[Draft]  Performance Tip - Jolt'

Quote:==Description==
Jolt' features a rubber flat tip with six spikes protruding outwards and towards the right, akin its predecessor Jolt or a mix between Spiral and Xtreme. 

Due to the surface area to friction ratio, Jolt' will create a highly aggressive, and if launched with a Banking Shoot, somewhat easily controllable movement pattern. In terms of speed, the greater surface area given by the spikes makes Jolt' faster than Xtreme and as fast as Merge. Jolt'’s high speed allows for strong attacks and its high friction creates less chances of losing a Banking Pattern in battle, making it one of the better choices for Attack Combinations.

However, Jolt' has four major weaknesses. Firstly, the high friction of the rubber means that Jolt' has incredibly low Stamina, furthermore, the light weight of the Burst System compared to previous Systems means that there is less inertia, exacerbating the Stamina issue further. Secondly, the high friction also means that Jolt' resists changes to the Beyblade's spin from contact with the opponent, thus more force is transferred the teeth in Takara Tomy Layers, increasing the chances of Self-Bursts. Third, Jolt' features a slightly weak spring lock, further exacerbating the risk of Self-Bursts. Lastly, Jolt' will wear down with use. While this can create an initial benefit in speed from the tip fitting into the curvature of the Stadium, heavy use will decrease its aggression with little to no improvement to the tip's Stamina, meaning that multiple copies much be purchased in order to replace worn ones.

Jolt' is slightly shorter than most Tips, this reduction in height is meant to improve Attack potential by striking the opponent’s Layer from an upwards angle, creating Destabilization potential. However, the design of the Burst System means that a shorter height would increase the rate of Layer-to-Disc contact and Burst the Jolt' Combination, though the height of most Layers and the negligible difference in height makes such contact rare and mitigates the Destabilization potential.

The direction of Jolt'’s rubber spikes are meant to, in theory, create greater speeds in Left-Spin Combinations. In practice however, there is little discernible difference in movement speed between Left-Spin and Right-Spin.

Main difference with its predecessor Jolt is its color. Jolt' is not so transparent like Jolt, and its feature red and white in design.

==Overall==
Jolt' is one of the fastest, most aggressive and easier to control tips in the game but is plagued by low Stamina and high Burst risk. Other Performance Tips are able to compare to or match Jolt''s best traits while also improving on its weakness; such as Accel having greater Stamina while also being easy to control and Hold having comparable or greater speed while having greater versatility with Spin Equalization Combinations. Jolt' different with its predecessor is not big.

Nonetheless, with greater control over other high speed tips such as a worn Variable or Hold, Jolt' is a welcome addition to any blader's collection.

Thanks for Jolt creator.
Jolt- Features a Weak Spring. I am dead. Check out my Dash Driver Drafts and Update this Asap
(Mar. 11, 2019  5:57 PM)ks123 Wrote:
Quote:==Description==
Jolt' features a rubber flat tip with six spikes protruding outwards and towards the right, akin its predecessor Jolt or a mix between Spiral and Xtreme. 

Due to the surface area to friction ratio, Jolt' will create a highly aggressive, and if launched with a Banking Shoot, somewhat easily controllable movement pattern. In terms of speed, the greater surface area given by the spikes makes Jolt' faster than Xtreme and as fast as Merge. Jolt'’s high speed allows for strong attacks and its high friction creates less chances of losing a Banking Pattern in battle, making it one of the better choices for Attack Combinations.

However, Jolt' has four major weaknesses. Firstly, the high friction of the rubber means that Jolt' has incredibly low Stamina, furthermore, the light weight of the Burst System compared to previous Systems means that there is less inertia, exacerbating the Stamina issue further. Secondly, the high friction also means that Jolt' resists changes to the Beyblade's spin from contact with the opponent, thus more force is transferred the teeth in Takara Tomy Layers, increasing the chances of Self-Bursts. Third, Jolt' features a slightly weak spring lock, further exacerbating the risk of Self-Bursts. Lastly, Jolt' will wear down with use. While this can create an initial benefit in speed from the tip fitting into the curvature of the Stadium, heavy use will decrease its aggression with little to no improvement to the tip's Stamina, meaning that multiple copies much be purchased in order to replace worn ones.

Jolt' is slightly shorter than most Tips, this reduction in height is meant to improve Attack potential by striking the opponent’s Layer from an upwards angle, creating Destabilization potential. However, the design of the Burst System means that a shorter height would increase the rate of Layer-to-Disc contact and Burst the Jolt' Combination, though the height of most Layers and the negligible difference in height makes such contact rare and mitigates the Destabilization potential.

The direction of Jolt'’s rubber spikes are meant to, in theory, create greater speeds in Left-Spin Combinations. In practice however, there is little discernible difference in movement speed between Left-Spin and Right-Spin.

Main difference with its predecessor Jolt is its color. Jolt' is not so transparent like Jolt, and its feature red and white in design.

==Overall==
Jolt' is one of the fastest, most aggressive and easier to control tips in the game but is plagued by low Stamina and high Burst risk. Other Performance Tips are able to compare to or match Jolt''s best traits while also improving on its weakness; such as Accel having greater Stamina while also being easy to control and Hold having comparable or greater speed while having greater versatility with Spin Equalization Combinations. Jolt' different with its predecessor is not big.

Nonetheless, with greater control over other high speed tips such as a worn Variable or Hold, Jolt' is a welcome addition to any blader's collection.

Thanks for Jolt creator.

How can u say that a 'driver has a weak spring?!?!?
Because they copypasted it from Jolt without changing anything.

Hey, let's not do that!
(May. 04, 2019  3:50 PM)DeceasedCrab Wrote: Because they copypasted it from Jolt without changing anything.

Hey, let's not do that!

Still relatively new so forgive me but I am not seeing which bey comes with jl' as a stock part. I read this post a few times now and might be missing something. Sorry sensei Unhappy
(Mar. 10, 2020  6:45 PM)MajestiqMike Wrote:
(May. 04, 2019  3:50 PM)DeceasedCrab Wrote: Because they copypasted it from Jolt without changing anything.

Hey, let's not do that!

Still relatively new so forgive me but I am not seeing which bey comes with jl' as a stock part. I read this post a few times now and might be missing something. Sorry sensei Unhappy

It originally came with the CoroCoro exclusive Cho-Z Spriggan Royal King Version and was rereleased a few months ago through Wizard Bahamut 00 Cross Jolt' 幻 from Random Booster Vol. 17. If you ever need help finding what products a specific part releases in, you can go to beyblade.fandom.com (which is run by WBO members) in order to get your answer faster than here.