I'm pretty tired right now, so I'll get back to it after I sleep, but on a quick read through, it looks real good.
Here's a quick response, a few notes off the top of my head.
There IS an issue with shooting powerfully with XF. The tip self-KO's like a drunk riding a pogo stick. It's really hard to use, though it IS rewarding. I'm still working with it, mainly with meteo right now, but yeah.
I haven't actually tested GravityXF against Basalt 230CS, I think which is a bit of an oversight, so I'll do that later. The overhang of Basalt might let gravity hit it easier, which I felt was an issue with Hell 230CS. I'll test that once I've slept or after work or whatever. It'll be top of my list, though.
That said, MF is more useful right now, if Basalt BD145 becomes more popular, that may need to be considered (I'll get some proper tests of that done soonish, too). I do get the feeling that maybe gravity's underside may be destabilising BD145 a little, and as XF is lower than MF, it might need a specific height to do so.
Also, yeah, everyone thought gravity had too much recoil. To an extent, on XF, it probably does, it won't work against another attack bey. However, the recoil from it's huge smash is somewhat nullified by it's weight, and left spin helps this by lowering the impact on gravity (as it's pushing WITH the opponent, not against it), I believe a fair amount of original testing was done with gravity in right spin mode (some older posts show people saying that was it's best option for attack), which would create more recoil, so maybe that's where it arose.
It's also worth noting that MF has shown some defensive properties, it's not amazing, but it IS handy in attack combos, it gives them enough defence to survive their recoil in a lot of cases. Combined with good movement you can even survive other attack beys every so often.
Also, BD145 is the heaviest track available, I'm not entirely sure why XF beats it while MF doesn't work as well, but yeah, I need to do a battle and watch closely.
Anyway, other than those points, good description, if I made it sound like you made a lot of errors, there's two things right for each thing I've pointed out
Also, check out Dan's "Homing Dragon" thread for more info on the correct use of XF. It's a belligerent little tip, but if you can wrangle it into co-operation, it can pull off some really interesting feats.
Here's a quick response, a few notes off the top of my head.
There IS an issue with shooting powerfully with XF. The tip self-KO's like a drunk riding a pogo stick. It's really hard to use, though it IS rewarding. I'm still working with it, mainly with meteo right now, but yeah.
I haven't actually tested GravityXF against Basalt 230CS, I think which is a bit of an oversight, so I'll do that later. The overhang of Basalt might let gravity hit it easier, which I felt was an issue with Hell 230CS. I'll test that once I've slept or after work or whatever. It'll be top of my list, though.
That said, MF is more useful right now, if Basalt BD145 becomes more popular, that may need to be considered (I'll get some proper tests of that done soonish, too). I do get the feeling that maybe gravity's underside may be destabilising BD145 a little, and as XF is lower than MF, it might need a specific height to do so.
Also, yeah, everyone thought gravity had too much recoil. To an extent, on XF, it probably does, it won't work against another attack bey. However, the recoil from it's huge smash is somewhat nullified by it's weight, and left spin helps this by lowering the impact on gravity (as it's pushing WITH the opponent, not against it), I believe a fair amount of original testing was done with gravity in right spin mode (some older posts show people saying that was it's best option for attack), which would create more recoil, so maybe that's where it arose.
It's also worth noting that MF has shown some defensive properties, it's not amazing, but it IS handy in attack combos, it gives them enough defence to survive their recoil in a lot of cases. Combined with good movement you can even survive other attack beys every so often.
Also, BD145 is the heaviest track available, I'm not entirely sure why XF beats it while MF doesn't work as well, but yeah, I need to do a battle and watch closely.
Anyway, other than those points, good description, if I made it sound like you made a lot of errors, there's two things right for each thing I've pointed out
Also, check out Dan's "Homing Dragon" thread for more info on the correct use of XF. It's a belligerent little tip, but if you can wrangle it into co-operation, it can pull off some really interesting feats.