Its me again: Can have some TT combos?
Layers:
pP
iP
oE
czA
Bases:
Zwei
Lord
Dread
Slash(2)
Wizard
Weights:
Metsu(2)
Retsu
Sen
Gen
Chips:
Longinus
Spriggan
Bahamut
Dragon
Valkyrie
Fafnir
Drivers:
Dimension'
Dimension
Quick'
Octa
Power
Rise
Spiral'
Friction
Orbit Metal
Discs:
Blitz(2)
Ratchet
Drake
00(3)
0(2)
7(2)
6
8(2)
12(3)
2( 3)
10
11
Frames:
Star
Under
Cross(2)
Wall
Turn
Vortex(2)
Meteor(2)
Bump
Glaive(2)
Expand
Flow
Lift
Go Dm'
But be warned, it changes mode quickly so you might end up in the center being stationary.
Layers:
pP
iP
oE
czA
Bases:
Zwei
Lord
Dread
Slash(2)
Wizard
Weights:
Metsu(2)
Retsu
Sen
Gen
Chips:
Longinus
Spriggan
Bahamut
Dragon
Valkyrie
Fafnir
Drivers:
Dimension'
Dimension
Quick'
Octa
Power
Rise
Spiral'
Friction
Orbit Metal
Discs:
Blitz(2)
Ratchet
Drake
00(3)
0(2)
7(2)
6
8(2)
12(3)
2( 3)
10
11
Frames:
Star
Under
Cross(2)
Wall
Turn
Vortex(2)
Meteor(2)
Bump
Glaive(2)
Expand
Flow
Lift
(Oct. 08, 2019 9:47 PM)DreamBlade Wrote: Which is the best mode for dimension. Also here's my reasoning I use the modes.
The combo is JJ.Bl.Dm
Short mode: If the opponent is a defense type that is stationary, then short mode will be used to do quick attacks. With the risk of wasting stamina. If it fails to make contact.
Normal mode: Same usage like short mode, but better if wanting to avoid scrape. Its also best for small tornado ridge time.
Tall mode: is the best for flower patterns . will mostly go to the tornado ridge for tornado stalling combinations.
Go Dm'
But be warned, it changes mode quickly so you might end up in the center being stationary.