Beyblade Burst Competitive Combos List & Public Discussion [TENTATIVE]

(Apr. 30, 2018  3:31 AM)TrainiacJ Wrote: Traditional Attack
  • Legend Spriggan 7/0(Meteor/Bump) Xtreme/Variable/Hunter/Jolt(?)
  • (MGC) Twin Nemesis 7/0(Meteor/Bump) Xtreme/Hunter/Jolt(?)
  • (MGC) Sieg Xcalibur 7/0(Meteor/Bump) Xtreme/Variable/(?)
  • Nightmare Longinus (Meteor/Bump/Under) Xtreme/Variable/Hunter/Jolt(?)
Stationary Attack
  • (MGC) Sieg Xcalibur 1/7/0(Meteor/Bump/Cross/Glaive) Orbit/Trans/Atomic/Yard(?)
  • (MGC) Twin Nemesis 4/5/7/0(Glaive/Cross/Bump) Revolve/Orbit/Atomic/Yard(?)
Stamina
  • (MGC) Deep Chaos 7 Revolve/Orbit/Atomic
  • (MGC) Screw Trident 7(Cross(?)/Glaive(?)) Revolve/Orbit/Atomic
Defense
  • (MGC) Alter Chronos 2/7/0(Cross/Glaive/Meteor/Bump) Orbit/Atomic
Defense/Stamina Hybrid
  • (MGC) Galaxy Zeus 4/5/7(Star/Cross/Glaive) Orbit/Atomic
Spin Equalizing
  • (MGC) Drain Fafnir 4/5/7/0(Glaive/Cross/Star/Bump) Atomic/Destroy/Bearing
Other Balance
  • (MGC) Alter Chronos 4/5/7/0(Cross/Bump) Destroy
  • (MGC) Galaxy Zeus 4/5/7(Star/Cross/Glaive) Destroy
  • (MGC) Twin Nemesis 4/5/7(Glaive) Zephyr/Iron/Accel/Trans
  • (MGC) Deep Chaos 4/5/7 Destroy
  • (MGC) Screw Trident 4/5/7 Destroy
Quote:Combos To Consider
Traditional Attack
  • Bloody Longinus 7/0(Meteor/Bump) Xtreme/Jolt/Variable/Hunter
  • Z Achilles 7/0(Meteor/Bump) Xtreme/Jolt/Variable/Hunter
  • Winning Valkyrie 7/0(Meteor/Bump) Xtreme/Jolt/Variable/Hunter
Stationary Attack
  • Z Achilles 7/0(Meteor/Bump/Cross/Glaive) Orbit/Atomic/Trans
  • Winning Valkyrie 7/0(Meteor/Bump/Cross/Glaive) Orbit/Atomic/Trans
Stamina
  • Crash Ragnaruk 7(Cross/Glaive) Revolve/Atomic/Orbit
Defense
  • Emperor Forneus 0/2/7 (Cross/Glaive/Bump) Orbit/Atomic/Yard

Tried my hand at some edits to the list

I'm still dubious about Z Achilles and Winning Valkyrie's recoil (especially on the latter) but we'll only know once proper testing is done and they still seem worth considering. Crash Ragnaruk seems to have really good Stamina due to its metal placement (it's just its stock combo that's horrible) and Emperor Forneus seems pretty good
how are sX, bK, and gZ faring nowadays? I'm guessing since hS was released, aB's spot has been taken, but I always wondered about the first 3, or rather, the latter two in the first 3 layers mentioned.

