Driver/Performance Tip - Operate

Quote:==Description==
Operate features an adjustable wide ball tip with two settings, Defense and Attack, which are switched by sliding the bottom portion of the tip, akin to a mix of the m145 Track of Metal Fight Beyblade and Massive.

The Defense Setting has the ball tip center with the rest of the Beyblade, meant to create a steady spin in the center of the stadium. In theory, the wide ball tip would increase a Beyblade's defense by having greater surface area and friction, however in practice, Operate's Defense Setting lags behind Defense and even Massive in almost every aspect. On prior ball Performance Tips such as Defense, tabs surrounded the ball to act as brakes by striking against the stadium floor at the cost of stamina. Due to the lack of tabs, the Defense Setting's Knock-Out resistance lags behind Massive which also had poor Knock-Out resistance. This issue is exacerbated by the surface area of the the Defense Setting as it will create a semi-aggressive movement pattern early in battle, bringing a Beyblade closer to the Tornado Ridge. Due to the aforementioned poor Knock-Out resistance, this will make a Beyblade using Operate's Defense Setting highly susceptible to Knock-Outs.

The Attack Setting has the ball tip off-center with the rest of the Beyblade, meant to create erratic and aggressive movements and even make the Beyblade hop. However, the use of a round ball tip means that the effect is inconsistent and must rely on a lightweight and off balance combination as well as a heavily angled launched. The hopping gimmick is meant to create Layer to Disc contact and Burst the opponent, however the aforementioned lack of consistency in the effect makes such an attack method not recommended for competitive play. Furthermore, the offset and round tip means that Operate's Attack Setting is incapable of maintaining a Banking Pattern and will instead reach the Tornado Ridge with very poor stamina, making Operate's Attack Setting ill-suited for Mobile Attack and Tornado Staller combinations in general.

==Overall==
Overall, while Operate is a versatile Tip in theory, in practice the lack of tabs on the ball tip makes it lag behind Massive, an already outclassed part, and the Attack Setting's inability to maintain a Banking Pattern makes it lag behind other standard flat tips such as Accel and Xtreme.

As such, Operate is recommended for collection purposes only.


Is this early? Yes.

Will that stop me from making a draft on observations and previous knowledge? No.
(May. 22, 2018  6:48 AM)MonoDragon Wrote: ==Description==
Operate features an adjustable wide ball tip with two settings, Defense and Attack, which are switched by sliding the bottom portion of the tip, akin to a mix of the m145 Track of Metal Fight Beyblade and Massive.

The Defense Setting has the ball tip center with the rest of the Beyblade, meant to create a steady spin in the center of the stadium. In theory, the wide ball tip would increase a Beyblade's defense by having greater surface area and friction, however in practice, Operate's Defense Setting lags behind Defense and even Massive in almost every aspect. On prior ball Performance Tips such as Defense, tabs surrounded the ball to act as brakes by striking against the stadium floor at the cost of stamina. Due to the lack of tabs, the Defense Setting's Knock-Out resistance lags behind Massive which also had poor Knock-Out resistance. This issue is exacerbated by the surface area of the the Defense Setting as it will create a semi-aggressive movement pattern early in battle, bringing a Beyblade closer to the Tornado Ridge. Due to the aforementioned poor Knock-Out resistance, this will make a Beyblade using Operate's Defense Setting highly susceptible to Knock-Outs.

The Attack Setting has the ball tip off-center with the rest of the Beyblade, meant to create erratic and aggressive movements and even make the Beyblade hop. The hopping gimmick is meant to create Layer to Disc contact and Burst the opponent, and the effect is very prominent, even on the ball tip. However, the offset tip means that Operate's Attack Setting is incapable of maintaining a Banking Pattern and will instead move near the Tornado Ridge with very poor stamina.

==Overall==
Overall, while Operate is a versatile Tip in theory, in practice the lack of tabs on the ball tip makes it lag behind Massive, an already outclassed part, and the Attack Setting's inability to maintain a Banking Pattern makes it lag behind other standard flat tips such as Accel and Xtreme despite the successful Hop Attack gimmick.

As such, Operate is recommended for collection purposes only.

When testing m145 with WB, the hopping effect is actually very prominent (seriously). Though only time will tell if the same can be said with Operate

Thank you Beybattler on the Beyblade Discord for the m145 testing
After following these setting driver Performance will be changed or not?
(May. 23, 2018  1:08 PM)Mason75 Wrote: After following these setting driver Performance will be changed or not?

It clearly says it does. From stable in Defense Mode and jumping in Attack Mode
Is it confirmed that the center of gravity shifts of the beyblade when we shift the tip to the side? Doesn't it unbalance the beyblade? Can you please explain?
(May. 23, 2018  4:11 PM)Suhasini Wrote: Is it confirmed that the center of gravity shifts of the beyblade when we shift the tip to the side? Doesn't it unbalance the beyblade? Can you please explain?

Because the Ball Tip is off center it will move and strike the stadium floor, causing the Beyblade to hop. Watch the video I linked in my revision
(May. 22, 2018  11:09 PM)MonoDragon Wrote: ==Description==
Operate features an adjustable wide ball tip with two settings, Defense and Attack, which are switched by sliding the bottom portion of the tip, akin to a mix of the m145 Track of Metal Fight Beyblade and Massive.

The Defense Setting has the ball tip center with the rest of the Beyblade, meant to create a steady spin in the center of the stadium. In theory, the wide ball tip would increase a Beyblade's defense by having greater surface area and friction, however in practice, Operate's Defense Setting lags behind Defense and even Massive in almost every aspect. On prior ball Performance Tips such as Defense, tabs surrounded the ball to act as brakes by striking against the stadium floor at the cost of stamina. Due to the lack of tabs, the Defense Setting's Knock-Out resistance lags behind Massive which also had poor Knock-Out resistance. This issue is exacerbated by the surface area of the the Defense Setting as it will create a semi-aggressive movement pattern early in battle, bringing a Beyblade closer to the Tornado Ridge. Due to the aforementioned poor Knock-Out resistance, this will make a Beyblade using Operate's Defense Setting highly susceptible to Knock-Outs.

The Attack Setting has the ball tip off-center with the rest of the Beyblade, meant to create erratic and aggressive movements and even make the Beyblade hop, akin to Quake. The hopping gimmick is meant to create Layer to Disc contact and Burst the opponent, but while the effect is more prominent than in Quake, it is still inconsistent. Furthermore, the offset tip means that Operate's Attack Setting is incapable of maintaining a Banking Pattern and will instead move near the Tornado Ridge with very poor stamina.

==Overall==
Overall, while Operate is a versatile Tip in theory, in practice the lack of tabs on the ball tip makes it lag behind Massive, an already outclassed part, and the Attack Setting's inability to maintain a Banking Pattern makes it lag behind other standard flat tips such as Accel and Xtreme.

As such, Operate is recommended for collection purposes only.

I now have Hell Salamander, the hopping isn't that good
(Jun. 12, 2018  2:43 AM)MonoDragon Wrote: I now have Hell Salamander, the hopping isn't that good
Even though the hopping of Operate's Attack setting sounds cool, I kinda figured it wouldn't be that good. But the Defense Setting isn't that good either? Dang, I really wanted it to perform well. Hopefully Friction does ok.