One thing I noticed about Dranzer V2 was that over time, the sharp tip would become blunter. Several times, I would open it up and sharpen the tip slightly.
Tamer Brad Wrote:I can't think of a good reason to use Wide Defense for this.
It lines up perfectly with AR and SP.
I have no proof for this, but I get the feeling it helps in defence since there's no chance of the opponent getting into the little gap, resulting in more friction/recoil.
Blue Wrote:moment of inertia
i disagree, in that while a 10h would probably prolong it survival, it has the least kinetic energy.
a wide wd would mantain higher kinetic energy, therefore upper attack would be more effective due to more energy in the collision
Kinetic energy is not some mystical ability that is inherent in certain Beyblade parts. Kinetic energy is the result of your launch strength. The amount of energy you put into your launch will be transferred to your Beyblade. 10 heavy does not have the least kinetic energy, rather, a Beyblade launched by a weaker player will have the least kinetic energy.
Due to the greater
moment of inertia that results from the increased mean radius of the weight, the resistive force exerted by the stadium surface on the tip will have lesser effect on the spin of the Beyblade.
True, this may allow it to mantain the energy. However, this does not necessarily mean that it would have better upper attack.
Your upper attack is dependent on how much "push" your Beyblade can give. It forces a wedge into the opponent, and by pushing forward, and due to the slope, it'll force the opponent upwards.
Generally, this impact has an infinitesimal time frame, therefore we can assume the speed of the Beyblade not to change much within this time. The momentum associated with this impact is more closely related to the speed at which the Beyblade is revolving.
For the same reasons that allows your Wide Defence to mantain it's spin, it is also difficult to accelerate it as far: consequently, the Heavy will tend to have a higher spin rate, although this drops faster than the wide defence. However, most of the time, it will be spinning faster.
You can think of it as an attacking surface. The faster it is spinning, the more force will be exerted upwards on the opponent. The more momentum it has, the longer the contact time will be on the opponent. However, if you consider the motion of the Beyblade, the difference in contact time is very minimal, and thus the rotational speed would have a greater impact on it than the momentum behind it.
Thus, I would say the 10-heavy will allow it to have better upper attack than the wide defence.
J Wrote:wide WD = lighter, so will tend to lose spin velocity quickly...lighter blades will hit less vigorously with other blades, so is more suitable for endurance type blades...
heavy WD = heavier, so tends to keep its spin velocity up longer... attacking power is boosted...
Although it is lighter, the rotational inertia is greater due to the distance from the axis of rotation. This is more important than the weight itself in this case. I remember I did some calculations some time back to show this.
J Wrote:in general, wide WD tends to stabilize beyblades that are lower in height... try it on a tall base and you will see your blade wobble (like master draciel...)
It's not so much of the wide WD being more stable, it's more of the higher spin rate allowing the tall Beyblade to stay upright, and when it is about to die, it has the decency to die immediately rather than taking it's own time.
When you use a wide WD, it allows the Beyblade to mantain its spin better WHILE wobbling. That's why it appears to wobble more.
Spinster Wrote:Ok, I've wanted to avoid this analogy, but it looks like I'm not going to be able to. Find yourself a swivel chair, one with really well-oiled bearings that has little drag. Sit in it, and start it spinning. Put your arms out to your sides at 90° from your body. Note your relative spin speed. Now, without stopping, pull them in close to your chest. Note that you speed up.
I hate that analogy too.