Jan. 03, 2013 4:47 AM
Hey, finally back with a new combo! However, all credit goes to Kain_Highwind for coming up with this genius combo before I even got a Bahamdia and tried it out.
The MSF-H adds much-needed weight to the combo, while Dragooon provides the left spin needed to make this combo successful.
The bottom Chrome Wheel of either Dragooon (Kain's original combo) or Bahamdia (my addition, since I only had 1 Dragooon and this was equally effective) provides extraordinary amounts of smash. While Dragooon does offer nice contact points in the bottom of left-spin, the width of Bahamdia does help to make a lot more contact with the opposing wheel, which is very useful when combined with the provided smash.
SP230 acts as a defense against other beyblades and helps to simultaneously push out opposing beyblades while decreasing the recoil from GF. It might be hard to visualize for some, but think of MF-H Lightning L-Drago BD145LRF for those who remember it.
GF is a vital piece to this combo. GF provides extraordinary speed and stamina. The massive (or giga haha) size of GF allows for an incredible movement-to-spin ratio, meaning that even at very low rotations GF swings this combo around the TR like nobody's business. GF provides attack power, outspinning power, Kanye's POWER, whatever you need this bottom provides. At 70% launch power GF is at risk of self-KOing when not launched at a good angle, to get a mental image for those who don't have GF and just how fast this thing goes.
This combo can be launched at full power with a straight shot, even if you have difficulty controlling GF, against attack types because they will clash so fast that GF is kept in the stadium by the opponent. For any Tornado Stalling or Banking, 70% or so should be acceptable for the launch if one cannot control the blade using GF.
So this works magnificently, despite claims of issues with synergy between SP230 and GF. But I think I'll let the tests Kain and I did speak for themselves.
Ga's testing (MSF Bahamdia Dragooon SP230GF)
Equipment:
BB-10 Attack Stadium, Clear from BB-32 reinforced with BB-107 Black Attack Stadium
3Seg Launcher Grip and Beylauncher LR
Launcher Grip Rubber, Grip Rubber, Launcher Extension and Metal Assist
Banking/Straight Shoot used and indicated with each test
All rubber parts in prime condition unless new (will be stated)
Kain's Testing (MSF-H Dragooon² SP230GF and MSF Bahamdia Dragooon SP230GF)
It's a bit difficult for Kain to get tests up due to other reasons, but he has managed to send me a few of his tests to put up in here.
Equipment:
BB-10 Attack Stadium, Clear
Beylauncher with Launcher Rubber and Beylauncher L with Launcher Rubber, BB-23
All rubber parts in prime condition unless new (will be stated)
Kain has had less practice than me with the Bahamdia variant. However, he was still able to achieve very usable results against Duo 230D. Bahamdia Dragooon can spin equalize to OS Duo if it makes a decent amount of contact at the beginning and then goes into a tornado stall for most of the match usually. All of the KOs were coming from an almost deep bank, which is explained next.
When banking the combo, there is a sweet spot with the amount of tilt you use to bank. If you can consistently get the right amount of tilt with your bank then you are almost guaranteed to make contact without self KOing. This just simply requires practice and is useful for other flat tips like XF. All of the KOs in Kain's Duo 230D and my Duo Stamina tests came from practicing this bank. After a few tries, Kain was getting 11/20 KOs for Bahamdia Dragooon, and after a day or two of practice (about 3-4 hours of practicing and testing overall) I was achieving near-perfect KO records. This combo requires a decent amount of practice, but the payoff is huge.
For now, enjoy the combo! It's a load of fun to use and a great way to master GF for competitive use as well. 100% power isn't always necessary to win with GF anyway.
Any other tests are appreciated, especially with the Dragooon variant. I'd also like to see some confirmation of tests or possible contradictory results so that I may review over anything I might have done wrong or conduct more tests when I get the time in order to validate my results.
Note: This was also the combo Kain and I were talking about in the BB-10 GF discussion thread, in case anyone was wondering...
The MSF-H adds much-needed weight to the combo, while Dragooon provides the left spin needed to make this combo successful.
The bottom Chrome Wheel of either Dragooon (Kain's original combo) or Bahamdia (my addition, since I only had 1 Dragooon and this was equally effective) provides extraordinary amounts of smash. While Dragooon does offer nice contact points in the bottom of left-spin, the width of Bahamdia does help to make a lot more contact with the opposing wheel, which is very useful when combined with the provided smash.
