(Nov. 20, 2011 9:26 AM)th!nk Wrote: (Nov. 20, 2011 8:23 AM)Hazel Wrote: (Nov. 20, 2011 7:55 AM)th!nk Wrote: Low recoil is huge. It's a huge part of why round wheels dominate. Low recoil makes it difficult for attackers to land a significant hit, and variares basically relies on getting those hits to KO stuff.
This. It's funny - up until Death's release I was fairly often complaining about how I missed the days of Earth being viable, because I was so in love with low-recoil Defense, and lo and behold...
Obviously, you're psychic.
I didn't want low recoil defense to return, it's the next most boring thing after stamina
That said, if it does do well against variares, then at least it gives me a less embarrassing reason to not use mine.
Death's got just enough recoil to have counter-smash going for it on BD145 and TH170, just not as much as Basalt, and in areas that would normally be a double-KO, it sticks inside the TR instead of catapulting out.
I did some tests today. They were... uh. Well, I honestly am not sure what I learned from them.
-Alternating Launches
-Identical CS condition - both Semi-Aggro.
-Straight Launch Only
MF-H Basalt Cancer TH220CS vs MF-H Death(Defense) Aquario BD145CS
MF-H Basalt Cancer TH220CS: 15 OS
MF-H Death(
Defense) Aquario BD145CS: 5 OS
Death Win Ratio:
25%
-Alternating Launches
-Identical CS condition - both Semi-Aggro.
-Straight-Launch Only
MF-H Basalt Cancer BD145CS vs MF-H Death(Defense) Aquario TH220CS
MF-H Basalt Cancer BD145CS: 3 OS, 1 KO
MF-H Death(
Defense) Aquario TH220CS: 16 OS
Death Win Ratio:
80%
Many of the wins were by only a few rotations(the ones where Death was launched first, basically) on the Death TH220CS tests.
Make of these tests what you will...