I’ve already tested it out with the nothing tip but I want to hear y’all’s opinions
Should I turn my Cho z Valkyrie into a stamina type?
I think you SHOULD
I mean, why not make it an attack type?
Nothing about the layer ChoZ Valkyrie really screams stamina. You can give it whatever tip and disc you want, but it's going to work best as an attack type, and even then it's going to be marginally decent at best.
It’s not going to be the worst layer to use as a stamina layer but as everyone else has said, it’s much more suited for attack. One of the only ways I can think of it as a stamina layer is that it’s much rounder when all the Cho-Z wings are all out, which would require a strong launch.
At the high rpm needed to get the wings out, the recoil even on a rounder layer would make it still act in a non stamina manner.
At the high rpm needed to get the wings out, the recoil even on a rounder layer would make it still act in a non stamina manner.
Valkyrie/Valtryek is made to be an attack-type so I would suggest keeping it that way but your choice
(Jun. 02, 2021 8:27 PM)BreakerDS Wrote: It’s not going to be the worst layer to use as a stamina layer but as everyone else has said, it’s much more suited for attack. One of the only ways I can think of it as a stamina layer is that it’s much rounder when all the Cho-Z wings are all out, which would require a strong launch.
At the high rpm needed to get the wings out, the recoil even on a rounder layer would make it still act in a non stamina manner.
But at the same time you could take two of the wings out manually and it could still work out
If you’re just playing for fun, then yes. Otherwise for tournament use, WBO rules state:
Parts with gimmicks/mode changes that may activate or change–whether intentionally or not–post-launch must be reset after each round. These are not considered mode changes and do not count towards the single mode change per battle limit for parts with mode changes that require disassembly.
This applies to Cho-Z awakening Beys, Tempest Dragon, Limit Break Beys etc
Parts with gimmicks/mode changes that may activate or change–whether intentionally or not–post-launch must be reset after each round. These are not considered mode changes and do not count towards the single mode change per battle limit for parts with mode changes that require disassembly.
This applies to Cho-Z awakening Beys, Tempest Dragon, Limit Break Beys etc
(Jun. 02, 2021 8:53 PM)Aoikai Wrote:(Jun. 02, 2021 8:27 PM)BreakerDS Wrote: It’s not going to be the worst layer to use as a stamina layer but as everyone else has said, it’s much more suited for attack. One of the only ways I can think of it as a stamina layer is that it’s much rounder when all the Cho-Z wings are all out, which would require a strong launch.
At the high rpm needed to get the wings out, the recoil even on a rounder layer would make it still act in a non stamina manner.
But at the same time you could take two of the wings out manually and it could still work out
yeah but that isnt going to be competitive-friendly