But the ES mixed with GB make blade unstable, it seems to keep spinning strong aginst varies of other types,,
"Build me a combo!" #2
Poll: yes or no
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(Feb. 23, 2012 10:03 PM)spiralcapricorn Wrote: I was talking about my DEFENSE combo.
Yes, but you were talking about the stamina thereof:
(Feb. 23, 2012 9:46 PM)spiralcapricorn Wrote: Well I'm not too sure about that because the addition of the two metal balls (lol) helps outspin my attack combos
The balls don't help outspin anything, they actively do the opposite towards the end of the battle. What tip are you currently using on your attack types?
Again, try your attack combinations against (preferrably Metal Face) Twisted Kerbecs/Aquario/Gasher AD145WD and GB145WD.
As for spin stealers, a good stamina combination is better at everything they do, they are ridiculously overrated for what they are. They used to have better defense against right spin attack when most attackers used left spin and weren't strong enough to KO them if you weak launched them, however, now, any good attacker (blitz/variares/diablo/phantom/beat) will KO them anyway, and things like LLD and Gravity can simply use left spin (as can Variares).
(Feb. 23, 2012 10:05 PM)neoelrix Wrote: But the ES mixed with GB make blade unstable, it seems to keep spinning strong aginst varies of other types,,
"seems" is not valid compared to actual testing results as well as practical results from tournaments. It doesn't work, or help.
@th!nk, we were talking about how nobody has tested with the triple battle set? I have made some combos, and thy all work very well, some mostly good. Also I found a combo where MS is very good.These are all solo-spin, battle performance coming soon.
Combos:
Counter Pegasus M145FS
Galaxy Wolf SW145LF
Inferno Lacerta 105HF
Meteo L-Drago GB145R2F
Ray Leone W1O5CS
Thermal Pegasus 145WD
Ray Tempo 145WD
Cyber Leone 105F
Twisted Gasher DF145BS
Flame Serpent D125MS *
Dark Pegasus WA130D *
Thunder Striker LW105SF
*These two were battle tested against each other. They both preformed excellently, Serpent withstanding attack after attack, Pegasus giving some very good smash attack, even with D. This was in the Deflector Core. Not tested in Chaos Core at all yet, but no doubt would of preformed great, as it is a mix of the other two.
Battle stats will be put into 2 categories, Satisfactory or Unsatisfactory. After that, it will be divided into Recommended for Competition and Not Recommended for Competition from the Satisfactory Cat.
Combos:
Counter Pegasus M145FS
Galaxy Wolf SW145LF
Inferno Lacerta 105HF
Meteo L-Drago GB145R2F
Ray Leone W1O5CS
Thermal Pegasus 145WD
Ray Tempo 145WD
Cyber Leone 105F
Twisted Gasher DF145BS
Flame Serpent D125MS *
Dark Pegasus WA130D *
Thunder Striker LW105SF
*These two were battle tested against each other. They both preformed excellently, Serpent withstanding attack after attack, Pegasus giving some very good smash attack, even with D. This was in the Deflector Core. Not tested in Chaos Core at all yet, but no doubt would of preformed great, as it is a mix of the other two.
Battle stats will be put into 2 categories, Satisfactory or Unsatisfactory. After that, it will be divided into Recommended for Competition and Not Recommended for Competition from the Satisfactory Cat.
We already have a testing methodology, which is 20 battles against a known-competitive opponent of suitable typing, which provides a valid, useful comparison to other known combinations. I would ask in the Hasbro Stadium Combination Testing thread for further advice on what to test against, list all your beys when you do so.
None of those combinations are particularly good, there is a degree of physics/sense involved, no matter what the stadium, which none of them suit. The only thing that really affects performance dependant upon the stadium floor is the tip, the type of combination used is dependant on the walls/exits etc.
None of those combinations are particularly good, there is a degree of physics/sense involved, no matter what the stadium, which none of them suit. The only thing that really affects performance dependant upon the stadium floor is the tip, the type of combination used is dependant on the walls/exits etc.
Now i feel stupid, but now I know what to do. Still, the combo with flame serpent is quite good.
MS really isn't, it's the least stable tip in existence outside of Quake. I guess it could work if it sticks in a groove, but even then that's pushing the limits of the imagination. That said, you'd be welcome to test it against a suitable opponent, if you want to prove your point.
Don't feel stupid, learning is the most important part of intelligence, and that's what you're doing
Don't feel stupid, learning is the most important part of intelligence, and that's what you're doing
Good. What 'suitable opponent' could I make, to test it against? And which core, Deflector, Chaos, or Straight?
I don't really know. Twisted Leone 145WD would probably be good, as long as they make contact. I'd ask in the thread I mentioned, but yeah.