also, is lS completely dropped from the list due to layers like tN and wV? lS just doesn't seem as versatile nowadays in comparison.
Take Lost Longinus too ( IT is still AN OP beyblade )
(May. 12, 2018  11:20 PM)MonoDragon Wrote: Traditional Attack
  • (MGC) Twin Nemesis 7/0(Meteor/Bump) Xtreme/Hunter/Jolt
  • (MGC) Sieg Xcalibur 7/0(Meteor/Bump) Xtreme/Variable/Jolt
  • Nightmare Longinus (Meteor/Bump) Xtreme/Variable/Hunter/Jolt
  • (Level Chip) Winning Valkyrie 7/0(Meteor/Bump) Xtreme/Hunter/Jolt
  • (Level Chip) Z Achilles 7/0(Meteor/Bump) Xtreme/Hunter/Jolt
Stationary Attack
  • (MGC) Sieg Xcalibur 1/7/0(Meteor/Bump/Cross/Glaive) Orbit/Trans/Atomic/Yard
  • (MGC) Twin Nemesis 4/5/7/0(Glaive/Cross/Bump) Revolve/Orbit/Atomic/Yard
  • (Level Chip) Winning Valkyrie 7/0(Meteor/Bump) Revolve/Orbit/Atomic/Yard
  • (Level Chip) Z Achilles 7/0(Meteor/Bump) Revolve/Orbit/Atomic/Yard
Stamina
  • (Level Chip) Crash Ragnaruk 7 Revolve/Orbit/Atomic/Yard
  • Deep Chaos 4/5/7 Revolve
  • Screw Trident 4/5/7 Revolve
Defense
  • (Level Chip) Emperor Forneus 2/7/0(Cross/Glaive/Meteor/Bump) Orbit/Atomic/Yard
Defense/Stamina Hybrid
  • (Level Chip) Hell Salamander 4/5/7(Cross/Glaive/Bump) Orbit/Atomic/Yard
Spin Equalizing
  • (MGC) Drain Fafnir 4/5/7/0(Glaive/Cross/Star/Bump) Atomic/Destroy/Yard/Bearing
  • (Level Chip) Hell Salamander 4/5/7/0(Cross/Glaive/Star/Bump) Orbit/Atomic/Yard/Bearing
Other Balance
  • (Level Chip) Emperor Forneus 4/5/7/0(Cross/Bump) Destroy
  • (Level Chip) Hell Salamander 4/5/7(Star/Cross/Glaive) Destroy
  • (MGC) Twin Nemesis 4/5/7(Glaive) Zephyr/Iron/Accel/Trans/Destroy
  • (Level Chip) Crash Ragnaruk 4/5/7 Destroy
Quote:Things to Consider
I don't think Sieg Xcalibur and Nightmare Longinus can stick around for long, especially with Hell Salamander in play. I also want to re-evaluate how viable Bloody Longinus can be as it's the only thing in my tests that can beat Hell Salamander reasonably (the only problem is opposite spin battles with Bloody Longinus)

Made updates, hopefully they're accurate
Can tN still be used on a ko setup without it bursting much?Also isnt yard too loose for stationary attack? Alsi imo nL isnt good enough now it should be replaced with bL as it does what nL does but better and improves its weakness. Also a lighter disk like 5 should be added  for  attack customizations as to trade power for speed and 5 also has better burst defense.  I heard 8 increases movement for super z attack layers on ko setups so it shpuld be added in things to consider.  Also i heard 8 has good balance so it can have use in spin equalizing set ups.
(Jun. 20, 2018  5:35 PM)MonoDragon Wrote:
(May. 12, 2018  11:20 PM)MonoDragon Wrote: Traditional Attack
  • (MGC) Twin Nemesis 7/0(Meteor/Bump) Xtreme/Hunter/Jolt
  • (MGC) Sieg Xcalibur 7/0(Meteor/Bump) Xtreme/Variable/Jolt
  • Nightmare Longinus (Meteor/Bump) Xtreme/Variable/Hunter/Jolt
  • (Level Chip) Winning Valkyrie 7/0(Meteor/Bump) Xtreme/Hunter/Jolt
  • (Level Chip) Z Achilles 7/0(Meteor/Bump) Xtreme/Hunter/Jolt
Stationary Attack
  • (MGC) Sieg Xcalibur 1/7/0(Meteor/Bump/Cross/Glaive) Orbit/Trans/Atomic/Yard
  • (MGC) Twin Nemesis 4/5/7/0(Glaive/Cross/Bump) Revolve/Orbit/Atomic/Yard
  • (Level Chip) Winning Valkyrie 7/0(Meteor/Bump) Revolve/Orbit/Atomic/Yard
  • (Level Chip) Z Achilles 7/0(Meteor/Bump) Revolve/Orbit/Atomic/Yard
Stamina
  • (Level Chip) Crash Ragnaruk 7 Revolve/Orbit/Atomic/Yard
  • Deep Chaos 4/5/7 Revolve
  • Screw Trident 4/5/7 Revolve
Defense
  • (Level Chip) Emperor Forneus 2/7/0(Cross/Glaive/Meteor/Bump) Orbit/Atomic/Yard
Defense/Stamina Hybrid
  • (Level Chip) Hell Salamander 4/5/7(Cross/Glaive/Bump) Orbit/Atomic/Yard
Spin Equalizing
  • (MGC) Drain Fafnir 4/5/7/0(Glaive/Cross/Star/Bump) Atomic/Destroy/Yard/Bearing
  • (Level Chip) Hell Salamander 4/5/7/0(Cross/Glaive/Star/Bump) Orbit/Atomic/Yard/Bearing
Other Balance
  • (Level Chip) Emperor Forneus 4/5/7/0(Cross/Bump) Destroy
  • (Level Chip) Hell Salamander 4/5/7(Star/Cross/Glaive) Destroy
  • (MGC) Twin Nemesis 4/5/7(Glaive) Zephyr/Iron/Accel/Trans/Destroy
  • (Level Chip) Crash Ragnaruk 4/5/7 Destroy

