Okay, th!nks huge OHKO Rant+General Attack AR Notes.
Simple version: OHKO = Combinations that knock the opponent out in a single hit, are GOOD at doing this, but do have recoil that damages their stamina. The AR's should have
MORE Smash than top-tier choices, but at the expense of additional recoil. These SHOULD KO the opponent in ONE HIT.
OHKO =/= Anything that looks aggressive but has loads of recoil so it can only land one hit OR things that have too much recoil to be used for smash, or have high recoil and less smash than top-tier smash AR's. That's just entirely pointless.
Cybernetic Dragon, under all that recoil, has pretty average smash. Why? It can't focus the energy from its hits as all impact faces are flat. It's actually really, really weak, and really recoily. Recoilly as in "mine twisted itself back over the SG and is slightly out of shape because I re-tested this. I'm pretty sad about that.
Whale Crusher? Same deal.
Yeah, they're big. They are both weak.
How do I know this? I've done a load of AR testing lately on fast, grip bases, with various cores and weight disks. I can use a wide defense on a whale crusher/cybernetic dragon, land solid hits, and see what it does without having recoil issues. Guess what? They do less than a normal smash AR.
So, what AR's are OHKO, and don't suck? There are a few. Most of them are simply comfortable as second-tier smash AR's (due to recoil). Again, this is talking from experience against a range of top-tier defensive opponents, as I was trying every possible AR I had to find the best one for my prize combination.
It was mostly done using Customize Grip Base (mostly, I also used the Uriel 2 thing when an AR looked promising enough) and an appropriate core (MG or HMC), and Wide Defense (hugely important). HMC was used where neccessary, etc etc. Also, all in Tornado Attack, recoil is a much bigger issue in MFB Attack.
Here's a list:
Dragon Breaker+War Bear: I'm including this apprehensively, it is easily usable as a top-tier smash AR, and doesn't fly out of the stadium very easily, however the rotational recoil does mean it has pretty poor stamina. That said, it is also ridiculously powerful. But yeah, I'd call it smash, not OHKO, because it doesn't risk flying back out of the stadium very much, being usable with a wide defense and magnecore on SG Metal Flat 2.
Spike Dragon (Dragoon V2): One of the few "OHKO" AR's on beywiki that is legit. Hits like a truck, but has loads of recoil. It does risk flying back out, moreso than pretty much anything else on this list (perhaps other than Hayates AR). Still, hits SO HARD.
Gaia Dragoon G's AR + War Bear: Just a more recoily, less powerful version of the dragon breaker one, sitting decidedly on the OHKO side of the line, but still more powerful than Top Tier Smash choices.
Dark Wing (Dark Series): This one only works on Uriel 2's tip, it's the only one that has enough grip and a good enough shape to withstand the recoil it creates. On other tips, it's not worth using:
It has awesome power, the SAR actually does nothing to interfere with it, it doesn't have enough time to because the AR only gets a few hits in before dying. However, in a good combo, with a good launch, it's pretty much always going to get a KO against anything not packing a rubber tip. Again, you risk flying back out, but less so than spike dragon.
Zinrai/Hayate/Raiden/Shin-Hayate/Hayate 2/Zinrai 2 AR (In my case, Hayate 2): The single most perfect definition of a OHKO AR ever. It hits like the Cretaceous–Paleogene extinction event, but it really is a "Single-Event" thing. Well, on a good match you might get three hits. On any hit it makes during a battle, SOMETHING will fly out of the arena. Properly used, 95% of the time you'll get a KO, 15% or so of those will be DKO's, and Self-KO is basically limited to rubber-tipped opponents. It may even be the single most powerful attack ring in beyblade, but yeah, recoil.
Now, keep in mind, I'm using pretty big-time setups, in general, normal smash AR's are a much safer choice than any of these (except Dragon Breaker + War Bear, but as I said, that's more of a Smash AR), and on many bases you might need a 10 heavy or HMC and so on.
Uriel 2's tip is much softer than other tips, much much more grippy, which not only makes it fast, but, with a bit of wear, the Uriel 2 setup makes up for not fitting an HMC by having much better recoil handling than any other tip. It's still not enough to allow Wide Survivor with all of these (and for some AR setups, HMC+Wide Survivor seems to work much better than Wide Defense and other cores, for example, the Great Dragon/Screw Zeus thing), but yeah.
Some other notes: Triple Tiger is a great hybrid AR, being top-tier in both smash and upper, but it does mix the two heavily. In Smash Setups (well, my setups), the Upper Attack gives it a decent winrate against grip-based defense, and it is also able to hit lower than regular AR's, however, this also means it's largely helpless against Wolborg 4 defense, because it doesn't hit at the right height to really do anything. It still uses smash, but Wolborg 4 defense is just generally at the right height to mess it up. Anyway, it truly is a hybrid AR over-all. I should probably make sure to just refer to it as "Attack" rather than any paticular type of attackk, but I guess it is "top tier in both smash and upper attack combinations", so eh.
