Some interesting ideas being thrown around here, but I'd still stand by what I said before; let the metagame adjust to the addition of Lord Spriggan.
It came out literally last weekend and hasn't made it into the majority of people's hands yet, so there's minimal testing and a lot of assumptions being made here. There will always be growing pains when a meta-defining part is added to the game, and people have to adjust. It happens in pretty much any competitive game - for instance, Yu-Gi-Oh has a lot of growing pains when new meta decks or cards are added, but counter-plays are gradually worked out and the pains are eased bit by bit.
As a good example; having now tested at home (as I only got Lord at the event yesterday), nailing a KO with Zwei is seemingly like the most efficient way right now. We didn't have a tonne of Zwei around yesterday, and the matchups that there were between the two were so-so at the best of times. Trying it properly shows that it can and will nail that KO if it's used properly.
On the topic of triangles, squares etc; you also have to accept that not everything is going to be able to beat what you're up against, as regrettable as that is. I believe that's also something that Wombat's "Pick 3 Choose 1" proposal pretty much addresses; while it would increase preparation time before matches, it effectively provides the opportunity to see what 3 your opponent might use, and pick one from your 3 that'll have the best chances. It's something that people should go take a look at and weigh in on, as it's an interesting proposal.
Yes, Lord is really strong. No, we don't need to overreact yet. Those of us who have it or are getting it, get some testing in and get to the bottom of "what beats it". Restrictions should really only be considered here in a worst case scenario that the metagame doesn't adjust.
It came out literally last weekend and hasn't made it into the majority of people's hands yet, so there's minimal testing and a lot of assumptions being made here. There will always be growing pains when a meta-defining part is added to the game, and people have to adjust. It happens in pretty much any competitive game - for instance, Yu-Gi-Oh has a lot of growing pains when new meta decks or cards are added, but counter-plays are gradually worked out and the pains are eased bit by bit.
As a good example; having now tested at home (as I only got Lord at the event yesterday), nailing a KO with Zwei is seemingly like the most efficient way right now. We didn't have a tonne of Zwei around yesterday, and the matchups that there were between the two were so-so at the best of times. Trying it properly shows that it can and will nail that KO if it's used properly.
On the topic of triangles, squares etc; you also have to accept that not everything is going to be able to beat what you're up against, as regrettable as that is. I believe that's also something that Wombat's "Pick 3 Choose 1" proposal pretty much addresses; while it would increase preparation time before matches, it effectively provides the opportunity to see what 3 your opponent might use, and pick one from your 3 that'll have the best chances. It's something that people should go take a look at and weigh in on, as it's an interesting proposal.
Yes, Lord is really strong. No, we don't need to overreact yet. Those of us who have it or are getting it, get some testing in and get to the bottom of "what beats it". Restrictions should really only be considered here in a worst case scenario that the metagame doesn't adjust.