(Apr. 25, 2021 2:50 AM)TheRogueBlader Wrote:(Apr. 25, 2021 2:43 AM)MagikHorse Wrote: I mean, this boils down to two complaints: that people suggest the same parts, and that people mock parts that don't do as well.1- Suggesting good combos I’m fine with, I just hate how people literally copy the exact same combo.
In the first, it's really just people suggesting the parts that are proven to work. Once again, I don't see how that's a problem at all given the sheer amount of testing done and the parts track records. Suggesting good combos should be a good thing, right?
To the second, it's a problem if people are jeering at others for using certain parts, especially if they have limited choices, but once again not a problem to suggest something better. It can be fun to use lesser parts, but if you're looking to win then trying to choose personality over proven better parts is not the way to go.
Honestly, I feel like the issue isn't so much that they're doing something wrong as much as you're favoring fun over competition, which isn't bad but misses the point of that thread entirely.
2- Okay yeah I guess I am leaning a bit towards the personality side, but just because something isn’t used by lots of people doesn’t mean it’s bad. For example, Xtend+ is good and used by lots of people therefore ‘competitive’ right? Something like say yielding, isn’t used by many people but that doesn’t mean it’s bad. It just means it’s not used by many people.
I guess I am kind of favoring fun over competition, and I get that you have to use good parts to win, but you don’t have to use the exact same parts as other people. You can win by making your own unique combo that is good
I didn’t even think of this one until legit 3 seconds ago but here’s an example- Alter Cronos (MGC) 0 expand wave. Boom. There’s a combo that you wouldn’t see used by many people, but that doesn’t mean it’s bad. See what I’m saying?
People say what they know works. Once again, not really an issue moreso than something that irritates you personally for some reason. That's your opinion and yours alone, though I disagree that it's an issue or even unwanted.
Secondly, Yielding isn't used much because so many other things have more to offer. Yielding's thing is improved burst resistance at the cost of KO defense, but Sparking beys don't really burst anymore to make it relevant. It's not so bad in something like Classic where it has a niche, but otherwise there's no reason for it outside of an older styled format.
In the end the things that aren't used often are things like Yielding that just don't offer as much as other parts do, fill a niche that's no longer necessary or useful, or simply aren't as strong as other designs. They're not used in tournaments for good reasons, in short. Turns out "not bad" isn't good enough for tournament use when you can run "great" instead, ya know?
As to your combo, well, it's typical God era/Limited Defense fare. Nothing really special, though I feel like you can do a lot better than Reach for frames. It's a bit skinny and lightweight, better than nothing but not great. Maybe even a little antisynergy if it scrapes against left spin opponents.