It has come to my attention that the community in general has the wrong view on testing. To put it simply, Testing should not be the be all end all for parts. It seems to be a common occurrence for parts being overlooked because of their initial tests without any sort of depth or analysis. Overlooked parts have been a trend, too. War Bear – an Attack Ring that has been showing use in Dragon Saucer based combinations – was shoved under the rug because it was tested for the wrong reasons. Another example was the layer Wyvern. Wyvern on release was considered bad, but after tournament reports, people found out it can be used in stalling combos efficiently.
What seems to be the problem is peer influence. A highly ranked or highly regarded player testing or saying a part is bad seems to have a much bigger influence than, say, someone who is not as highly regarded. What we, the community, should be doing, is seeing each other as equals. Right now, it seems as if it’s very hard to get any traction with your tests if you aren’t a reputable member. This is something that’s definitely been a thing for a while, but I feel like someone has to eventually say something about it. It’s definitely true that people should have more bias to the people who often bring good, valuable information to the table. However, that shouldn’t mean you should neglect lower profile users. Everyone’s opinion should definitely be considered, and yes – sometimes people do have really strange or unorthodox ideas that don’t work at all thinking about it on the basis of Beyblade physics. To put it simply: If they have a solid backing as to why X part might work; you should definitely try it for yourself. It seems as if even a SUGGESTION for a part in use in X combinations get shot down because a higher profile member said it was bad a long time ago.
I’ve come to the conclusion that the WBO has lost the meaning of these tests. Testing should be seen as a way to get a really general, vague approximation of a part’s performance. Relying on tests is playing Beyblade wrong, in my eyes. But, as it stands currently, it looks like tests have gained more weight than it should even have. Sure, testing is good for initial part releases, as there are no tournament results for them. But, you should really rely on tournaments records - which most people should know is a more reputable source regardless.
I have also observed that it’s hard to gain any sort of traction or give any sort of insight without testing. It’s come to the point where you can’t even suggest parts to use or say what combos have been working well for you without tests involved. Besides, a mere 20 rounds won’t really do anything for determining the part’s competitive worth. After saying all of this, yes – I understand that singular tests aren’t worth anything, and that actual testing is finding patterns within other users. That’s something almost everyone should pick up on.
On the format for testing, I feel like it should be changed somewhat. How I don’t know, but the current format does not work. Testing should have more rounds, but with how quickly burst products wear, it’d be definitely VERY discouraging to even suggest trying it. It seems to be a tiny bit of a common occurrence that Burst parts get only one test and have that be it. Even then, people can definitely tell a part's performance without public testing in the first place - as seen with unicorn. Other than that, however, testing itself is very difficult and has too many different factors within each case to even be considered relatively valid, which again, should be why it should be taken much laxer than it is right now.
In conclusion, I’d like for the community as a whole to sort of take a step back from testing and realize that we don’t necessarily need to be so stone cold on testing. This post isn’t about telling people to stop testing; so don’t get that idea. I just want everyone to look at testing in a different light. People often times have varying success in both extremes with different parts. Testing as a whole is too vague and the current format for testing is honestly not very good.
What seems to be the problem is peer influence. A highly ranked or highly regarded player testing or saying a part is bad seems to have a much bigger influence than, say, someone who is not as highly regarded. What we, the community, should be doing, is seeing each other as equals. Right now, it seems as if it’s very hard to get any traction with your tests if you aren’t a reputable member. This is something that’s definitely been a thing for a while, but I feel like someone has to eventually say something about it. It’s definitely true that people should have more bias to the people who often bring good, valuable information to the table. However, that shouldn’t mean you should neglect lower profile users. Everyone’s opinion should definitely be considered, and yes – sometimes people do have really strange or unorthodox ideas that don’t work at all thinking about it on the basis of Beyblade physics. To put it simply: If they have a solid backing as to why X part might work; you should definitely try it for yourself. It seems as if even a SUGGESTION for a part in use in X combinations get shot down because a higher profile member said it was bad a long time ago.
I’ve come to the conclusion that the WBO has lost the meaning of these tests. Testing should be seen as a way to get a really general, vague approximation of a part’s performance. Relying on tests is playing Beyblade wrong, in my eyes. But, as it stands currently, it looks like tests have gained more weight than it should even have. Sure, testing is good for initial part releases, as there are no tournament results for them. But, you should really rely on tournaments records - which most people should know is a more reputable source regardless.
I have also observed that it’s hard to gain any sort of traction or give any sort of insight without testing. It’s come to the point where you can’t even suggest parts to use or say what combos have been working well for you without tests involved. Besides, a mere 20 rounds won’t really do anything for determining the part’s competitive worth. After saying all of this, yes – I understand that singular tests aren’t worth anything, and that actual testing is finding patterns within other users. That’s something almost everyone should pick up on.
On the format for testing, I feel like it should be changed somewhat. How I don’t know, but the current format does not work. Testing should have more rounds, but with how quickly burst products wear, it’d be definitely VERY discouraging to even suggest trying it. It seems to be a tiny bit of a common occurrence that Burst parts get only one test and have that be it. Even then, people can definitely tell a part's performance without public testing in the first place - as seen with unicorn. Other than that, however, testing itself is very difficult and has too many different factors within each case to even be considered relatively valid, which again, should be why it should be taken much laxer than it is right now.
In conclusion, I’d like for the community as a whole to sort of take a step back from testing and realize that we don’t necessarily need to be so stone cold on testing. This post isn’t about telling people to stop testing; so don’t get that idea. I just want everyone to look at testing in a different light. People often times have varying success in both extremes with different parts. Testing as a whole is too vague and the current format for testing is honestly not very good.