[Product]  B-154 DX Booster Imperial Dragon.Ig'

(Nov. 21, 2019  2:57 AM)JoMario67 Wrote:
(Nov. 21, 2019  2:49 AM)BuilderROB Wrote: So why do you see it a lot in winning combos? Are you sure that it’s shape doesn’t make it better on attack combos?

Um, I see Sting a lot in winning combos too, often more than Blitz. I never said that Blitz was bad, it's just that Sting is better. What do you mean by shape? A three sided weight distribution only helps on three sided bases, also the disk rarely makes contact in battle. Blitz is a great alternative to Sting, but Sting is just a little bit better. Also, the Gold Sting clings onto the Judgement layer base

It’s shape allows it to give the beyblade an unbalanced spin, giving it a boost in attack power.
(Nov. 21, 2019  3:53 AM)BuilderROB Wrote:
(Nov. 21, 2019  2:57 AM)JoMario67 Wrote: Um, I see Sting a lot in winning combos too, often more than Blitz. I never said that Blitz was bad, it's just that Sting is better. What do you mean by shape? A three sided weight distribution only helps on three sided bases, also the disk rarely makes contact in battle. Blitz is a great alternative to Sting, but Sting is just a little bit better. Also, the Gold Sting clings onto the Judgement layer base

It’s shape allows it to give the beyblade an unbalanced spin, giving it a boost in attack power.

I don't think Blitz is unbalanced. Just because it's weight is equally distributed and three points doesn't make it unbalanced.
(Nov. 21, 2019  4:04 AM)JoMario67 Wrote:
(Nov. 21, 2019  3:53 AM)BuilderROB Wrote: It’s shape allows it to give the beyblade an unbalanced spin, giving it a boost in attack power.

I don't think Blitz is unbalanced. Just because it's weight is equally distributed and three points doesn't make it unbalanced.

I’d try and compare sting and blitz when it comes to attack power. Weight alone doesn’t make sting better. But let’s just get back to the topic of this thread.
(Nov. 21, 2019  3:53 AM)BuilderROB Wrote: It’s shape allows it to give the beyblade an unbalanced spin, giving it a boost in attack power.

Blitz isn't unbalanced at all. What Blitz has, as they said above, is extra tightness on Judgement and Lord's burst stoppers.

Sting is more universally good, Blitz is good when it has something to squeeze against or if it's on a 3-sided layer, which is... none of the good ones right now.
I suggest we get back to original topic. Blitz vs Sting discussion we should move it to testing thread.

I have a question: Based on your own real experience, how many battles does it take for you to get Imperial Dragon fully awaken? What did you battle against?
Let’s put it this way. The minimum battles required to achieve awakening is 0 as it is quite easy to forcibly shift the golden blades to their farthest point and allow ultimate mode without attempting to go through previous forms. The battles required depends on the bey being put up against, let’s say a bey with a Zwei base and a bey with a Judgement base. Zwei and a judgement bases have extreme attack power as they only utilise two massive blades which can easily defeat a bey in their respective rotation. If Zwei is launched lightly, an Imperial base can strike it hard with the awakening blades and shift it quite a bit, but because it’s left-spin it should take within 35 battles. The Judgement base consists of rubber and is right spin, so if it battles against an Imperial base, it should take within 5 or 10 battles to fully awaken it. Beys with higher traversal velocity affect this probability to awaken as it can improve the harder an opposing bey strike the Imperial base, and both the Zwei base and Judgement base were used assuming they utilised their fastest drivers such as Variable, Hold, Evolution, etc. The use of a Variable or Evolution driver impacts this probability a lot due to its intense speed, dropping the probability to 5 battles with the Judgement base and 15 with the Slash base. Layers like Prime Apocalypse utilise an extremely weak Mugen Lock system, decreasing their probabilities to awaken the Imperial Base and I assume it would take quite about 100 battles to do so. This is because almost every time Apocalypse is struck, the locks shift the bey counter-clockwise, decreasing overall attack power. Layers like Air Knight and Maximum Garuda have an extremely low probability to awaken the Imperial Base as they have a rounded shape, so I assume 9999 battles (kidding, I’d say never or 999).

As per usual, the probability for the Imperial base to awaken depends on both its attack power and the opponent’s attack power, as well as the bey’s spin. Beys with an extremely high attack power like Buster Xcalibur and Judgement Joker have high probabilities to awaken the Imperial base very early on. Beys with an extremely low attack power like Maximum Garuda and Air Knight have an almost certain probability to never awaken the Imperial base. Finally, it comes to chance, whether or not the attack points collide correctly can affect how many battles it takes to awaken the Imperial Base. With the number of different bases and layers, I’d say it would take 100 battles to awaken the Imperial base if you were setting it up randomly against different beys.

If you are no longer interested in my claims, you may ask me to delete my response and let you delete your response to my response.
Many comments on this regarding the "Awakening", but based on the previous parts we saw regarding the matter, what I understood about it is that the part will exhibit a different behavior once it is worn down from its original state due to continuous usage.


