So yeah, finally did some dC testing
Equipment:
B-33 Standard Type Beystadium
B-40 Launcher Grip
Beylauncher
Left Beylauncher
Long Winder+ Light Launcher
dC.7G.O VS MGCaC.7G.R(perfect balance)
dC always launched first with 80%-100% power (With Beylauncher)
aC always launched second with 80%-100% power (Also with Beylauncher)
dC 10/10 (All OSs)
aC 0/10
dC winrate: 100%
Battle Overview
dC can pretty much always win in this match up, aC got destabilized constantly and dC ended up always winning by a decent margin(in terms of stamina). dC has amazing potential against right spin stamina/defense combos
dC.7G.O VS dF.4G.AT
dC always launched first with 60%-80% power (Beylauncher)
dF always launched second with 10%-30% power (Left Beylauncher)
All draws
dC winrate: N/A
Battle Overview
It was always super close in the end, dF would move a bit more at the end but it wouldn't be enough to count as a rotation. Turns out, dC can't resist spin equalization that well and if dF was with Polish, dC would've lost every round
dC.7G.O VS sX.4G.X
dC always launched first with a slight angle at 80%-100%power (Beylauncher)
sX always launched second with a sliding shoot at 80%-100% power (Long Winder+Light Launcher: better control :3)
dC 5/10 (5 OSs)
sX 5/10 (5 BFs)
dC winrate: 50%
Battle Overview
It all really depended on whether dC could destabilize sX to make it lose its pattern. I launched dC at a slight angle so that it would have a better chance of blocking sX's attacks with its sloped design. As long as sX got that 1 big hit, it would win via burst. The 2 giant gaps in dC's layer is its biggest downfall, the gap was perfect spot for sX to finish it. Overall, dC is a pretty risky choice against attackers, especially in deck format where Bursts are 2 points
dC.7G.O VS lS.4G.X
Same conditions as the one with sX
dC 4/10 (4 OSs)
lS 6/10 (6 BFs)
dC winrate: 40%
Battle Overview
Kinda the same situation with sX, except when is lost its pattern, its balance allowed it to catch up dC quickly and finish it off. lS's better balance allowed it to be quicker but it also allowed it to get destabilized easier, the gap in dC has the same effect in the battle too
dC.7G.O VS sX.1M.R
dC launched with a slight angle at 80%-100% power
sX launched with an angle at 80%-100% power
I used the Long Winder+Light Launcher for both beys
dC 7/10 (6 OSs 1 KO)
sX 3/10 (1 KO 2 BFs)
dC winrate: 70%
Battle Overview
The first few second of the battle was mostly comprised of medium hits from sX, sX would occasionally land a big hit but dC would sometimes block it. When sX got to the middle dC started to heavily destabilize it, dC tilted and started hitting sX using the slope of its layer
[Image: GgSNu.jpg]
That was what caused sX to not be able to do anything while it was in the center
Deep Chaos Evaluation
Deep Chaos is basically Guardian Kerbeus except with destabilization properties and better defense(and better looks). The only chance it has against dF is if it was on At, which lowers its burst resistance and thus makes it even more vulnerable to attacks. Deep Chaos, I think, is a top-tier stamina layer that has great destabilization properties but suffers from vulnerability against top-tier attack types
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