i've been looking at beyblades and i now see how they work.
first the launching. the beyblade is put on the launcher (dont forget to twist it to lock at the launcher)
and as the beyblade is launched, it follows with the flow with the launcher and as the launcher goes to a halt resulting the spin, gravity pulls down the beyblade and makes it land to the surface and spin. (sorry if u do not understand. i dont know if im explaining it correct)
while spinning,its perfomance tip has friction (the wider the tip, the more the friction) thus, slowing it down until its stops to a halt, but other designed tips has loose tips, making it good for a long lasting bey,yet flat tips are good for fast attacking.and also the tip may be in different material (elastic rubber,plastic rubber and etc. {idk if there is more} this makes it vary if the tip will have more stamina or not,best in stamina is the plastic rubber because it provides lesser friction,only not doing that much banking though, while elastic rubber tips provide excellent banking but horrible stamina,
also if its true (in my mind) while spinning the beyblade collides with air molecules which if you wave your hand on the bottom of the bey, you can feel air, i think this also helps on the slowing process
second is attacking, if two beyblades collide they have spinning force (the faster the beyblade spin, the more stamina it has) which if collides, has recoil and the chance to skip a teeth (if its takara tomy), so the beyblade with more recoil is prone to bursting (like attack types), but other beyblade designs (like maximum garuda and wild wyvern) has smooth surfaces that reduces the chance to burst.
third is bursting. if the beyblade's teeth cant absorb the impact and all was skipped,it's results is bursting. bursting is the part where the bey dismantles itself, if it burst, the performance tip has a spring where the silicon-like material is used to stop bursting the bey, and the plastic bolt near the silicon-like material gets unbolted and the spring acts like the jumping effect form the series, making the forge disk and layer jump in midair.
fouth is the layer design, it is one of the most crucial part of a bey, it is where we have the explanation in which if its an attack and defense (those two only, sory stamina and balance types, your genre is the tip which ill explain in the next thread), like exalibur (sieg or xeno i dont care) which has a one focused attack location (not encluding the tiny side spikes sorry) which if its used for attack it makes massive recoil to your and the enemy's bey, but defense types has smooth surfaces which reduces recoil and chance to burst, the whole mechanic is next in the performance tip
okay now about gimmicks: i lately thought about a cool gimmick for a layer, its similar to tempest wyvern, its outside layer (where is contact point) has loosened kerberus-like outer contact point that if it was hit, it will spin reducing recoil, making my ideal defense beyblade. AND THATS ALL!!! FOR NOW!!!!
first the launching. the beyblade is put on the launcher (dont forget to twist it to lock at the launcher)
and as the beyblade is launched, it follows with the flow with the launcher and as the launcher goes to a halt resulting the spin, gravity pulls down the beyblade and makes it land to the surface and spin. (sorry if u do not understand. i dont know if im explaining it correct)
while spinning,its perfomance tip has friction (the wider the tip, the more the friction) thus, slowing it down until its stops to a halt, but other designed tips has loose tips, making it good for a long lasting bey,yet flat tips are good for fast attacking.and also the tip may be in different material (elastic rubber,plastic rubber and etc. {idk if there is more} this makes it vary if the tip will have more stamina or not,best in stamina is the plastic rubber because it provides lesser friction,only not doing that much banking though, while elastic rubber tips provide excellent banking but horrible stamina,
also if its true (in my mind) while spinning the beyblade collides with air molecules which if you wave your hand on the bottom of the bey, you can feel air, i think this also helps on the slowing process
second is attacking, if two beyblades collide they have spinning force (the faster the beyblade spin, the more stamina it has) which if collides, has recoil and the chance to skip a teeth (if its takara tomy), so the beyblade with more recoil is prone to bursting (like attack types), but other beyblade designs (like maximum garuda and wild wyvern) has smooth surfaces that reduces the chance to burst.
third is bursting. if the beyblade's teeth cant absorb the impact and all was skipped,it's results is bursting. bursting is the part where the bey dismantles itself, if it burst, the performance tip has a spring where the silicon-like material is used to stop bursting the bey, and the plastic bolt near the silicon-like material gets unbolted and the spring acts like the jumping effect form the series, making the forge disk and layer jump in midair.
fouth is the layer design, it is one of the most crucial part of a bey, it is where we have the explanation in which if its an attack and defense (those two only, sory stamina and balance types, your genre is the tip which ill explain in the next thread), like exalibur (sieg or xeno i dont care) which has a one focused attack location (not encluding the tiny side spikes sorry) which if its used for attack it makes massive recoil to your and the enemy's bey, but defense types has smooth surfaces which reduces recoil and chance to burst, the whole mechanic is next in the performance tip
okay now about gimmicks: i lately thought about a cool gimmick for a layer, its similar to tempest wyvern, its outside layer (where is contact point) has loosened kerberus-like outer contact point that if it was hit, it will spin reducing recoil, making my ideal defense beyblade. AND THATS ALL!!! FOR NOW!!!!