Made updates, hopefully they're accurate

If hS was out of the picture, how would sX, nL, and aB be faring?

Also, what about A-Mold chips? Are MGCs just an overall better choice despite burst resistance being a small tradeoff?
(Jun. 20, 2018  8:15 PM)Dragunix Wrote:
(Jun. 20, 2018  5:35 PM)MonoDragon Wrote: Made updates, hopefully they're accurate

If hS was out of the picture, how would sX, nL, and aB be faring?

Also, what about A-Mold chips? Are MGCs just an overall better choice despite burst resistance being a small tradeoff?

A molds are best used on Deep Chaos and Screw Trident to minimize Centralized Weight, Layers like Twin Nemesis and Sieg Xcalibur have teeth more than strong enough to the point where A molds don’t matter

As for those other three, Nightmare Longinus would definitely fair better since Drain Fafnir would be the only Left Spin Defense type, not sure about Sieg Xcalibur and Arc Bahamut though, Twin Nemesis works better against Emperor Forneus due to the latter’s lack of balance and poor Stamina which Twin Nemesis worsens and I haven’t seen Arc Bahamut during the period after Spriggan Requiem was banned and before Hell Salamder released
Probably worth noting that some A-molds may be better than others, and this may vary based on the layer you're trying to use, too. (Other molds may be better in certain cases as well.)

Wombat's findings, at least (Click to View)
Hey! ? 

So scrolling around and seeing posts for the past few months got me thinking about this recently, I feel like it will be an easier way to explain the meta to newer, unexperienced players. Imo it seems like a good idea to make this thread, whether it really was a good idea is what I want to find out.

The nature of this topic changes rather quickly, so any help would be appreciated. If you can find any problems or think something’s out of place, please let me know :) 

Most used layers:
Most versatile disks:
Best mobile attack drivers:
Best defense/stamina drivers:
Best attack frames:
Best defense frame:
Best stamina frames:
I think It's a topic that can be discussed whether the Destroy driver aims for the attack or not. I think it can also be used for attack, but the angle has to be the right one. Actually Destroy has some good LAD, but when it comes to stamina there are lots of defensive and stamina drivers surpassing it. That's why I won't disagree with you at that point. I'd say your List is a good one
(Aug. 07, 2018  10:09 AM)DraconicArt Wrote: I think It's a topic that can be discussed whether the Destroy driver aims for the attack or not. I think it can also be used for attack, but the angle has to be the right one. Actually Destroy has some good LAD, but when it comes to stamina there are lots of defensive and stamina drivers surpassing it. That's why I won't disagree with you at that point. I'd say your List is a good one
You are right, I will work on that later, thank youu Smile
(Aug. 07, 2018  10:11 AM)Spideyblade Wrote: What about frames?
oops
I’ll work on that after dinner, sorry ?
I'd like to ask your reasoning on Hunter being a top-tier attack driver, since the WBO seems to have already deemed it competitively useless.

I'm not saying that it's a mandatory thing to follow that guideline, just curious as to your view on it
Star frame I’d more of a balance frame tipping towards the stamina side,rest great job.
(Aug. 07, 2018  2:04 PM)Dragunix Wrote: I'd like to ask your reasoning on Hunter being a top-tier attack driver, since the WBO seems to have already deemed it competitively useless.

