Awesome, that is a relief, and also the last piece of info I needed there for my compatibility chart! Thanks a load!
Hm, Benjohadi said it didn't fit on properly iirc, but I've seen with other bases where it spins freely that it can be hard to clip on. Will update my spreadsheet tomorrow.
Getting new plastic parts tomorrow, including some real nice ones. I don't know if I will be able to sleep tonight, hah.
Got back from a week long holiday with only plastics and no MFB, still haven't played with MFB, too busy with plastics, and with the order I'm getting and new old ideas to try from Damashii, I am going to be a very busy boy!
EDIT: Hah, I think I should change the combo on Jumping Base's page. Beholder mentioned Upper Dragoon+10 Heavy+Jumping Base (sharp tip) as an interesting combination that can be used when your opponent is stronger than you to catch them off guard. Admittedly, I don't really get what he means there, but it is quite surprising. I've never found the jumping gimmick to be much use for gattyaki, which is the focus of the current combo in that article. This combo is quite interesting. It's not amazing, but because in the dying seconds of a battle it "hops away" from opponents, it can often avoid the last hits that would otherwise deplete its stamina, giving it wins by OS. It's nothing amazing, but it's certainly an interesting little thing.
Okay, got my order of plastics in. Sadly, no Dragoon V2 tip, but on the upside I already know most of the bases it fits in anyway, I will need you guys to check a few things for me.
But, on a better note: I have wide attack! So I'll give that a shot, as well as heavy attack and revolver attack, methinks. Apparently they all suck from what I've read but whatever. Also, Sparkling attacker's AR so I can try that out.
ANYWAY yeah, off to play :3
By the way, Wide Attack is surprisingly not wide and surprisingly thick in the centre. It's a lot like 6 Wide, which is probably why it sucks :3
EDIT: Yeah, all the attack WD's suck.
Anyway, changed my mind on which zombie setup has the best stamina, Wolborg's tip does much better than Burning Kerberous's in terms of stability. I'm not entirely sure why BK did better against Wolborg 4, but in general its aggressive movement can also be risky, and Wolborg's tip doesn't mind. Can't get PF MDBS's tip to spin freely in either of my Dragoon V2 bases, though.
Edit 2: Here's a quick summary of the Attack Weight Disk series:
Star Attack: too recoily and light for defensive/compact use, not large enough for attack use. Sucks.
Wide Attack: It's a lot like 6 Wide but even worse for attack, the weight distribution is much more central, and the bumps actually get in the way of Triple Wing, and also create more recoil than smash. It's like 6 Wide's brother, just as useless but in a slightly different way. It really sucks.
Heavy Attack: You could get away with using it on compacts but eugh, too aggressive for defensive compacts, and too small and centrally distributed to get good movement out of aggressive ones. It sucks, but slightly less than the others (probably)
Revolver Attack: See Star Attack. Also sucks.
Metal might hit harder but it also suffers more recoil and these weight disks aren't shaped well enough, nor are any of them distributed well enough for attack.
Hm, Benjohadi said it didn't fit on properly iirc, but I've seen with other bases where it spins freely that it can be hard to clip on. Will update my spreadsheet tomorrow.
Getting new plastic parts tomorrow, including some real nice ones. I don't know if I will be able to sleep tonight, hah.
Got back from a week long holiday with only plastics and no MFB, still haven't played with MFB, too busy with plastics, and with the order I'm getting and new old ideas to try from Damashii, I am going to be a very busy boy!
EDIT: Hah, I think I should change the combo on Jumping Base's page. Beholder mentioned Upper Dragoon+10 Heavy+Jumping Base (sharp tip) as an interesting combination that can be used when your opponent is stronger than you to catch them off guard. Admittedly, I don't really get what he means there, but it is quite surprising. I've never found the jumping gimmick to be much use for gattyaki, which is the focus of the current combo in that article. This combo is quite interesting. It's not amazing, but because in the dying seconds of a battle it "hops away" from opponents, it can often avoid the last hits that would otherwise deplete its stamina, giving it wins by OS. It's nothing amazing, but it's certainly an interesting little thing.
Okay, got my order of plastics in. Sadly, no Dragoon V2 tip, but on the upside I already know most of the bases it fits in anyway, I will need you guys to check a few things for me.
But, on a better note: I have wide attack! So I'll give that a shot, as well as heavy attack and revolver attack, methinks. Apparently they all suck from what I've read but whatever. Also, Sparkling attacker's AR so I can try that out.
ANYWAY yeah, off to play :3
By the way, Wide Attack is surprisingly not wide and surprisingly thick in the centre. It's a lot like 6 Wide, which is probably why it sucks :3
EDIT: Yeah, all the attack WD's suck.
Anyway, changed my mind on which zombie setup has the best stamina, Wolborg's tip does much better than Burning Kerberous's in terms of stability. I'm not entirely sure why BK did better against Wolborg 4, but in general its aggressive movement can also be risky, and Wolborg's tip doesn't mind. Can't get PF MDBS's tip to spin freely in either of my Dragoon V2 bases, though.
Edit 2: Here's a quick summary of the Attack Weight Disk series:
Star Attack: too recoily and light for defensive/compact use, not large enough for attack use. Sucks.
Wide Attack: It's a lot like 6 Wide but even worse for attack, the weight distribution is much more central, and the bumps actually get in the way of Triple Wing, and also create more recoil than smash. It's like 6 Wide's brother, just as useless but in a slightly different way. It really sucks.
Heavy Attack: You could get away with using it on compacts but eugh, too aggressive for defensive compacts, and too small and centrally distributed to get good movement out of aggressive ones. It sucks, but slightly less than the others (probably)
Revolver Attack: See Star Attack. Also sucks.
Metal might hit harder but it also suffers more recoil and these weight disks aren't shaped well enough, nor are any of them distributed well enough for attack.