(Jun. 04, 2017 5:16 PM)1234beyblade Wrote: From what you said, it seems like the disk plays more of an effect on OWD (which it obviously should it makes up like 50-70% of the beys weight), which I know all too well about (common sense really), but monodragon said it's all in dFs layer which is why I said what I did, you even said so "effect was less in the plastic era".
I didn't see them saying all. Obviously, any suggestion that the layer is the only relevant part is utter garbage and yes, the main purpose of a (weight) disk is to affect the weight balance. Outside of dedicated plastic gen weight attack combos, that's practically all they do.
The weight distribution of a bey will be largely determined by its metal parts but that of the layer isn't irrelevant still.
(Jun. 04, 2017 5:16 PM)1234beyblade Wrote: Just wanna add that... Like you can perfectly balance burst beys... If you didn't know... So honestly all this off balance details you're adding is pointless, each beys OWD is almost exactly the same when you take time to perfectly balance the beys, so once again I don't really see a big deal in this OWD thing either than making stuff spin longer and have more LAD (me and Kei had a 100% perfect balance deathscyther battle and no clicks were lost ever, not even when the spin velocity started to be drastically noticable).
I have no idea what you are meaning when you're talking about "perfectly balancing" beys.
(Jun. 04, 2017 5:16 PM)1234beyblade Wrote: Also sure you can use simple physX to determine how something will go out which I never said you can't do, I just said you can't get it down to the decimal detail outcome which I have no idea how you missed (I even used a redicilous example of me trying to get exact spin time of a bey).
Yes, your example was ridiculous but, to me, from that post and the few surrounding it, it didn't feel like it was intended to be such.
(Jun. 04, 2017 5:16 PM)1234beyblade Wrote: Obviously I'm not some physX god so I don't know how to explain stuff with physX so I just avoid it and I think the same thing should go to anyone that doesn't have a full understanding of how physX works in beyblade that's why I replied to monodragon with "stop using physics". Obviously someone that put time into learning physX like yourself can make those assumptions so what you said is obviously true because it's also backed up by tests (or should I say general knowledge of dF). Though, I do question a bit if you could tell me the same thing before all the dF knowledge was dropped, a bit sketchy but I'll trust.
I know very little about new releases. I do not keep up with testing details or own any Burst myself yet. I genuinely do not know how dF performs in reality, only how significant OWD should, hypothetically, effect something in Burst. If noone here had mentioned OWD, I wouldn't even know that was a part of this particular layer.
(Jun. 04, 2017 5:16 PM)1234beyblade Wrote: Just a little pet peeve to add but your reply literally seems like it avoided all context and just replied to me directly. I was replying to someone not making a statement, so please use context next time.
Sorry, this is a massive thread so I don't always keep completely up to date on it and long conversations tend to get lost. I did read a little bit around your post but, if I'm genuinely missing important context, I guess it wasn't enough.