Played around with an FACB Zombie today (seeing as I'm considering making it my main zombie combo).
Combo is:
AR: Twin Horn
WD: Wide Survivor
SG: Neo Left SG
SG Casings: SG (Full Auto Clutch) Casings
SG Shaft: SG (Full Auto Clutch) Shaft
Bearing: one of my better Shielded Ball Bearings
BB: Full Auto Clutch Base
Some notes from a few things I tried with the above combo
-SCB (Sonokong, right spin, wide survivor, sk Tiger Defenser) weak launched can be difficult to KO, but this is mostly due to FACB being hard to control. If you can reliably launch FACB at full strength without it self KOing, you would likely win a match.
HOWEVER, there's a big downside
-The combo has really poor defense.
Not SCB poor, but still poor. As in, a standard driger s compact would give you trouble even with weak launching, and because of spin velocity's role in Force Smash, anything touting Smash Turtle (ie Weight Defense on Customize metal Change, Force Smash combo) is going to give you a pretty rough time even if you weak launch (and you have to weak launch) - the former not reliably but enough that if I was using the weight combo in a tournament I would not be giving up.
Might play around with wide defense some, but that had trouble with my Circle Survivor combo IIRC, so I think I'll stick with a conventional zombie (damn shame too - between twin horn, the base, red wide survivor, my red vulpace bit chip and some silver neo left casings I had a pretty decent color scheme happening!) Also a shame because if it weren't so easy to KO, the skill required to use it well would be a really neat thing for plastics.
Combo is:
AR: Twin Horn
WD: Wide Survivor
SG: Neo Left SG
SG Casings: SG (Full Auto Clutch) Casings
SG Shaft: SG (Full Auto Clutch) Shaft
Bearing: one of my better Shielded Ball Bearings
BB: Full Auto Clutch Base
Some notes from a few things I tried with the above combo
-SCB (Sonokong, right spin, wide survivor, sk Tiger Defenser) weak launched can be difficult to KO, but this is mostly due to FACB being hard to control. If you can reliably launch FACB at full strength without it self KOing, you would likely win a match.
HOWEVER, there's a big downside
-The combo has really poor defense.
Not SCB poor, but still poor. As in, a standard driger s compact would give you trouble even with weak launching, and because of spin velocity's role in Force Smash, anything touting Smash Turtle (ie Weight Defense on Customize metal Change, Force Smash combo) is going to give you a pretty rough time even if you weak launch (and you have to weak launch) - the former not reliably but enough that if I was using the weight combo in a tournament I would not be giving up.
Might play around with wide defense some, but that had trouble with my Circle Survivor combo IIRC, so I think I'll stick with a conventional zombie (damn shame too - between twin horn, the base, red wide survivor, my red vulpace bit chip and some silver neo left casings I had a pretty decent color scheme happening!) Also a shame because if it weren't so easy to KO, the skill required to use it well would be a really neat thing for plastics.