SP230 acts as a defense against other beyblades and helps to simultaneously push out opposing beyblades while decreasing the recoil from GF. It might be hard to visualize for some, but think of MF-H Lightning L-Drago BD145LRF for those who remember it.
GF is a vital piece to this combo. GF provides extraordinary speed and stamina. The massive (or giga haha) size of GF allows for an incredible movement-to-spin ratio, meaning that even at very low rotations GF swings this combo around the TR like nobody's business. GF provides attack power, outspinning power, Kanye's POWER, whatever you need this bottom provides. At 70% launch power GF is at risk of self-KOing when not launched at a good angle, to get a mental image for those who don't have GF and just how fast this thing goes.
This combo can be launched at full power with a straight shot, even if you have difficulty controlling GF, against attack types because they will clash so fast that GF is kept in the stadium by the opponent. For any Tornado Stalling or Banking, 70% or so should be acceptable for the launch if one cannot control the blade using GF.
So this works magnificently, despite claims of issues with synergy between SP230 and GF. But I think I'll let the tests Kain and I did speak for themselves.
Ga's testing (MSF Bahamdia Dragooon SP230GF)
Equipment:
BB-10 Attack Stadium, Clear from BB-32 reinforced with BB-107 Black Attack Stadium
3Seg Launcher Grip and Beylauncher LR
Launcher Grip Rubber, Grip Rubber, Launcher Extension and Metal Assist
Banking/Straight Shoot used and indicated with each test
All rubber parts in prime condition unless new (will be stated)
Vs. Attack (Click to View)
MSF Bahamdia Dragooon SP230GF vs. MF-H Flash Escolpio S130R2F
Both straight shot, BD always launched first
BD: 15/20 (12 KOs, 3 OSs)
Flash: 5/20 (5 KOs)
10 ties redone
Bahamdia Dragooon WR: 75%
Bahamdia Dragooon can go toe-to-toe with Flash, haha. Several explosive double KOs occurred, and overall the smashing was spectacular. Bahamdia Dragooon's equally aggressive movement, heavy weight, and smash-conducive shape made it the clear victor in each clash despite the low traction of GF. Flash was able to KO, and the battles seemed close, but in the end Bahamdia Dragooon always came out on top. The OSs occurred when wall saves happened, in which case Bahamdia Dragooon would tornado stall while Flash would run out of spin or spin-equalization occurred and Bahamdia had the superior balance and lasting power.
MSF Bahamdia Dragooon SP230GF vs. Gryph Ifraid W145R2F
Both straight shot, BD always launched first
BD: 16/20 (13 KOs, 3 OSs)
GI: 4/20 (4 KOs)
8 ties redone
Bahamdia Dragooon WR: 80%
Another spectacular battle! I know that this is a random synchrom, but it's the best I can make right now. The SP230GF combo worked well enough for the battle to turn into a left vs. right spin match despite Ifraid's crazy slopes actually lifting Bahamdia Dragooon at times and smashing the hell out of Dragooon. Dragooon often was able to recover from the impact by getting knocked back around the TR and into the center, but it sometimes would stall for a few seconds and this gave R2F the ability to come in for a clean KO.
MSF Bahamdia Dragooon SP230GF vs. Gryph Ifraid W145CF
Both straight shot, BD launched first for 10 rounds and then swapped.
BD: 13/20 (11 KOs, 2 OSs)
GI: 7/20 (7 KOs)
4 ties redone
Bahamdia Dragooon WR: 65%
I wouldn't post such a similar combo normally, but when I was goofing off for some reason CF was performing better than R2F against this combo. I think the circle allowed for some increased defense and better balance regaining during the knockback from each clash on the Tornado Ridge. CF was also able to occasionally boost thanks to the circle catching outside the ridge and hit GF harder than usual. The circle caused some OS for Bahamdia Dragooon because it would scrape at the crucial moments, but the combo also had better stamina.