I'm not saying that it's a mandatory thing to follow that guideline, just curious as to your view on it

It's not completely useless so long as the parts have high Outward-Weight-Distribution
Also et can be used on other beys ,ex tn,hs,etc

Rest this report is lovely leosama
(Aug. 07, 2018  2:08 PM)MonoDragon Wrote:
(Aug. 07, 2018  2:04 PM)Dragunix Wrote: I'd like to ask your reasoning on Hunter being a top-tier attack driver, since the WBO seems to have already deemed it competitively useless.

I'm not saying that it's a mandatory thing to follow that guideline, just curious as to your view on it

It's not completely useless so long as the parts have high Outward-Weight-Distribution
Ah okay. Thanks for informing me.
(Aug. 07, 2018  2:04 PM)Dragunix Wrote: I'd like to ask your reasoning on Hunter being a top-tier attack driver, since the WBO seems to have already deemed it competitively useless.

I'm not saying that it's a mandatory thing to follow that guideline, just curious as to your view on it

Hunter is not as good as Jolt or Xtreme, but it is a good alternative. Its attack is also better than Destroy and Trans, which is why I placed it in 3rd Smile
im guessing the l;ayers are most used in non hasbro format would there be a list for a hasbro format?
I've fixed the first post of this thread to be the latest list, but we definitely need an update. If someone can put it together, I can put it in the first post.

Since similar threads are stickied in other sections, I've stuck this up as well.

@[leosama], I've merged your top parts thread into this one. I think the list of top parts and the top combos are pretty intertwined, so we can keep track of those things together.

Once we get the list of current competitive combos, and we can check the parts against it and take it from there. Really good idea to split it off, I think that will help a lot of people! (I know I spent a lot of time before trying to pick out a list of all the parts on a combo list before. So time-consuming!)
Here's the current competitive combos list
Hell Salamander 0 Bump Bearing
Archer Hercules 0 Eternal

Have fun Andrew
(Jun. 20, 2018  5:35 PM)MonoDragon Wrote: Traditional Attack
  • (Level Chip) Winning Valkyrie 7/0/10 (Meteor/Bump) Xtreme/Xtreme'/Hunter/Jolt
  • (Level Chip) Buster Xcalibur 7/0/10 (Meteor/Bump) Xtreme/Xtreme'/Hunter/Jolt (maybe)
Stationary Attack
  • (Level Chip) Winning Valkyrie 7/0/10 (Meteor/Bump) Revolve/Eternal/Orbit/Atomic
  • (Level Chip) Buster Xcalibur 7/0/10 (Meteor/Bump) Revolve/Eternal/Orbit/Atomic (maybe)
Stamina
  • (Level Chip) Archer Hercules 7/10 Eternal/Revolve/Orbit/Atomic
  • (Level Chip) Crash Ragnaruk 7/10 Eternal/Revolve/Orbit/Atomic
Defense
  • (Level Chip) Revive Phoenix 7/0/10 (Cross/Glaive/Meteor/Bump) Orbit/Atomic/(maybe Friction)
Defense/Stamina Hybrid
  • (Level Chip) Hell Salamander 7/0/10 (Cross/Glaive/Bump) Orbit/Atomic
Spin Equalizing
  • (MGC) Drain Fafnir 4/5/7/0/10 (Glaive/Cross/Star/Bump) Atomic/Destroy/Bearing
  • (Level Chip) Hell Salamander 4/5/7/0/10 (Cross/Glaive/Star/Bump) Orbit/Atomic/Bearing
Other Balance
  • (Level Chip) Revive Phoenix 7/0/10 (Cross/Bump) Destroy
  • (Level Chip) Hell Salamander 7/0/10 (Star/Cross/Glaive) Destroy
  • (Level Chip) Archer Hercules 7/0/10 Destroy (maybe)

Metagame is not in a good spot
To be honest, I didn't even know dF was still as viable as it is. I know aB is replaced by hS in about every way, but I guess dF still has viability for equalizing. Interesting.

