uncoloured
http://www.flickr.com/photos/53972311@N04/4994224314/
coloured with face!!!!
http://www.flickr.com/photos/53972311@N04/4996641679/
1: Wheel: Angered
Angered is based on pure upper attack. The low slops lift up opponents with ease. If the opponent is the same height, Angered can be used for smash attack. All of the weight is focused on the outside.
2: Clear wheel: Spirit
Spirit was designed with speed in mind. It is light weight and the little weight is foucused evenly around the outside, to increase speed.
3: Track: 90uj (Up jump) (Sub sections: 4, 5, 6, 7, 8, 9
90u is designed to "jump" once a certain amount of pressure is applied to the wheel . Once
Angered Spirit 90ujtmwhf lands, the jumping part retracts back into the track to allow the beyblade to spin normally.
4: Small holes with simple covers are place into the sides of the track by the ball bearings to allow the user to lubricate the ball bearings. Remember to close the flaps!
5: the clips inside the track (Above ball bearings) will hold the jumper in place while the beyblade spins. This will release once a certain amount of pressure is applied to the track while the Wheel picks up the opponent. It will release the jumper and allow the bey to "jump". Once the jumper is pressed back into the track, the clips hold it in place to allow the bey to continue spinning at the normal height of 90.
6: The spring is used to launch the jumper out of the bey.
7: Rubber has been applied to the tip of the jumper so that once the bey lands back on the stadium, the amount of impact is reduced, resulting in minimal rotation loss.
8: The ball bearings will allow the jumper to move with ease and retract with ease. There are four on both sides, eight in total.
9: (Not on picture) The Jumper (Located above rubber, under spring and in between both bearings.) is what allows the beyblade to "jump". Because of the clips and spring, the jump can be preformed multiple times through the battle.
9 & 10 (Original 9 & 10, Now 10 & 11) : Bottom or performance tip : Thick Metal Wide hole flat (tmwhf)
The whole bottom is made of pure metal to reduce the chance of breaking. Because it is made of metal, it increases the beyblade's spin time. The Wide hole has two functions. To increase the spin time even more, and to allow the jumper to poke through the hole to create the jumping ability. It also hols the jumper in place while it flies out/retracts to prevent any damage to the jumper from landing at an angle.
EDIT!!!!
Ancient Egyptians believed in spirits, and if the body was tampered/damaged on purpose/things stolen/ect. The spirits would get angered. That is why this bey is called "Angered spirit"
Pros:
- Because of the weight focused around the outside, it can move quickly around the stadium.
- The jumping ability can make the opposing blade be tossed or if the opponents gets away quickly, it can land on top of the opponent.
Cons:
- The angle of the jump can make the blade hit walls or even jump out of the stadium.
- If the blade lands incorrectly, the rubber tip will stick out of the hole, taking away the jumping effect and the added stamina ability.
- If the bearings are not lubricated, the jumper might not release or retract into the track.
End of edit
(Re-worded pros so it makes more sense)