Both straight shot, BD always launched first
BD: 15/20 (12 KOs, 3 OSs)
Flash: 5/20 (5 KOs)
10 ties redone
Bahamdia Dragooon WR: 75%
Bahamdia Dragooon can go toe-to-toe with Flash, haha. Several explosive double KOs occurred, and overall the smashing was spectacular. Bahamdia Dragooon's equally aggressive movement, heavy weight, and smash-conducive shape made it the clear victor in each clash despite the low traction of GF. Flash was able to KO, and the battles seemed close, but in the end Bahamdia Dragooon always came out on top. The OSs occurred when wall saves happened, in which case Bahamdia Dragooon would tornado stall while Flash would run out of spin or spin-equalization occurred and Bahamdia had the superior balance and lasting power.
MSF Bahamdia Dragooon SP230GF vs. Gryph Ifraid W145R2F
Both straight shot, BD always launched first
BD: 16/20 (13 KOs, 3 OSs)
GI: 4/20 (4 KOs)
8 ties redone
Bahamdia Dragooon WR: 80%
Another spectacular battle! I know that this is a random synchrom, but it's the best I can make right now. The SP230GF combo worked well enough for the battle to turn into a left vs. right spin match despite Ifraid's crazy slopes actually lifting Bahamdia Dragooon at times and smashing the hell out of Dragooon. Dragooon often was able to recover from the impact by getting knocked back around the TR and into the center, but it sometimes would stall for a few seconds and this gave R2F the ability to come in for a clean KO.
MSF Bahamdia Dragooon SP230GF vs. Gryph Ifraid W145CF
Both straight shot, BD launched first for 10 rounds and then swapped.
BD: 13/20 (11 KOs, 2 OSs)
GI: 7/20 (7 KOs)
4 ties redone
Bahamdia Dragooon WR: 65%
I wouldn't post such a similar combo normally, but when I was goofing off for some reason CF was performing better than R2F against this combo. I think the circle allowed for some increased defense and better balance regaining during the knockback from each clash on the Tornado Ridge. CF was also able to occasionally boost thanks to the circle catching outside the ridge and hit GF harder than usual. The circle caused some OS for Bahamdia Dragooon because it would scrape at the crucial moments, but the combo also had better stamina.
Vs. Defense (Click to View)
None yet, will post Duo tests soon. Only one Defense Chrome Wheel (Revizer) and Dragooon is being used in this combo, so I leave this to when Kain can test.
Vs. Stamina (Click to View)
MSF Bahamdia Dragooon vs. Duo Cygnus 230D
Bahamdia Dragooon banked, Duo launched first
BD: 20/20 (20 KOs)
Duo: 0/20
Bahamdia Dragooon WR: 100%
Yeah, this wasn't even a match. Just simply banking smashed Duo to hell and back. Clean KOs every time.
MSF Bahamdia Dragooon vs. Duo Cygnus 230D
Bahamdia Dragooon straight shot (Tornado Stalling) at 70-80% power, Duo launched first
BD: 20/20 (20 OSs)
Duo: 0/20
Bahamdia Dragooon WR: 100%
This is actually scary. Tornado stalling obliterated Duo. The aforementioned movement-to-spin ratio (self-coined term!) allowed GF to keep stalling no matter how low the spin was. Any chance Duo had was just gone, even if Bahamdia Dragooon managed to hit Duo in time it would just destabilize Duo and end the battle standing up with a perfect OS.
VS. the MF-L and MB variant for both was pretty much the same, the only difference was that it was 90% for the Banking because of MB managing to absorb Bahamdia's attacks thanks to the wobbling properties it possessed and the slightly higher defense. Bahamdia just smashed into the walls then and lost spin that way. Tornado Stalling produced the same result though.
MSF Bahamdia Dragooon SP230GF vs. Duo Cygnus B:D (calm)
Cygnus launched first, Bahamdia Dragooon banked deeply
Dragooon: 18/20 (18 KOs)
Cygnus: 2/20 (2 OSs)
4 ties redone
Dragooon WR: 90%
It's pretty much as Kain said. The trick is to bank this combo super low, so that it's almost scraping (SP230 might even occasionally scrape). That causes GF to direct itself right into the center, where Duo is lying, and get a clean KO. Sometimes, it might even do a 1-2 and then KO, but usually it works. The OSs came from when Duo was knocked onto B:D during the 1-2 and rolled out of the way just as Bahamdia Dragooon came swinging around for the second hit. Then it was just a matter of stamina, which Cygnus would win. The ties happened when the battle ended with GF straight up. They would perfectly OS, and SP230's spikes would actually hit Cygnus pretty hard and activate the bearings.
Looks like I need to practice a bit more though haha.