(Aug. 23, 2018  7:01 PM)MonoDragon Wrote:
(Jun. 20, 2018  5:35 PM)MonoDragon Wrote: Traditional Attack
  • (Level Chip) Winning Valkyrie 7/0/10 (Meteor/Bump) Xtreme/Xtreme'/Hunter/Jolt/Variable
  • (Level Chip) Buster Xcalibur 7/0/10 (Meteor/Bump) Xtreme/Xtreme'/Hunter/Jolt (maybe)/Variable
Stationary Attack
  • (Level Chip) Winning Valkyrie 7/0/10 (Meteor/Bump) Revolve/Eternal/Orbit/Atomic
  • (Level Chip) Buster Xcalibur 7/0/10 (Meteor/Bump) Revolve/Eternal/Orbit/Atomic (maybe)
Stamina
  • (Level Chip) Archer Hercules 7/10 Eternal/Revolve/Atomic
  • (Level Chip) Crash Ragnaruk 7/10 Eternal/Revolve/Orbit/Atomic
Defense
  • (Level Chip) Revive Phoenix 7/0/10 (Cross/Glaive/Meteor/Bump) Orbit/Atomic/(maybe Friction)/Eternal/Revolve
Defense/Stamina Hybrid
  • (Level Chip) Hell Salamander 7/0/10 (Cross/Glaive/Bump) Atomic
Spin Equalizing
  • (MGC) Drain Fafnir 4/5/7/0/10 (Glaive/Cross/Star/Bump) Atomic/Destroy/Bearing
  • (Level Chip) Hell Salamander 4/5/7/0/10 (Cross/Glaive/Star/Bump) Eternal/Atomic/Bearing
Other Balance
  • (Level Chip) Revive Phoenix 7/0/10 (Cross/Bump) Destroy
  • (Level Chip) Hell Salamander 7/0/10 (Star/Cross/Glaive) Destroy/Hold
  • (Level Chip) Archer Hercules 7/0/10 Destroy (maybe)
Made some edits.  Orbit with hS isnt a good idea its like 100 percepercent defeat against right spin stuff.  Also i think variable should be take under consideration especially with bL.  Also someone should try bL on Ds against right spin stuff. Also added revolve and Eternal with rP.Also i suggest taking Friction and Weight in consideration for Stationary attack. Also i would like to adadd Sr on the list especially Sr 0/7/10 Lift(down mode)  Br as it seems it can beat everything in opposite spin
(Aug. 23, 2018  7:01 PM)MonoDragon Wrote: Traditional Attack
  • (Level Chip) Winning Valkyrie 7/0/10 (Meteor/Bump) Xtreme/Xtreme'/Hunter/Jolt
  • (Level Chip) Buster Xcalibur 7/0/10 (Meteor/Bump) Xtreme/Xtreme'/Hunter/Jolt (maybe)
Stationary Attack
  • (Level Chip) Winning Valkyrie 7/0/10 (Meteor/Bump) Revolve/Eternal/Orbit/Atomic
  • (Level Chip) Buster Xcalibur 7/0/10 (Meteor/Bump) Revolve/Eternal/Orbit/Atomic (maybe)
Stamina
  • (Level Chip) Archer Hercules 7/10 Eternal/Revolve/Orbit/Atomic
  • (Level Chip) Crash Ragnaruk 7/10 Eternal/Revolve/Orbit/Atomic
Defense
  • (Level Chip) Revive Phoenix 7/0/10 (Cross/Glaive/Meteor/Bump) Orbit/Atomic/(maybe Friction)
Defense/Stamina Hybrid
  • (Level Chip) Hell Salamander 7/0/10 (Cross/Glaive/Bump) Atomic
Spin Equalizing
  • Spriggan Requiem 4/5/7/0/10 (Glaive/Cross/Star/Bump) Atomic/Destroy/Bearing
  • (Level Chip) Hell Salamander 4/5/7/0/10 (Cross/Glaive/Star/Bump) Orbit/Atomic/Bearing
Other Balance
  • (Level Chip) Revive Phoenix 7/0/10 (Cross/Bump) Destroy
  • (Level Chip) Hell Salamander 7/0/10 (Star/Cross/Glaive) Destroy
  • (Level Chip) Archer Hercules 7/0/10 Destroy (maybe)

I swore I saw Spriggan Requiem on here. Guess I missed that