(Jan. 19, 2020 11:03 PM)DaGoldenPenguin Wrote: They're just stadiums. TT stadiums are carp, especially since most of my Beyblades don’t even fit in the holes
To extrapolate on what everyone else has said further, Hasbro stadiums tend to be significantly disadvantageous towards Attack types in some way. This could be through the Slingshock rail system being too big of a drain on Stamina and making Attack types useless once they no longer have enough power to make it up the rails, or the general shape of the stadium itself. Hasbro's plethora of angular shapes for regular stadiums really do make Attack types far harder to use and provide awkward corners for beys to get caught in, and the bumps in the middle that Hasbro likes to introduce interferes with attack patterns as well as reducing the damage Defense and Stamina types can deal to each other. Though they're fine for casual play, they do not work well in a competitive environment because they favor some strategies over others.
In the basic TT standard type stadium its round bowl shape allows any driver to perform the same without any weird corners to get caught in or bumps messing with the battle, with a tornado ridge aiding mobile drivers in control. The pockets were perfectly sized for the original basic/dual layer beys and some God beys as well, and though they're too small nowadays they are still wide enough to be fair without giving Attack types too big of an advantage. Though I do admit I would like a new type of stadium with deeper pockets for their newer beys, the overall design of the stadium is excellent. Though boring and basic, nothing else is nearly as well rounded for each type of strategy.
Really, that's all it boils down to: The TT standard stadium is just the most fair stadium around and favors no strategies over the others. That's exactly what tournament play is about, as it makes it far more about skill, from launching to part selection, and far less about playing around each stadium's strengths and weaknesses or all the strange shapes Hasbro releases.
(Jan. 19, 2020 11:05 PM)DaGoldenPenguin Wrote: Also, why is it that my leopard works better as a defense type than an attack type
Most Attack types need shapes that can produce heavy recoil to be effective, with a few exceptions like Twin Nemesis' Upper Attack slopes. Angular shapes with enough relief to hinder self-recoil (or some manner of coping with its own recoil, such as Judgement's rubber burst stopper) work best for this, but Vice Leopard is basically a small toothy circle. The contact points it has are too small and far too close together to provide any offensive recoil to damage opponents with, so its attack power is incredibly low.
Though far from optimal its fairly rounded shape does give it some decent Defense, though its Stamina is atrocious and its spikey edges limit its usefulness. It's enough to be fair-to-midland for Defense, though held down terribly with its terrible Stamina. Nothing to write home about or consider for anything remotely competitive unless you really need anti-Attack and have no other options to speak of.