The issue with smash-only AR's, particularly at heights where they can comfortably KO wolborg and most other things, comes with Grip. Grip based defense causes huge issues because pushing it harder only increases the friction. If you're not hitting grip based defenders at an angle that can reduce their contact with the stadium somehow, you will struggle to KO them.
I'm still yet to find an attack setup that can handle grip, weight, and low recoil (wolborg 4) defense well, but then, that would truly be a "beat all" combination.
Gonna update this with some other Attack AR notes in a spoiler here in a minute, too.
I don't remember all the names, I'll just go with whatever the beyblade is called, for the most part.
Triple Attacker (Burning Kerberous): It's the same shape as triple wing (trygle), and is almost as powerful. The Spike Arm has tremendous KO power and a lot of recoil. Solid Tier 2 AR.
Dranzer S: Awesome AR in left spin, but the range is too small. Solid Tier 2 Smash AR.
Dranzer V: Lacks range, but has decent smash and some upper. Not bad overall, but not good. Probably bottom tier 2 or comfortable tier 3.
Flash Leopard: No power. I don't know why I tried it, but yeah, eh.
Wolborg 2: It looks like it could be good, because it resembles triple wing. It isn't, though. The contact points face more outward so it can only land glancing blows. More recoil, less power. Comfortable Tier 3.
Draciel V2: Surprisingly not *too bad*, lands some real good hits, but not consistent enough. Possibly even tier 2, if you don't count OHKO AR's, otherwise tier 3.
Dragoon F: Not totally horrible, not totally great. Bit recoily. Tier 3.
Uriel 2: I only did this three times a while ago. Recoily and weak, don't bother damaging yours.
Flash Leopard 2: Used left spin, obviously, but unimpressive. Small Range, and despite bearing vague resemblance to triple wing, the angles are off a bit like wolborg 2. Terrible beyblade overall, in fact.
Voltaic Ape: Recoily, but pretty good at bludgeoning in the combo on beywiki (though Uriel 1's tip might work better). Tier 2, perhaps very top of tier 3.
Eight Spiker: Finally see what was so good about it, it gets squeaky-clean KO's, and is really a great AR. I understand why it was loved, and yeah, it's a lot "cleaner" than G Upper, but yeah, G Upper works better for me in general. Still, easily top tier.
Triple Wing: I use it to benchmark other AR's, particularly Cross Griffon. Sadly, this means I'm kind of jaded about triple wing, I keep expecting it to do something totally amazing and live up to all of its hype, but it never really does, generally because Cross Griffon just keeps doing everything better like an overachieving sibling or something.
Wyborg: Unimpressive, recoily.
Master Driger: I managed to use mine without it breaking. So much recoil, eugh, it's really terrible. Don't bother.
Driger F: Weak.
Galman: No idea what SAR I used but I used a less obstructive one. It still sucked though.
Cybernetic Dragon: Under all the recoil lies an attack ring that is only good for display. It cannot land focussed hits. Such a shame, because it looks so intimidating, but no, it's terrible.
Whale Crusher: Again, unfocussed hits (left spin, right spin isn't worth mentioning for smash), weak power. Because it is big and the article mentions it being "okay" for OHKO, everyone is like "WHALE CRUSHER #1 OHKO", but it's simply NOT. All hype, no pay off. Unless you can master waterfall, don't bother.
Dranzer V2: Meh, not really great. It's a decent all-around AR, but it's not a smash AR. I mean, I love the AR a lot, I have loads of them, it's just, more "average at everything" than good at anything. So yeah, for smash attack, don't bother, but that doesn't make it a bad AR over all.
Rock Bison: Imagine Dranzer V2's AR with the slopes facing the wrong way so they couldn't exhibit upper, and the thick, recoily, flat ends were the main protrusions. That's Rock Bison, and it sucks.
Flame Pegasus: Not an attack AR, much like Flash Leopard's, leave it for compacts (they are both equally good choices for compacts, flame pegasus is probably better, even.) I like the AR a lot but it's not good for smash, haha.
Bearing Stinger: The article used to say "Try It!". Don't bother, I did, it sucked. Very limited range, high breakage (mines PF, so I was less fussed), and overall weak, just don't bother. I want to rewrite the article so it is less vague than it currently is, but there are far more important things to do right now.
Death Gargoyle: Too round for smash (and too recoily for anything else). Nah.
Driger V2 (AR only): Not a Smash AR, that's for sure.
Triangle Wing (Dranzer GT): See Above.
Dragon Breaker+ Guardian Driger/Gaia Dragoon S/SG Wing Base SAR (fixed in place): Terrible, High recoil, weak smash, no stamina. Ugh.
That's all the AR's I tried. The only things I can think of which could be decent but I didn't try were dragoon S (well, I may have tried it but if I did, it was so unimpressive that I don't remember doing so), and Master Dranzer (because I don't want to damage my hyperblade and my blue one looks like it's breaking. I'll try and do it soonish though). Oh, also Metal Driger's, because it didn't look to have any real potential.
Poseidon: Oh, and no, I can't find a way to fix Gaia Dragoon G's SAR in place with an AR/WD setup. No idea why you'd want to, though.