Carp I forgot about this. I've been doing Science Olympiad stuff nonstop from this morning.
Alright, I'll have tests up vs. Duo Cancer in 20 minutes or so.
EDIT: Okay, got the tests just done. I know it's a bit more than 20 minutes but oh well I was only 250% over. My usual B : D became mostly aggro sadly, so I had to turn to my mint one for these tests. In doing so, I did discover something rather interesting, but that's for later.
MSF Bahamdia Dragooon SP230GF vs. Duo Cygnus B:D (calm)
Cygnus launched first, Bahamdia Dragooon banked deeply
Dragooon: 18/20 (18 KOs)
Cygnus: 2/20 (2 OSs)
4 ties redone
Dragooon WR:
90%
It's pretty much as Kain said. The trick is to bank this combo super low, so that it's almost scraping (SP230 might even occasionally scrape). That causes GF to direct itself right into the center, where Duo is lying, and get a clean KO. Sometimes, it might even do a 1-2 and then KO, but usually it works. The OSs came from when Duo was knocked onto B:D during the 1-2 and rolled out of the way just as Bahamdia Dragooon came swinging around for the second hit. Then it was just a matter of stamina, which Cygnus would win. The ties happened when the battle ended with GF straight up. They would perfectly OS, and SP230's spikes would actually hit Cygnus pretty hard and activate the bearings.
Looks like I need to practice a bit more though haha.
MSF Bahamdia Dragooon SP230GF vs. Duo Cygnus B:D (aggressive)
Cygnus launched first, Bahamdia Dragooon banked deeply
Dragooon: 3/20 (3 KOs)
Cygnus: 17/20 (3 OSs, 14 KOs)
1 tie redone
Dragooon WR:
15%
This is the extremely interesting part. Aggressive B:D actually works incredibly well as perhaps the one true counter against this combo. Cygnus would start moving very close to the TR (my B:D turned super aggro very quickly, which had me surprised and semi-worried due to my lack of funds...) and hit Bahamdia Dragooon while it was beginning to move out of the deep bank. That was enough to mess up the launch, because Dragooon would then often miss the center and start flying around the TR, where several Self-KOs would occur (I counted them as KOs in the results). I experimented and tried doing a straight shoot, but the issue was that the bottom was still a B:D. Cygnus could recover from the first hit and become more calm, causing Bahamdia Dragooon to miss Cygnus when coming back around and self-KO due to the imbalance from getting hit. At one point, Cygnus even managed to KO Dragooon by getting a TR save and pushing Dragooon out of the stadium from a collision.
I'd very much like some confirmation for this from an able GF user on this combo. This is a rather shocking (and accidental) find, so I just want to check to see that I'm not insane/messing up somehow.
I will attempt to take a video later in the week to demonstrate how to launch Dragooon against a calm B:D and to show the weird effectiveness of aggro B:D
"In many ways, the work of a critic is easy. We risk very little, yet enjoy a position over those who offer up their work and their selves to our judgment. We thrive on negative criticism, which is fun to write and to read. But the bitter truth we critics must face, is that in the grand scheme of things, the average piece of junk is probably more meaningful than our criticism designating it so. But there are times when a critic truly risks something, and that is in the discovery and defense of the new. The world is often unkind to new talent, new creations. The new needs friends. Last night, I experienced something new: an extraordinary meal from a singularly unexpected source. To say that both the meal and its maker have challenged my preconceptions about fine cooking is a gross understatement. They have rocked me to my core. In the past, I have made no secret of my disdain for Chef Gusteau's famous motto, "Anyone can cook." But I realize, only now do I truly understand what he meant. Not everyone can become a great artist; but a great artist can come from anywhere."
-Anton Ego/Peter O'Toole (1932-2013)