Could be just me though, but thats what I always thought..
it was always a 4 digit number..
it was always a 4 digit number..
(Jun. 15, 2009 6:45 AM)Ampz Wrote: im not here to argue for this, i made this post to inform people about it, if you dont like the idea of it then dont take part in it.It's Brad's forum. At the end of the day, he's the one paying for you to post this. It's also about playing Takara-Tomy's and Hasbro's game, Beyblading. I don't think this passes off as Beyblading.
(Jun. 15, 2009 6:48 AM)Anubis Wrote: And I build things and work with machine tools.
Yes, reducing the gear ratio will increase the maximum output speed. Yes, it will increase resistance on the winder.
You absolutely will not reach rotation speeds that high with something that is pulled by hand. Especially with the size and weight of the spinning mass. It's just not going to happen.
(Jun. 15, 2009 2:40 PM)Nuno Wrote: Hey Ampz I have a few questions:
1- What software do you use for the designs?
2- What tools/machines do you have to make the metal parts?
3- What kind of metal will you use?
4- Can you give us a release date for the prototype?
I hope the project is going well
(Jun. 15, 2009 1:02 PM)Ghost Wrote: Yeah but if HMS already reach 9000, I can see this kid getting like 15000 or something..
That's insane.. Would be fun to watch a video of them..
Also I wonder.. if the rotation speeds get too high, won't the beyblade rip itself apart?
(Jun. 15, 2009 5:40 PM)Ampz Wrote: 1) we use a combination of pro - desktop with pen and paper designs
2) we have a foundry etc set up in my mates back garden
3) most likely aluminum cos its pretty light weight and its inexpensive
4) not reallyi'll try and get in touch with my mate later too see when he's up to do this. And i'll post a video up too
(Jun. 15, 2009 6:21 PM)Rocky Wrote: 1) It's gonna pretty damn hard to make intricate designs with Prodesktop. I don't wanna think about the number of extrusions.....unless your sticking to cogs and drawing out the intricate stuff? Which makes me wonder why you'd use ProDesktop in the first place....or are you using basic shapes to see how Prototypes might work?