Other double chassis like 2A and 2B can succeed in opposite spin better, but that's something the Crab's already talked about so I won't blab about that known flaw ad nauseum. 2S is just not great in this sort of scenario, and both regular disks (Giga, Tapered, Wheel, 7/10/0/00 Wall) and other double chassis (2A, 2S, 2D) have the advantage there. This is sadly a huge deal in this meta, and severely harms its usefulness and impact.
What I
will say is that 2B and 2D seem to lack the same sort of raw Stamina that 2S provides. 2D is bulky, but that rubber is strictly only useful in opposite spin (and usually a huge deficit in same spin) and an awoken 2D without the rubber is too center-heavy to be great for much of anything besides being a discount Wall frame. 2B is well rounded and plenty usable but not really renowned for massive amounts of Stamina either, and 2A is in the same boat but with more of an LAD focus. 2S, from my testing, seems to have the highest raw Stamina over any other double chassis on the other hand, which could make it great for drivers like Atomic and Universe that would far sooner play the same spin game... but there's other issues with that thought.
Why would you run 2S over a single chassis with a disk which can usually outspin double chassis? In that sense single chassis make 2S totally moot. Usually you'd say "burst resistance", but that doesn't seem to be a huge enough issue for Tempest or any other stamina type to warrant it. It could be used for Attack, except there's not really a good aggressive ring to pair it with in right spin. Rage is synonymous with the 3A chassis, so there's no use for it in left spin either since Abyss is terrible aggressively. It does do decent on Mirage itself, but Mirage is basically never seen with the ease that Rage can thrash it, and it'll likely fall prey to Vanish and Roar too. In this line of thinking it makes sense why it's not seen much: The meta is just too LAD heavy to support a same-spin focused double chassis like 2S over more LAD capable parts, and Attack isn't capable of supporting its raw power either due to its antisynergy with Rage and a lack of good right spin Attack options
That much being said there is one exception to this, and one niche that it can fill than other double chassis can't do as effectively:
Hollow. Hollow can work as a check to Tempest, depending on skill and luck potentially even a counter, and is a rather powerful Sparking ring in its own right. This is especially true when paired with both 4A and LuciferII to balance it out and improve its Stamina. The thing is 2S can do a similar feat and balance Hollow out
slightly, leaving it a little more lopsided and aggressive compared to 4A but still more stable that other double chassis can accomplish. This is its place to stand out with distinction, since Hollow is already not the best option for opposite spin and is probably best used focusing on same spin beatings more while also giving it a means to separate itself from disk options as well as they can't create this slightly lopsided variant the same way. This is something 2S can do that nothing else can, and would easily be tournament worthy pre-DB.
tl;dr: It's totally underrated in the same way Dead Hades and Crash Ragnaruk were, suffering from a meta that relies too heavily on the things they were too weak at to show their strength well.
In fact I'd say 2S is likely the single highest power double chassis in the game, and is still nearly unusable because of its weak LAD and lack of aggressive support. If you wanna try running a same-spin bey give it a go and see if you like it over a single chassis and a disk (especially on Hollow), but if you're even thinking of an opposite spin match look elsewhere.
And now to address this.
(Jul. 02, 2021 6:50 AM)[[ NØBØDY ]] Wrote: Well in WBBA meta for early superking Brave Destroy' 2S was used due to emphasis on attack cos well 2 point KO.
I use 2S but I would not say it's that underated. I would use 2B or 2D for stamina because of their wait and the rubber for the latter.
Useful, but nonetheless shouldn't be used over 2D or 2B for stamina.
But the only bey 2S is really far above others is Curse, because of weight distribution and also a lack of extra recoil.
And Curse also Raises the Chassis a bit higher so the LAD is increased.
2D is
terrible for anything but opposite spin. The rubber slows it down more than it slows down opponents unless awoken, and without that rubber it's still too centrally weighted to have any real Stamina at all. I have no clue why you'd even think that this is good given that it's essentially shooting yourself in the foot in one spin direction at worst and still being sub-par at best. Feels like it buys in way too much into "heavier is better" with no thought to how that weight is distributed at all.
I don't believe 2B has the same amount of Stamina as 2S, but it has far better LAD in a meta that depends more on it. 2B is preferred mostly for that and its higher defendability, not really raw Stamina power. I can see it still being a preference for that alone though.
Curse is not strong enough to warrant consideration. It's weaker than Brave in basically every way, and raising the chassis higher
lowers LAD if anything (usually LAD is boosted the lower your center of gravity is, so raising it higher doesn't help). Not at all what I'd be thinking about here, unless you plan on using Curse aggressively upon which case I guess have fun with that because Curse just isn't very good for that to begin with.
Cincinnati-based Organizer, and owner of every single currently released TT Burst bey part in at least one color. Hard to think of anything I don't have from MFB either...