MSF Bahamdia Dragooon SP230GF vs. Duo Cygnus B:D (aggressive)
Cygnus launched first, Bahamdia Dragooon banked deeply
Dragooon: 3/20 (3 KOs)
Cygnus: 17/20 (3 OSs, 14 KOs)
1 tie redone
Dragooon WR: 15%
This is the extremely interesting part. Aggressive B:D actually works incredibly well as perhaps the one true counter against this combo. Cygnus would start moving very close to the TR (my B:D turned super aggro very quickly, which had me surprised and semi-worried due to my lack of funds...) and hit Bahamdia Dragooon while it was beginning to move out of the deep bank. That was enough to mess up the launch, because Dragooon would then often miss the center and start flying around the TR, where several Self-KOs would occur (I counted them as KOs in the results). I experimented and tried doing a straight shoot, but the issue was that the bottom was still a B:D. Cygnus could recover from the first hit and become more calm, causing Bahamdia Dragooon to miss Cygnus when coming back around and self-KO due to the imbalance from getting hit. At one point, Cygnus even managed to KO Dragooon by getting a TR save and pushing Dragooon out of the stadium from a collision.
I'd very much like some confirmation for this from an able GF user on this combo. This is a rather shocking (and accidental) find, so I just want to check to see that I'm not insane/messing up somehow.
Bahamdia Dragooon banked, Duo launched first
BD: 20/20 (20 KOs)
Duo: 0/20
Bahamdia Dragooon WR: 100%
Yeah, this wasn't even a match. Just simply banking smashed Duo to hell and back. Clean KOs every time.
MSF Bahamdia Dragooon vs. Duo Cygnus 230D
Bahamdia Dragooon straight shot (Tornado Stalling) at 70-80% power, Duo launched first
BD: 20/20 (20 OSs)
Duo: 0/20
Bahamdia Dragooon WR: 100%
This is actually scary. Tornado stalling obliterated Duo. The aforementioned movement-to-spin ratio (self-coined term!) allowed GF to keep stalling no matter how low the spin was. Any chance Duo had was just gone, even if Bahamdia Dragooon managed to hit Duo in time it would just destabilize Duo and end the battle standing up with a perfect OS.
VS. the MF-L and MB variant for both was pretty much the same, the only difference was that it was 90% for the Banking because of MB managing to absorb Bahamdia's attacks thanks to the wobbling properties it possessed and the slightly higher defense. Bahamdia just smashed into the walls then and lost spin that way. Tornado Stalling produced the same result though.
MSF Bahamdia Dragooon SP230GF vs. Duo Cygnus B:D (calm)
Cygnus launched first, Bahamdia Dragooon banked deeply
Dragooon: 18/20 (18 KOs)
Cygnus: 2/20 (2 OSs)
4 ties redone
Dragooon WR: 90%
It's pretty much as Kain said. The trick is to bank this combo super low, so that it's almost scraping (SP230 might even occasionally scrape). That causes GF to direct itself right into the center, where Duo is lying, and get a clean KO. Sometimes, it might even do a 1-2 and then KO, but usually it works. The OSs came from when Duo was knocked onto B:D during the 1-2 and rolled out of the way just as Bahamdia Dragooon came swinging around for the second hit. Then it was just a matter of stamina, which Cygnus would win. The ties happened when the battle ended with GF straight up. They would perfectly OS, and SP230's spikes would actually hit Cygnus pretty hard and activate the bearings.
Looks like I need to practice a bit more though haha.
MSF Bahamdia Dragooon SP230GF vs. Duo Cygnus B:D (aggressive)
Cygnus launched first, Bahamdia Dragooon banked deeply
Dragooon: 3/20 (3 KOs)
Cygnus: 17/20 (3 OSs, 14 KOs)
1 tie redone
Dragooon WR: 15%
This is the extremely interesting part. Aggressive B:D actually works incredibly well as perhaps the one true counter against this combo. Cygnus would start moving very close to the TR (my B:D turned super aggro very quickly, which had me surprised and semi-worried due to my lack of funds...) and hit Bahamdia Dragooon while it was beginning to move out of the deep bank. That was enough to mess up the launch, because Dragooon would then often miss the center and start flying around the TR, where several Self-KOs would occur (I counted them as KOs in the results). I experimented and tried doing a straight shoot, but the issue was that the bottom was still a B:D. Cygnus could recover from the first hit and become more calm, causing Bahamdia Dragooon to miss Cygnus when coming back around and self-KO due to the imbalance from getting hit. At one point, Cygnus even managed to KO Dragooon by getting a TR save and pushing Dragooon out of the stadium from a collision.
