Z Wrote:Composer of Requiems Wrote:It can have surprisingly large effect. What conditions are you using it under? i.e. what SG, stadium, magnet, etc.?
Haha you don't use the word "owned"? It's immensely popular.
SG: I thought there are only the South core and North core. 
Stadium: I have tried on my neighbour's MG stadium. I have also used it in my Balance and Endurance stadiums.
Magnet: I thought the only magnets for the stadiums are only the red ones?
Yeah, I was just wondering whether I could have missed out on anything.
For high speed Beyblades, the effect is less noticeable. However, I find with slower speeds (including SG flat), it could change direction abruptly in my case. Maybe it's about how much difference that we consider to be a change? If it's just one magnet alone and a Beyblade happened to bump into it, unless it's head on, it'll only result in a small change in angle. I consider this to be quite substantial already, what about you?
Z Wrote:Regarding the word "owned", I guess it is "immensely" unpopular among the girls.
Apparently not in my school xD
Z Wrote:Yah, I am using it in left spin. Since it is an attack type, it loses speed quite fast since it would consistently collide into the stadium walls. As such, if my beyblade failed to hit the opponent's beyblade out, my beyblade would already be spinning slower then the opponent's beyblade. I would then have to defend against attacks by the opponent's beyblade and keep on spinning longer than my opponent's beyblade. Now, it would be useful for the opponent's attacks to be deflected. Also, since it is in left spin, it would be able to steal spin from the right spinners. Also, being lower in height (thanks to the SG flat base), this custom will also be able to attack the base of the opponent's beyblade, upsetting its balance.
I see your logic in this. But! It can be solved by launching at an angle to reduce the collisions against the walls.
In any case, I would consider it a lost cause if it failed to knock the opponent out. Usually, I only use grip tips for my attack types to increase movement, and there's too little energy after that to bother about survival. If I wanted to do that, I'll use a change base type.
I'm not too sure about this strategy since I don't use it much and I can't quite think straight at the moment due to tiredness, but I'm pretty sure there's better attack rings for this balance function.
Z Wrote:Regarding the fact that opposite dampens offensive attacks, I am aware of it, but this is not neccessary true if the two beyblades are cruising across the stadiums (which in this case, the beyblades would move in opposite directions, meaning less "chasing" time and possibly stronger smash attacks due to greater change in momentum).
Ah, I refer to attacking power through angular motion, rather than linear. But anyway, wouldn't it be better to chase from behind, since when you hit the opponent there's very little chance of your Beyblade getting hit back? If it's a head on collision, your Beyblade suffers greater risk as well.
Roan Wrote:As for your question about the RBs, it's a bit of both. There is a small chance that you will get one of the prize beyblades (Dragoon MF, Dranzer MF, etc.) complete, but all of the parts come in a random assortment. Sometimes you will get matching parts or you will get matching parts of differing colors. It's a totally random chance.
I'm pretty sure every crate has one box which contains a complete prize. They say so on the cover, "1/24 chance of this" and so on.
King of Darkness Wrote:Also, about the spin stealing, an attacker will never be able to steal spin effectively, short of using a free spinning bearing SG like BKs and even then, only if it's in endurance mode would it work properly (and by using this SG or other free spinning ones, attack power will be lower). Eitherways, two blades in opposite spin direction, can obviously steal spin from each other (despite it being effective or not), so your comment "since it is in left spin, it would be able to steal spin from the right spinners" works both ways.
Technically, since your wide, high-friction tip is likely to be spinning at a lower rate, the attacker will be doing more of the stealing unless the opponent is a bearing type. But I wouldn't count on this to save me from defeat, since at the last moment it's very luck-based.
Wow. Lots of quotes.