Ask a question, get an answer! #2

(Nov. 29, 2014  6:03 AM)Kai-V Wrote:
(Nov. 29, 2014  5:59 AM)FlyingWaffle Wrote: Thanks guys! And if Big Lots is behind, then maybe they actually still have some! Maybe I can finally get some more Shogun Steel for my Standard collection. Any major mold/part differences I should be aware of? Hasbro tends to screw that up a lot, and I'm not too knowledgeable concerning Zero-G. Uncertain

Actually, Hasbro did not modify much at all in Shogun Steel, thankfully. Their moulds of F230 are not that good, but then again only one in two TAKARA-TOMY F230 is great as well.

I also have a CF from a Samurai Ifraid and Shinobi Saramanda set that does not actually fit on any Track, but I think that is mostly an exception.

That sounds like a manufacturing error that probably only happened that once. And I heard about the F230s, red and brown are no good, right? You only want the Orange ones?

Surprising that Hasbro didn't change much from Zero-G to Shogun Steel. IS it the same for Legends?
(Nov. 29, 2014  6:12 AM)FlyingWaffle Wrote:
(Nov. 29, 2014  6:03 AM)Kai-V Wrote:
(Nov. 29, 2014  5:59 AM)FlyingWaffle Wrote: Thanks guys! And if Big Lots is behind, then maybe they actually still have some! Maybe I can finally get some more Shogun Steel for my Standard collection. Any major mold/part differences I should be aware of? Hasbro tends to screw that up a lot, and I'm not too knowledgeable concerning Zero-G. Uncertain

Actually, Hasbro did not modify much at all in Shogun Steel, thankfully. Their moulds of F230 are not that good, but then again only one in two TAKARA-TOMY F230 is great as well.

I also have a CF from a Samurai Ifraid and Shinobi Saramanda set that does not actually fit on any Track, but I think that is mostly an exception.

That sounds like a manufacturing error that probably only happened that once. And I heard about the F230s, red and brown are no good, right? You only want the Orange ones?

Surprising that Hasbro didn't change much from Zero-G to Shogun Steel. IS it the same for Legends?

In most cases: Red is worst, Hasbro Orange is third best, Brown is second best and TT orange is best.
is it illegal if i applied a thin layer of super glue on top of stikers that are already pasted on a beys fusion wheel so that it will not get peeled of easily?
(Nov. 29, 2014  2:23 PM)EDDYAxel Wrote: is it illegal if i applied a thin layer of super glue on top of stikers that are already pasted on a beys fusion wheel so that it will not get peeled of easily?

Super glue perhaps, yes. What usually gets used is a thin layer of clear nail polish, but generally anything that can get impacted in a battle should not be touched.
Every time I launch my bey, it eathrr flies out of the stadium, or hits the walls, or loses spin on the ground! 😥 Not to mention I can't do a sliding shoot... *sigh* any tips? I don't have a launcher grip yet, but it's on the way.
(Nov. 29, 2014  8:35 PM)IncognitoCreepa Wrote: Every time I launch my bey, it eathrr flies out of the stadium, or hits the walls, or loses spin on the ground! 😥 Not to mention I can't do a sliding shoot... *sigh* any tips? I don't have a launcher grip yet, but it's on the way.

It takes lots of practice for the first few times, haha. Basically, you just have to keeps trying to "control" your launch- by tilting the launcher (to do a Sliding Shoot) or just launching a bit lighter.
(Nov. 29, 2014  8:35 PM)IncognitoCreepa Wrote: Every time I launch my bey, it eathrr flies out of the stadium, or hits the walls, or loses spin on the ground! 😥 Not to mention I can't do a sliding shoot... *sigh* any tips? I don't have a launcher grip yet, but it's on the way.

I don't attempt to slide shoot anymore, especially in the BB-10 stadium, it flies out waaay too easily. What I do, is I place the beylauncher an inch or two above and away from the stadium, and just pull the cord. If I need to bank it if it is an attack type, then I point the side of the beylauncher that is facing the stadium down to about the same angle that the stadium is, and launch it like that. It has the same effect as slide shooting that I can see. Hope this helps!
(Nov. 29, 2014  9:04 PM)Leone19 Wrote:
(Nov. 29, 2014  8:35 PM)IncognitoCreepa Wrote: Every time I launch my bey, it eathrr flies out of the stadium, or hits the walls, or loses spin on the ground! 😥 Not to mention I can't do a sliding shoot... *sigh* any tips? I don't have a launcher grip yet, but it's on the way.

It takes lots of practice for the first few times, haha. Basically, you just have to keeps trying to "control" your launch- by tilting the launcher (to do a Sliding Shoot) or just launching a bit lighter.

Practice your launch by doing a weaker launch that you can control; then, as you practice and get better, gradually increase the power as your skills improve until you can control a full power launch. And, even when you do have your Sliding Shoot worked out, it's almost always better to sacrifice a little power for more control.

A grip will definitely help a lot; you can hold on a lot more firmly, which really reduces the amount that the launcher moves around while pulling the ripcord. A grip also is good because it keeps Beylauncher cords from snapping back into your fingers. Beylaunchers are a whole lot easier to handle than ripcord launchers (especially the LL2), so you may do better with a string launcher.

