be adjusted to make up for these new changes. The "Gym Leader" can no longer use items, but neither can you.

And yeah actually, I am calling you a mindless fan.

And it's not real time, the game freezes while you select your attack.