The battles were hard fought, but in the end, one Blader rose above the rest... Twice!
Termibeytor 2: Judgement BeyDays
1st: ZachBob
Neptune Gravity Revolve
Victory Valkyrie Knuckle Accel
2nd: Morkad
Deathscyther Heavy Claw
3rd: Angry Face
Victory Valkryie Heavy Xtreme
Deathscyther Gravity Revolve
Termibeytor 2: Tester Tournament
1st: ZachBob
Neptune Gravity Revolve
Deathscyther Gravity Revolve
Victory Valkyrie Knuckle Zephyr
Victory Valkyrie Knuckle Xtreme
2nd: Morkad
Deathscyther Heavy Claw
3rd: Kellin
Unicorn Limited Defense
Trident ___ ___
Ragnaruk Wing Accel
Victory Valkyrie and Deathscyther were the big players in both tournaments today. IMO, V2_X is the best straight Attack type Layer-Driver setup in the game at the moment. With at good launch, you can KO or Burst almost everything, as we observed today, ha.
The day started off a bit poorly when I got texts from Copper Spark, TitanTactic7, and IOnlyUseQuake about them not being able to attend, however, we still ended up with 7 players for both tournaments, with @[Kellin], @[Caiden25], and @[Lashae08] joining ZachBob, Morkad, BeyCrafter, and me for the Beyblade frays-that-were!
Both events, despite the low player count, were definitely highly competitive. Between ZachBob, BeyCrafter, and me, we had enough competitive parts and launchers to loan out to Kellin, Caiden25, and Lashae08, who came only with Metal Fury and Shogun Steel Beyblades. Thanks again for loaning out your equipment, you guys!
We finished with both tournaments by about 3:30PM, much earlier than I'd anticipated, partly due to the low player count, but also because Attack was super prevalent in both tournaments. The tester tournament was actually over in almost an hour! Burst and Over Finishes being worth 2 points made a
huge difference in both the length of the tournament, as well as the outcomes that arose from the possibility of potentially being done with a BeyBattle in just 2 rounds. We'd noticed in the first tournament, where all match win conditions counted for only 1 point each, that a 2-0 point advantage for an Attack type in a match from KOs could easily turn into a 2-3 point loss as the result of failure to score that crucial third KO.
While I didn't place in the tester tournament, I definitely felt as though the modified format was more fun to spectate. It was much more exciting to me to watch a match where one player's Stamina combo could have a 2-0 point advantage against an Attack type when the Attack type suddenly scores a freak KO or Burst Finish to bring the match up to an immediate tie. It not only added another level of tension to the game, but also seemed to raise the spirits of the player who was losing only moments before and remind the player who was winning that no BeyBattle, regardless of score, is really over as long as their Beyblades are still spinning.
Attack types still require as much skill to win with as before, but I think these rules make it much easier to win when you use them effectively. After all, the system totally rewarded me for my adept usage of V2HX in the first three rounds of the tester tournament--but I messed up my launch technique every time after that against KAC, DHC, and ULD. Overall, though, I really dig this format and would love to play it again!
Thanks again to everyone, especially ZachBob and BeyCrafter, for coming out today to make Termibeytor 2: Judgement BeyDays a hit! Details on our next event should be posted in the Virginia tournament discussion thread in the days to come.
Till next time!
EDIT: Man, triple post...? *forever alone
*
(Jun. 14, 2016 9:00 PM)Neo Wrote: This is what we all want, Brad.