(Feb. 28, 2019 6:13 AM)Rainy Sunset Wrote: In my last post, I asked the community how to deal with Spin Equalizing (Spin Steal) combos and I was very satisfied with the replies. Unfortunately I don't own the parts that that were included in the combos that you guys were talking about.
I have many questions but the main one is, what can you do to win against the same spin match ups ? Other than pulling the String/Winder harder than your opponent, is there anything else you can do ?
My knowledge of competitive combos is small but these are examples.
*Suppresses internal raging at comic sans font*
In same-spin matches, you generally have a few strategies.
1) Simply launch harder than them and hope your bey lasts longer than theirs in terms of stamina
This is the most straightforward and commonly used tactic, especially if both combos have equal stamina potential. Be careful with self-KOs, as launching too hard will make your bey go crazy at times (especially with Atomic)
2) Launch aggressively and hope that you get a KO
You can use this in conjunction with (1), but launching aggressively usually means your bey will lose some stamina due to the angle. This is also quite hard to pull off, and may not be worth the risk depending on the matchup.
3) Launch really softly and let their bey incur a self-burst
This is a really unexpected strategy as the opponent will expect you to launch at full strength to win the stamina fight. The difference in spin velocity has a high chance of making the opponent's bey self-burst upon contact. However, this plan will fall flat on its face if the opponent launches moderately.
This strategy is more potent against beys with weak burst resistance, i.e any combo on Bearing.
(Feb. 28, 2019 6:13 AM)Rainy Sunset Wrote: Let's say we have 2 people using Perfect Phoenix 00 Xtend+ combo and both launch equally strong, are there any techniques one can use to increase their chances of winning?
In this particular matchup you'll definitely want to launch hard and play the stamina game. Xt+(Stamina) doesn't have much potential to KO the opponent no matter your launching style. This combo also has decent burst resistance, so don't count on the weak launch strategy.
(Feb. 28, 2019 6:13 AM)Rainy Sunset Wrote: 2 players both using Cho-Z Valkyrie 00 Xtreme'
, what can either of them do ?
In this matchup you should definitely keep an eye out for a KO. Note where the opponent is trying to launch, and try to launch yours in a way that it will send the opponent into the pocket on the first contact. Otherwise, just launch as hard as you can and hope you win by spin-finish. Be careful not to self-KO from launching too hard.
(Feb. 28, 2019 6:13 AM)Rainy Sunset Wrote: Cho-Z Spriggan(Left) 00W Bearing Vs Hell Salamander 00Bump Atomic/Bearing
ChoS - launch as hard as you can to deploy your burst stoppers. You'll want to launch in the center pray that you don't get destabilized and cause Wall to scrape against the stadium and lose all your spin. Alternatively, hS is on Bearing, you can try strategy (3) and weak launch, and hope hS bursts itself.
hS - you have no choice but to launch hard too. Strategy (3) is pointless due to ChoS's burst stoppers. Try to launch aggressively and make ChoS tilt, and let the Wall frame do the rest of the work by scraping and killing itself.
(Feb. 28, 2019 6:13 AM)Rainy Sunset Wrote: Cho-Z Valkyrie 00 Xtreme' Vs Perfect Phoenix 00 Xtend+ What can Cho-Z Valkyrie do to knock out Phoenix and what can Phoenix do avoid getting knocked out by Valkyrie.
ChoV - Do a sliding shoot and predict where pP will land. Try to aim it such that ChoV will contact pP near a pocket, and either burst or KO it. Honestly speaking, this is a really hard match for ChoV as pP has the armor to reduce the chance of bursting. Try aiming for a huge initial attack so that pP will burst even before losing the armor.
There are way more strategies and launch techniques (e.g Flower Pattern) that you can find in other threads/Youtube videos. I suggest you go look them up.
pP - Aim your launch in such a way that the ChoV player cannot predict where your bey is going to land. Can't really give any more advice here as its pretty straightforward - survive the initial attacks and you'll pretty much win.