Wow, really no one has posted on this since me, but since it's been over 48 hours and I have something interesting to post, I'm gonna do it anyways.
I did some more testing today on Venom, specifically as an attack/possible Anti-Attack type. I was going to test it as a defense type too but I ran out of time and really doubt it'll be better than the combo I found and got sidetracked by.
Venom Ashura 00Cross Quick' GEN vs. Deep Chaos Ωuter Eternal
VA.00C.Qc': 14 wins (1 OS, 4 KO, 9 Burst)
dC.Ω.Et: 6 wins (all OS)
VA.00C.Qc' win rate: 70%
For this, I sliding shot and weak launched the dC, the one OS came from when I launched it a little too weak. Again, this might just come down to my personal experience using a rubber attack tip over something like Ds'.
Venom Ashura 00Cross Quick' GEN vs Drain Fafnir 0Lift Ωcta
VA.00C.Qc': 4 wins (2 OS, 2 KO)
dF.0L.Ω: 16 wins (all OS)
VA.00C.Qc' win rate: 20%
It did get the occasional critical hit, but for the most part, Fafnir just stonewalled it. The 2 OSes came from when I launched dF a little too weak as well.
Venom Ashura 00Cross Quick' GEN vs Twin Nemesis 5Dagger Hunter'
VA.00C.Qc': 13 wins (7 OS, 5 KO, 1 Burst)
tN.5D.Hn': 7 wins (5 OS, 2 KO)
1 tie (Double OS) redone
VA.00C.Qc' win rate: 65%
Quick' allowed it to hold its ground at lot better against tN. Compared to my previous test however, I launched tN first every time, and it was still able to win by OS on several occasions. When it came down to who generally got the outspin, it seemed that Venom took more rotational recoil from contact with tN (which translated into lost spin rather than bursting because of GEN and Qc') but less directional recoil, meaning that generally it would win when it landed a big hit and knocked tN into the wall while not traveling as far backwards itself. This could also just be the nature of Hn' vs. Qc' though. Cross also helped Xtend its stamina a bit longer to OS tN in a few occasions.
Then I tested it against same spin defense (Not Ace since only have 1 GEN).
Venom Ashura 00Cross Quick' GEN vs. MGC Alter Chronos 00 Keep'
VA.00C.Qc': 7 wins (4 OS, 3 KO)
aC.00.Kp': 13 wins (all OS)
4 ties (Double OS) redone
VA.00C.Qc' win rate: 35%
Alter Chronos was doing its defense job well enough, I thought, but it got outspun a fair amount and it tied 4 times. I wanted something that had more stamina and at least the same defense, but without Z3, Tidepod, H4, or Shadow Amaterios I didn't really have anything I could try, except for mG.
Venom Ashura 00C Quic' GEN vs. Maximum Garuda 00 Keep'*
VA.00C.Qc': 4 wins (1 OS, 2 KO, 1 Burst)
mG.00.Kp': 16 wins (all OS)
VA.00C.Qc' win rate: 20%
Despite its light weight, mG makes an annoyingly good defense type because of how thin and wide it is. It was difficult for Venom to land a clean hit on it due to the slope of the stadium causing it to hit mG at an awkward angle where it would just redirect downwards as opposed to laterally or around the mG axis. Additionally, because of the tightness of the Dash Driver spring and the rubber from Kp', it was also difficult to burst or KO when it did land a solid hit.
I was so impressed by mG Kp' that I did a few informal rounds against a few other top tier attackers (tN.5D.Hn' and MGC sX.0C.Om, I ran out of time to try nL and lS combos) and it defeated them pretty handily as well - tN got 2 convincing looking KOs out of maybe 8 rounds and sX got 1 burst out of maybe 5. I then tried it against bL.00C.Ds (is that around the same level as Gn? Maybe it was a little too high) and it lost 0-3. So it seems like a really powerful pick against attack, but depending how much mG can overcompensate for Kp' having bad LAD it could just have no use against opposite spin.
Anyways Venom kind of seems like it could be an ok Anti-Attacker at this point? Passable performance vs Defense and Stamina compared to other attackers and relatively good Attack vs Attack matchup, mostly because it doesn't burst. I wonder how it stacks up to
Burger King in that aspect. I could see them having like a Minoboros/Q2 relationship.
*I only used 00 here since that was the setup I was using for aC, and is generally the best Kp' setup in Limited. Not sure if mG's width changes this.
EDIT: also did one more test against Z Achilles because I keep forgetting that's legal in this format.
Venom Ashura 00Cross Quick' GEN vs Z Achilles 00Meteor Xtreme'
VA.00C.Qc': 16 wins (8 OS 3 KO 5 Burst)
zA.00M.X': 4 wins (2 OS 2 KO)
2 ties redone
VA.00C.Qc' win rate: 80%
I know some people really like zA and think of it as almost the gold standard for attackers in this format, but for me it is just garbage... it has bad balance, bad stamina, bursts easily, and is ineffective at attack. Since I got mine around the beginning of Cho-Z when they were first being released, it's one of those early first-production run molds of the Layer that doesn't fit with Level Chips, so that isn't even an option for me unfortunately.