Another thing about Beylaunchers - you will probably find that, if you get one, the string launcher appears to be less powerful than a ripcord launcher. String launchers are actually more powerful than even an LL2, but it is more difficult to use that power. With a ripcord launcher, you can pretty much yank as hard as you want on the cord and get more power out of it; with a string launcher, you need to be careful NOT to do that, because the self-rewinding string could get yanked out of the internals, which is bad. It's just different, and takes a little practice to get the full power and control out of it.
I do not know weather this question belongs to this thread or not !

Q: Can we attach a real life beypointer to Nintendo 3ds ?
(Nov. 30, 2014  10:41 AM)Cup Wrote: I do not know weather this question belongs to this thread or not !

Q: Can we attach a real life beypointer to Nintendo 3ds ?

No, but that would have been cool, haha.
The BeyPointer could be attached to a Japanese Nintendo DS, not 3DS, if you had the attachment/adapter that came with the very first Metal Fight Beyblade video game in Japan.
Non-DSi DSs have no region lock so wouldn't you be able to attach it to an english DS?
I have no idea in terms of expertise, but I remember there being a problem just doing it with a western Nintendo DS.
Why wont the Committee make a new banner? No offense to the new on, but I'm feeling like we need a new banner. Just asking.
Samurai Pegasis is the before-last Beyblade ever released right now ... Which other Beyblade would you see on it ? I mean, we are loosely thinking about perhaps changing the layout, but some things would remain. We also do not have nearly enough free time to realise this project any time soon unfortunately.
(Dec. 01, 2014  3:34 AM)Kai-V Wrote: Samurai Pegasis is the before-last Beyblade ever released right now ... Which other Beyblade would you see on it ? I mean, we are loosely thinking about perhaps changing the layout, but some things would remain. We also do not have nearly enough free time to realise this project any time soon unfortunately.

I can understand. Thanks for the reply!

Last question, What kind of layout are you guys coming up with(colors).
I just realised this is in the wrong thread : this topic is only for questions related to the Beyblade toys.

In any case, we would keep the same colours.
Is dragoon better overall and specifically at spin stealing when paired with killerken or reviser? If it is purely preference, could anyone inform me on the pros and cons of using one instead of the other?
For Spin Equalizing or Spin Stealing, Dragoon is far away better when paired with Killerken or Genbull.
(Dec. 02, 2014  3:09 PM)|BeyBouncer| Wrote: For Spin Equalizing or Spin Stealing, Dragoon is far away better when paired with Killerken or Genbull.

Thanks for the response BeyBouncer. I must have come across outdated (or incorrect) information. Is there one out of those two that you or anyone would recommend over the other?
(Dec. 02, 2014  3:26 PM)Glyden Wrote:
(Dec. 02, 2014  3:09 PM)|BeyBouncer| Wrote: For Spin Equalizing or Spin Stealing, Dragoon is far away better when paired with Killerken or Genbull.

Thanks for the response BeyBouncer. I must have come across outdated (or incorrect) information. Is there one out of those two that you or anyone would recommend over the other?

Actually, IIRC, Girago is pretty much the best Chrome Wheel to pair with Dragooon for Spin Steal, though Genbull and Killerken are also excellent. I personally use Girago, but I think that it's something of a personal choice between the three.
(Dec. 02, 2014  10:09 PM)X_C00L_R4NCH_X Wrote:
(Dec. 02, 2014  3:26 PM)Glyden Wrote:
(Dec. 02, 2014  3:09 PM)|BeyBouncer| Wrote: For Spin Equalizing or Spin Stealing, Dragoon is far away better when paired with Killerken or Genbull.

Thanks for the response BeyBouncer. I must have come across outdated (or incorrect) information. Is there one out of those two that you or anyone would recommend over the other?

Actually, IIRC, Girago is pretty much the best Chrome Wheel to pair with Dragooon for Spin Steal, though Genbull and Killerken are also excellent. I personally use Girago, but I think that it's something of a personal choice between the three.

I use Revizer myself. I think it works fine.
Just asking, should we stick the BB10 firmly to the ground with tapes when we are playing with it?
Since for attackers, esp. those who have very large bottoms or have very great momentum, the stadium moves and some momentum are used to sway the stadium, causing the stadium to dislocate. This causes a lost of KE for attackers, but it moves.the defensive beys away from the centre sometimes.
(Dec. 03, 2014  11:27 AM)天翔翼 TenshouYoku Wrote: Just asking, should we stick the BB10 firmly to the ground with tapes when we are playing with it?
Since for attackers, esp. those who have very large bottoms or have very great momentum, the stadium moves and some momentum are used to sway the stadium, causing the stadium to dislocate. This causes a lost of KE for attackers, but it moves.the defensive beys away from the centre sometimes.

Honestly,I don't think tape is enough to stop the stadium from moving.....

....But to answer your question,I don't think we should tape stadiums.
what is the perfect way to completely dry a spray painted metal wheel?