What are some good Plastic Zombies?
Use the Plastics Q&A for that.
Don't even. We have a zombie article on beywiki. Read It.
@
@think. Is there a list of customs I cn test mine with??
(Feb. 23, 2012 9:27 PM)ssj4yamigingka Wrote: Gravity perseus R145R2F and/or lightning l drago CH120HF Or R2F. The gravity perseus will make great smash attack on counter while absorbing some spin. And lightning l drago will also have great smash while it may have advanced height.. Thank yu that made an awesome attack type,, now all I have left to create is a balance (without twisted) i have found that it's usually one of the first choices
@think. Is there a list of customs I cn test mine with??
what would be a good tip for fusion hades230__?
Just the usual CS!
CS, RDF, RSF, or RS for the TT ATK Stada but for Hasderp ones like Th!nk suggested, D on 230 would be a good substitute for defense and it will help maintain longer spin in battles in those stadiums due to Stamina being dominent in them. If you don't have TH170 then you have a good substitute track for the combo but remember what I said and don't be afraid to ask more experienced members for help, I'm still trying to get used to the BMM parts I got recently because I never had many TT beys except for Kerbecs (main one I have the best experience with). Edit: carp beaten to the punch.
Im looking for an effective combo for an attack beblade and a stamina beyblade. Here's my list of parts:
Faces:
MF
Plastic Wheels:
Bull
Aquario
Kerbecs
Metal Wheels:
Burn
Earth
Rock
Gravity (plus its plastic wheel)
L Drago Destroy (plus its Plastic/rubber wheel)
Hell/Hades
Tracks:
85
90
105
125
135
145
TH170
C145
R145
ED145
D145
GB145
Tips:
RF
RS
WD
WB
F
HF
F/S
RF2
S
Any help would be extremely grateful.
Faces:
MF
Plastic Wheels:
Bull
Aquario
Kerbecs
Metal Wheels:
Burn
Earth
Rock
Gravity (plus its plastic wheel)
L Drago Destroy (plus its Plastic/rubber wheel)
Hell/Hades
Tracks:
85
90
105
125
135
145
TH170
C145
R145
ED145
D145
GB145
Tips:
RF
RS
WD
WB
F
HF
F/S
RF2
S
Any help would be extremely grateful.
ATK: MF Gravity Perseus (Left Spin) R145R²F
STAM: Earth Bull TH170WD/S
STAM: Earth Bull TH170WD/S
I wonder why would you choose Earth over Hell, & also why would you suggest S for stamina.
Then again, he's got nothing nice ... Wonder what happened to his BD145....
Also IIRC, Gravity D125RF is a more popular combo, no?
EDIT- Also, WD is BAD on high tracks like TH170...
Then again, he's got nothing nice ... Wonder what happened to his BD145....
Also IIRC, Gravity D125RF is a more popular combo, no?
EDIT- Also, WD is BAD on high tracks like TH170...
Hell is pretty risky alone i guess. Also, I thought Aquario had better balance for stamina and defense?(and besides, it will be even better on earth.)
A wobbling tower of recoil doesn't really help....D or CS would be more balanced and gives it more staying power as well
(Feb. 24, 2012 4:44 AM)Anubis123 Wrote:(Feb. 24, 2012 4:28 AM)RewsterInCamo Wrote: what would be a good tip for fusion hades230__?
A WD would be good but I would use a diffrent energy ring and fusion wheel
A wobbling tower of recoil doesn't really help....D or CS would be more balanced and gives it more staying power as well
Hell TH170WD will be passable but he should find a CS immediately.
I'm not sure what's up with Rai, though.........
Also quoting this for posterity.
Gravity would probably be better using right spin, WD isn't great on tall tracks but S ARE YOU INSANE.
Can I have not-dumb Raigeko13 back please? This is rather... distressing.
I'm not sure what's up with Rai, though.........
(Feb. 24, 2012 5:52 AM)Raigeko13 Wrote: ATK: MF Gravity Perseus (Left Spin) R145R²F
STAM: Earth Bull TH170WD/S
Also quoting this for posterity.
Gravity would probably be better using right spin, WD isn't great on tall tracks but S ARE YOU INSANE.
Can I have not-dumb Raigeko13 back please? This is rather... distressing.
Ok tourney blades attempt #3. Twisted tempo 230 CS. ,,, earth leone GB145 BS,, gravity destroyer R145 R2F,,need comments and ideas on changes to make better any input will help
Do you have hellkerbecs cause I can have an extremely good combo for you
Yes I have hellkerbecs
Well do twisted ____ BD145CS. Its a common combo but it is extremely good.