(Feb. 08, 2017 1:11 AM)DECEPTICON Wrote: Someone Explain to me the concept of types within types.
Example, mobile defense, burst attack
What are they all in burst and what do they mean?
Someone else can provide an exhaustive list, but I think those two types you mentioned are rather self-explanatory and, globally, the sub-type labels make sense. For instance, Mobile Defense is Defensive types with Defensive Layers that are paired with a tip that makes the Beyblade move around the stadium, evading hits rather than staying idle in the centre of the stadium. As for Burst Attack, it is a type of Beyblade that performs great at bursting opponents but really not so much at traditional attacks which consist of knocking them out of the stadium. Likewise, Burst Defense is the category of Beyblades that are better equipped at resisting being burst while traditional Defense is absorbing hits to avoid getting knocked out.
(Feb. 08, 2017 1:17 AM)NEET no Kami Wrote: What is the best driver for defense, both for mobile and stationary?
Why does the defense driver work so well with layers like O, D, and D2, even more so than revolve?
Why is D2 so hard to burst, is it because of the shape or the teeth, or both?
Well Defense does seem to fit that hah. Orbit is great, but it does not hold its grounds enough sometimes.
It may be the low centre of gravity and, probably, the increased weight. I tried Odin Spread Trans as a counter to Lost Longinus Gravity Hold and it seemed to be a great combination but it did not seem to do that well with Deathscyther, the harmony was really not the same.
Definitely all of those reasons. That shape is almost exclusively circular and there are so few holes in that barrier to even randomly try to hit...