I'd very much like some confirmation for this from an able GF user on this combo. This is a rather shocking (and accidental) find, so I just want to check to see that I'm not insane/messing up somehow.
Kain's Testing (MSF-H Dragooon² SP230GF and MSF Bahamdia Dragooon SP230GF)
It's a bit difficult for Kain to get tests up due to other reasons, but he has managed to send me a few of his tests to put up in here.
Equipment:
BB-10 Attack Stadium, Clear
Beylauncher with Launcher Rubber and Beylauncher L with Launcher Rubber, BB-23
All rubber parts in prime condition unless new (will be stated)
Vs. Defense (Click to View)
MSF-H-Dragooon Dragooon SP230GF vs. MSF-Reviser Reviser BD145RDF
Reviser always launched first, Dragooon straight shot onto TR for tornado stall.
Dragooon: 17 (17 OS, 0 KO)
Reviser: 3 (3 OS, 0 KO)
Dragooon Win %: 85.0%
Ties were because I launched too light and Dragooon didn't tornado stall long enough so it made contact with Reviser right before Reviser fell over. And Reviser's wins were due to me launching too hard to where Dragooon didn't tornado stall cause it couldn't hold on to the TR. You have to back off your launch strength a little vs heavy defense combos, because they help keep the stadium still, and if the stadium can't move when GF is trying to stall then it will roll over the TR and start slamming into walls.
MSF-H-Bahamdia Dragooon SP230GF vs. MF-Death Aquario BD145CS
Death always launched first.
BD: 13 (12 OS, 1 KO)
Death: 7 (7 OS, 0 KO)
Dragooon Win %: 65.0%
I played around with several different launches throughout these tests, but if I would have stuck with the one that worked it would have had better results. Death's OS were when BD would tornado stall and then ease down to the center to try and spin equalize to win, but it just didn't have enough spin by the time it got there. What really surprised me is that BD can actually OS this Death combo if it makes a good bit of contact so that they end up spin equalizing in the middle when BD still has a good bit of spin left. The launch that seemed to work best is a very deep bank (but not to where BD is scraping right off the bat), at full power, and I would say that goes for vs any defense combo on CS. This also gives BD the best chance to KO because when you launch like that, it will sit in the middle tilted and get 2-3 good metal to metal hits in. With that said, it is hard for this combo to KO low opponents like th!nk said.
Reviser always launched first, Dragooon straight shot onto TR for tornado stall.
Detail Results (Click to View)
1. Dragooon OS
2. Dragooon OS
3. Tie; Reviser OS
4. Tie; Dragooon OS
5. Dragooon OS
6. Dragooon OS
7. Dragooon OS
8. Dragooon OS
9. Reviser OS
10. Dragooon OS
11. Dragooon OS
12. Dragooon OS
13. Tie; Dragooon OS
14. Reviser OS
15. Dragooon OS
16. Dragooon OS
17. Dragooon OS
18. Dragooon OS
19. Dragooon OS
20. Dragooon OS
2. Dragooon OS
3. Tie; Reviser OS
4. Tie; Dragooon OS
5. Dragooon OS
6. Dragooon OS
7. Dragooon OS
8. Dragooon OS
9. Reviser OS
10. Dragooon OS
11. Dragooon OS
12. Dragooon OS
13. Tie; Dragooon OS
14. Reviser OS
15. Dragooon OS
16. Dragooon OS
17. Dragooon OS
18. Dragooon OS
19. Dragooon OS
20. Dragooon OS
Reviser: 3 (3 OS, 0 KO)
Dragooon Win %: 85.0%
Ties were because I launched too light and Dragooon didn't tornado stall long enough so it made contact with Reviser right before Reviser fell over. And Reviser's wins were due to me launching too hard to where Dragooon didn't tornado stall cause it couldn't hold on to the TR. You have to back off your launch strength a little vs heavy defense combos, because they help keep the stadium still, and if the stadium can't move when GF is trying to stall then it will roll over the TR and start slamming into walls.
