Just noticed the answers to what should be an obvious question...
Uh no? Plastic has greater elasticity and deforms more, which expends a lot of energy from impacts, whereas with metal most of the impact gets transferred. This deformation (even temporary and to the point it's invisible) is similar to crumple zones in cars.
But that aside, I thought this was obvious - it's why we keep CW's out of the way of Metal Wheels for attack types, why BD145 is so good defensively (yet the similarly round Duo still bounces off things a lot more), part of why HMS attack is so strong, why track attack doesn't work as well as MW attack, why Upper Attack doesn't happen in MFB (and a lot of HMS is Upward Smash rather than straight upper attack, but they are also lighter and better designed for it than MFB) and so on. Not to mention the entire theory behind WD attack in plastics (sadly, there's another part to it - contact points, and there isn't a single weight disk with decent contact points in plastics). The only reason we use metal weight disks as contact points for zombies in plastics is because they are circles, whereas all AR's have notches that can be hit (though Twin Horn (Takara) in left spin is quite good, its round, plastic edges part of why it is the best Zombie AR in plastics - it does a better job than a plain weight disk does, generally speaking).
tl;dr plastic has lower recoil assuming everything else is kept the same.
For the purpose of the question I assume we mean for the same weight/what we generally see in beyblades (which is that plastics cushions hits more). Yes the weight of metal helps a lot but in beyblade you don't really get a choice between a metal part and a plastic part of the same shape for the same spot that is a contact point.
(Jun. 27, 2013 6:09 AM)AZL Wrote: Tell me if I'm annoying. What creates more recoil, plastic or metal?
(Jun. 27, 2013 7:24 AM)DrPepsidew Wrote: Technically plastic, I could go into it scientifically, but yeah, plastic
Uh no? Plastic has greater elasticity and deforms more, which expends a lot of energy from impacts, whereas with metal most of the impact gets transferred. This deformation (even temporary and to the point it's invisible) is similar to crumple zones in cars.
But that aside, I thought this was obvious - it's why we keep CW's out of the way of Metal Wheels for attack types, why BD145 is so good defensively (yet the similarly round Duo still bounces off things a lot more), part of why HMS attack is so strong, why track attack doesn't work as well as MW attack, why Upper Attack doesn't happen in MFB (and a lot of HMS is Upward Smash rather than straight upper attack, but they are also lighter and better designed for it than MFB) and so on. Not to mention the entire theory behind WD attack in plastics (sadly, there's another part to it - contact points, and there isn't a single weight disk with decent contact points in plastics). The only reason we use metal weight disks as contact points for zombies in plastics is because they are circles, whereas all AR's have notches that can be hit (though Twin Horn (Takara) in left spin is quite good, its round, plastic edges part of why it is the best Zombie AR in plastics - it does a better job than a plain weight disk does, generally speaking).
tl;dr plastic has lower recoil assuming everything else is kept the same.
(Jun. 27, 2013 3:14 PM)Kai-V Wrote: However metal is heavier, so technically if plastic has a certain amount of recoil, it would be easy to see flown back, no ?
For the purpose of the question I assume we mean for the same weight/what we generally see in beyblades (which is that plastics cushions hits more). Yes the weight of metal helps a lot but in beyblade you don't really get a choice between a metal part and a plastic part of the same shape for the same spot that is a contact point.