Tamer Brad Wrote:Z Wrote:Tamer Brad Wrote:Does the word "counter attack" really apply in a game where you don't have any control over what occurs after you shoot?
ok.. watever...
I'm being serious here. I want to really know what people think about that question. I suppose that Beyblades which rely on moving quickly and hitting the opponent could be considered attacking, whereas Beyblades that don't move but wait for the opponent to hit them could be considered counter-attackers, but mostly it seems like an attempt to shoehorn terminology that doesn't make much sense.
I don't think the word "counter attack" can be applied in beyblade, for the reasons you already mentioned.
What we have are certain combos or styles that are used to beat other specific combos/styles. These counters, would beat their target almost 100% of the time, save for a fluke (and/or depending on the stadium). In Beyblade, it all comes down to what the match-up between the players will be most of the time. There's the skill involved in certain launching techniques when using X combo vs Y blade in a certain situation, but it still comes down to the match-up usually.
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