MSF-H-Bahamdia Dragooon SP230GF vs. MF-Death Aquario BD145CS
Death always launched first.
Detail Results (Click to View)
1. BD OS
2. BD OS
3. BD OS
4. Tie; Death OS
5. BD OS
6. BD OS
7. Death OS
8. Tie; BD OS
9. Death OS
10. Death OS
11. BD OS
12. BD KO
13. Tie; Death OS
14. BD OS
15. Tie; Tie; Death OS
16. BD OS
17. BD OS
18. Death OS
19. BD OS
20. BD OS
2. BD OS
3. BD OS
4. Tie; Death OS
5. BD OS
6. BD OS
7. Death OS
8. Tie; BD OS
9. Death OS
10. Death OS
11. BD OS
12. BD KO
13. Tie; Death OS
14. BD OS
15. Tie; Tie; Death OS
16. BD OS
17. BD OS
18. Death OS
19. BD OS
20. BD OS
Death: 7 (7 OS, 0 KO)
Dragooon Win %: 65.0%
I played around with several different launches throughout these tests, but if I would have stuck with the one that worked it would have had better results. Death's OS were when BD would tornado stall and then ease down to the center to try and spin equalize to win, but it just didn't have enough spin by the time it got there. What really surprised me is that BD can actually OS this Death combo if it makes a good bit of contact so that they end up spin equalizing in the middle when BD still has a good bit of spin left. The launch that seemed to work best is a very deep bank (but not to where BD is scraping right off the bat), at full power, and I would say that goes for vs any defense combo on CS. This also gives BD the best chance to KO because when you launch like that, it will sit in the middle tilted and get 2-3 good metal to metal hits in. With that said, it is hard for this combo to KO low opponents like th!nk said.
Vs. Stamina (Click to View)
MSF-H-Bahamdia Dragooon SP230GF vs. Duo Aquario 230D
Duo always launched first, Bahamdia Dragooon usually banked.
BD: 13/20 (2 OS, 11 KO)
Duo: 7/20 (7 OS, 0 KO)
Bahamdia Dragooon Win %: 65.0%
Duo always launched first, Bahamdia Dragooon usually banked.
Detail Results (Click to View)
1. Duo OS
2. Duo OS
3. BD KO
4. BD KO
5. BD KO
6. Duo OS
7. BD KO
8. Duo OS
9. BD KO
10. BD KO
11. Duo OS
12. BD OS
13. BD KO
14. BD OS
15. BD KO
16. Duo OS
17. Duo OS
18. BD KO
19. BD KO
20. BD KO
2. Duo OS
3. BD KO
4. BD KO
5. BD KO
6. Duo OS
7. BD KO
8. Duo OS
9. BD KO
10. BD KO
11. Duo OS
12. BD OS
13. BD KO
14. BD OS
15. BD KO
16. Duo OS
17. Duo OS
18. BD KO
19. BD KO
20. BD KO
Duo: 7/20 (7 OS, 0 KO)
Bahamdia Dragooon Win %: 65.0%
Kain has had less practice than me with the Bahamdia variant. However, he was still able to achieve very usable results against Duo 230D. Bahamdia Dragooon can spin equalize to OS Duo if it makes a decent amount of contact at the beginning and then goes into a tornado stall for most of the match usually. All of the KOs were coming from an almost deep bank, which is explained next.
When banking the combo, there is a sweet spot with the amount of tilt you use to bank. If you can consistently get the right amount of tilt with your bank then you are almost guaranteed to make contact without self KOing. This just simply requires practice and is useful for other flat tips like XF. All of the KOs in Kain's Duo 230D and my Duo Stamina tests came from practicing this bank. After a few tries, Kain was getting 11/20 KOs for Bahamdia Dragooon, and after a day or two of practice (about 3-4 hours of practicing and testing overall) I was achieving near-perfect KO records. This combo requires a decent amount of practice, but the payoff is huge.
For now, enjoy the combo! It's a load of fun to use and a great way to master GF for competitive use as well. 100% power isn't always necessary to win with GF anyway.
Any other tests are appreciated, especially with the Dragooon variant. I'd also like to see some confirmation of tests or possible contradictory results so that I may review over anything I might have done wrong or conduct more tests when I get the time in order to validate my results.
Note: This was also the combo Kain and I were talking about in the BB-10 GF discussion thread, in case anyone was wondering...