So for a while now it has come to my attention that Group Stage is becoming a larger and larger issue for competitive bladers, there are two ways to handle it essentially and two major ways to approach a Group Stage battle.
1. Pick my favorite Bey, and hope it doesn’t get countered.
If I enter a group stage event with my Prized wValkyrie combo, that say magically beats ALL right spin beys, but randomly go up against a dFafnir in the dirst two rounds and get shut out of the event, theree was no launching skill, no Beyblade technique I could have employed to win those rounds, I got countered, and that feels bad. If that happened to anyone they would likely, and rightfully feel cheated.
2. Walk around the event venue for a while gathering data and seeing what people are playing, so when you face them you know what to counter.
This is an issue too, cause that’s not Beyblade skill, that’s POKER. Just using a dFafnir in oractice rounds so the opponent will use bLonginus to counter you, and having a cRagnaruk ready? That’s not Beyblade.
Basically what this post comes down to is the basic need for a competitive “sport”, or just any game that wants to be taken seriously needs to be able to remain skillful. I’ve had plenty of potential bladers get turned off and away from it because of the group stage.
I propose that we do away with the group stage as it is now, it can remain a double elemination bracket, but for the sale of competitivity MUST have a deck involved. For the sake of time we could have bladers submit a decklist, and have all bladers not be able to switch decks, increasing the need for knowledge of roles and counters and skillful deck building, while remaining 2/3 (which I assert is a good move, 2/3 should remain the staple of groul stage) my phone is starting to lag about how long this post is, so i’ll leave a TL;DR and will say my further points as responses when the questions arise.
TL;DR: Group Stage is either RNG, or poker, it isn’t beyblade in essence, and any game that wants to be ranked, or taken at all seriously needs ways to entice the actually competitive players, and reward competitive strategy.
1. Pick my favorite Bey, and hope it doesn’t get countered.
If I enter a group stage event with my Prized wValkyrie combo, that say magically beats ALL right spin beys, but randomly go up against a dFafnir in the dirst two rounds and get shut out of the event, theree was no launching skill, no Beyblade technique I could have employed to win those rounds, I got countered, and that feels bad. If that happened to anyone they would likely, and rightfully feel cheated.
2. Walk around the event venue for a while gathering data and seeing what people are playing, so when you face them you know what to counter.
This is an issue too, cause that’s not Beyblade skill, that’s POKER. Just using a dFafnir in oractice rounds so the opponent will use bLonginus to counter you, and having a cRagnaruk ready? That’s not Beyblade.
Basically what this post comes down to is the basic need for a competitive “sport”, or just any game that wants to be taken seriously needs to be able to remain skillful. I’ve had plenty of potential bladers get turned off and away from it because of the group stage.
I propose that we do away with the group stage as it is now, it can remain a double elemination bracket, but for the sale of competitivity MUST have a deck involved. For the sake of time we could have bladers submit a decklist, and have all bladers not be able to switch decks, increasing the need for knowledge of roles and counters and skillful deck building, while remaining 2/3 (which I assert is a good move, 2/3 should remain the staple of groul stage) my phone is starting to lag about how long this post is, so i’ll leave a TL;DR and will say my further points as responses when the questions arise.
TL;DR: Group Stage is either RNG, or poker, it isn’t beyblade in essence, and any game that wants to be ranked, or taken at all seriously needs ways to entice the actually competitive players, and reward competitive strategy.