"Balance in the traditional sense" - that's questionable at best. Compacts don't exactly have incredible attack prowess, at least not once you get down to facing Top-Tier opponents, but have always been considered a solid example of Balance. Their principles reflect Defense quite strongly (particularly weight-based defense, and there is even overlap between the two at the heavier end of compacts/the more compact end of weight defense).
In fact, Balance has often been described as a combination of at least TWO types, not all three and I feel this is more apt (as well as seemingly being the official definition, with Dranzer S being considered Balance because it combines Attack and Endurance), aside from the fact that as we have two passive types (Defense/Stamina) and a single Active type (attack), Defense and Stamina are generally on more of a sliding scale, particularly defense, which do have basic stamina requirements (primarily being able to OS attack, secondarily being able to OS other defenders without compromising their defense too far).
Basically, Anti-Attack should go under balance because they combine Attack and Defense in roughly equal amounts.
Quote:As for Spin Stealers, I think it would be slightly misleading to list only left-spin combos under this category because it neglects context. In any battle those combos have, their opponent automatically becomes a "Spin Stealer" as well (even more so if the opponent is also a regular right-spin Stamina type). And what if two left-spin Stamina combos play against each other? They are obviously not stealing any spin, so is it fair to call them "Spin Stealers" in that context? We know what they are designed to do, but others initially might not. And even then, when you consider what happens when they are used against regular Stamina types, and when they are used against each other, the only way to classify them on the Competitive Combos list without being inaccurate is as Stamina types.
This is a very strong point and one I have always seeked to make note of in plastics.
It does make categorisation complex and even in plastics this is a big source of delay with writing a competitive combination list (though it is much, much easier there for various reasons).
This complication is one of the reasons I'm not a huge proponent of further categorisation, while I think it's a good thing if do-able, it isn't always do-able, not easily, at least.
Personally, I feel that listing things as Attack - Defense - Stamina - Balance and then adding a note to explain if they are a particular sub type and whether that sub-type is their entire reason for being listed (think, for example, if Death B: D were added). This is because there is an issue with Kei's statement about the broadest classification being the most accurate - what if a combination is an exemplar of a Sub-Type but not so great at the major type? That means classifying it as the major type isn't always going to be accurate.
So, personally I think sticking to the four major types (though as I've mentioned previously, it is worth considering that certain balance types could well be defined enough to be a type of their own, in this case Anti-Attack).
We could, of course, do away with categories all together, or at least list things that are not a complete subset (mathematically speaking) of another, for example Spin Stealers not always having good Stamina by themselves, as their own category rather than as a subcategory, and in the case of balance require a fairly defined set of combinations to warrant a separate category (anti-attack for example have a very defined set of criteria as I laid out in the discussion thread, while Duo 230MB combinations and other miscellaneous balance types are much more case-by-case (though MF LDD/LDG BD145RDF and the like could be another defined category).
Sorry if this is rambly, as I think I said I am troubled by this with the plastics competitive combinations list so I have a lot of thoughts on it but absolutely no answers.
Ingulit: We may need to discuss the definition of "Balance" in a separate TBT thread, soon, if this post of mine does not resolve it (in particular the Dranzer S example).