Think of it as a World Championship-type battle in the anime. Before the battle starts, both players know which blades will be used, and can plan their selection accordingly. The "less then three blades" scenario comes in with the Starbreaker match, Gingka would have had to go twice (if Ryuga hadn't stepped in). I also agree that the current system is very luck/material based, and I can honestly say I've bought into it. I walk around the room and ask defeated players what my next opponent uses, so I have a good idea of their style and what I can do to beat it. I also record my battles in a book, for the same reason of better preparing myself. There can still be an element of surprise/luck even so. Real life example: I had lost to someone 3 times in a row, and in those battles, he had used Basalt 230CS and Flash S130MF. Thus the next time I faced him, I used Saramanda Revizer BD145MB, which could consistently beat both of his combos. He ended up using Meteo against me and won 3-0, but we both agreed that if he hadn't chosen Meteo the battle would've gone down differently.
If the players have the exact same knowledge about the metagame, but one has more access to modern parts, their Killerken Killerken BD145CS will win against LLD CH120RF. A well equipped, knowledgeable player will have the best chance of winning, and a poorly equipped, unknowledgeable player will have the lowest chance of winning.
In my tournament experiences, I would say that today's metagame is mostly about guessing correctly what your opponent will pick, closely followed by materials and customization skill. In the case above, with your opponent having 2 rocks and a paper, and with you having one of each, your best bet would be to stick with paper for all 2/3 rounds, as the opponent has no sound scissors to counter with. By thinking this way, A poorly equipped but knowledgeable player can win against one who, by your expressions "just throws money at the tier list" by using his outclassed Gravity Perseus AD145WD to OS all those RDF Revizers via Left Spin. The opposite can also be argued, that bad parts are just bad parts, and that Basalt can't survive a direct hit from Flash. Thus, it is toughest to guess correctly against an opponent using Flash, Revizer, and Duo without any knowledge of their style or preferences.
I want to see it implemented as well, but if it doesn't work that's cool too. Also, I apologize if none of my thoughts above made coherent sense.
If the players have the exact same knowledge about the metagame, but one has more access to modern parts, their Killerken Killerken BD145CS will win against LLD CH120RF. A well equipped, knowledgeable player will have the best chance of winning, and a poorly equipped, unknowledgeable player will have the lowest chance of winning.
In my tournament experiences, I would say that today's metagame is mostly about guessing correctly what your opponent will pick, closely followed by materials and customization skill. In the case above, with your opponent having 2 rocks and a paper, and with you having one of each, your best bet would be to stick with paper for all 2/3 rounds, as the opponent has no sound scissors to counter with. By thinking this way, A poorly equipped but knowledgeable player can win against one who, by your expressions "just throws money at the tier list" by using his outclassed Gravity Perseus AD145WD to OS all those RDF Revizers via Left Spin. The opposite can also be argued, that bad parts are just bad parts, and that Basalt can't survive a direct hit from Flash. Thus, it is toughest to guess correctly against an opponent using Flash, Revizer, and Duo without any knowledge of their style or preferences.
I want to see it implemented as well, but if it doesn't work that's cool too. Also, I apologize if none of my thoughts above made coherent sense.