Which brings me to the question: how does one exactly "Awaken" Imperial if the gold parts are designed to move around in the first place? Does that mean you make the gimmick become more loose so that it would activate to 100% attack mode mid-battle? I say this cuz I noticed the parts were dang tight enough for me to exert force and damage my nails in the process of manually returning it into the original/starting form.
(Nov. 29, 2019  10:21 PM)Rouzuke Wrote: Many comments on this regarding the "Awakening", but based on the previous parts we saw regarding the matter, what I understood about it is that the part will exhibit a different behavior once it is worn down from its original state due to continuous usage.


Which brings me to the question: how does one exactly "Awaken" Imperial if the gold parts are designed to move around in the first place? Does that mean you make the gimmick become more loose so that it would activate to 100% attack mode mid-battle? I say this cuz I noticed the parts were dang tight enough for me to exert force and damage my nails in the process of manually returning it into the original/starting form.

Once it's reached its awakened form, it's supposed to stay that way. I've heard others forcing it back to it un awakened state but i wouldn't recommend it, you risk damaging it permanently.
(Nov. 29, 2019  10:30 PM)Crumok Wrote:
(Nov. 29, 2019  10:21 PM)Rouzuke Wrote: Many comments on this regarding the "Awakening", but based on the previous parts we saw regarding the matter, what I understood about it is that the part will exhibit a different behavior once it is worn down from its original state due to continuous usage.


Which brings me to the question: how does one exactly "Awaken" Imperial if the gold parts are designed to move around in the first place? Does that mean you make the gimmick become more loose so that it would activate to 100% attack mode mid-battle? I say this cuz I noticed the parts were dang tight enough for me to exert force and damage my nails in the process of manually returning it into the original/starting form.

Once it's reached its awakened form, it's supposed to stay that way. I've heard others forcing it back to it un awakened state but i wouldn't recommend it, you risk damaging it permanently.

Doesn't it come with a tool that allows you to reset it?
(Nov. 29, 2019  11:21 PM)Armor Wrote:
(Nov. 29, 2019  10:30 PM)Crumok Wrote: Once it's reached its awakened form, it's supposed to stay that way. I've heard others forcing it back to it un awakened state but i wouldn't recommend it, you risk damaging it permanently.

Doesn't it come with a tool that allows you to reset it?
It came with the same tool as Regalia. It's used to turn the switches on/off on the drivers. (honestly useless)
(Nov. 30, 2019  12:17 AM)Crumok Wrote:
(Nov. 29, 2019  11:21 PM)Armor Wrote: Doesn't it come with a tool that allows you to reset it?
It came with the same tool as Regalia. It's used to turn the switches on/off on the drivers. (honestly useless)

Oh. I think the BBG's used the tool to reset the wings, unless the instructions actually say you can do this?
(Nov. 30, 2019  12:25 AM)Armor Wrote:
(Nov. 30, 2019  12:17 AM)Crumok Wrote: It came with the same tool as Regalia. It's used to turn the switches on/off on the drivers. (honestly useless)

Oh. I think the BBG's used the tool to reset the wings, unless the instructions actually say you can do this?

I saw that as well. I believe they actually say not to do it in that video. (if i remember correctly) I think they just wanted to see if it was possible. 

Anyways, anything that requires too much force should be avoided imo.
(Nov. 30, 2019  12:32 AM)Crumok Wrote:
(Nov. 30, 2019  12:25 AM)Armor Wrote: Oh. I think the BBG's used the tool to reset the wings, unless the instructions actually say you can do this?

I saw that as well. I believe they actually say not to do it in that video. (if i remember correctly) I think they just wanted to see if it was possible. 

Anyways, anything that requires too much force should be avoided imo.

I understand your point, and I agree. But I'm confused as to whether or not the tool is actually meant to do that, or they just did it anyway.
(Nov. 30, 2019  12:32 AM)Crumok Wrote:
(Nov. 30, 2019  12:25 AM)Armor Wrote: Oh. I think the BBG's used the tool to reset the wings, unless the instructions actually say you can do this?

I saw that as well. I believe they actually say not to do it in that video. (if i remember correctly) I think they just wanted to see if it was possible. 

Anyways, anything that requires too much force should be avoided imo.

Welp, I've been resetting them gold wings back every match cuz it actually makes the Bey wobble noticeably when only 1 side is activated for a Bounding gimmick, or when one side is 100% activated (rubber exposed). The rubber is quite durable but the points have already been shaved off from battling a gauntlet of combined competitive and casual combos I have in stock.

I just put the thick part of my clothing on the wings and use the remainder of my fingernails and hand strength to reset the wings back to "Unawakened" state. But from what I'm seeing, the "Awakening" stages should be left as is (like if it activated Bounding gimmick you have to use it as is for the next fight until it reaches 100% Ultimate mode)?
(Dec. 03, 2019  5:07 AM)BurstMaster Wrote: Can we call this new dragon chip dragon'

I've been calling it Dragon II myself, sort of like how they released the Pegasis II and Pegasis III energy rings in MFB.
(Dec. 05, 2019  5:46 AM)MagikHorse Wrote:
(Dec. 03, 2019  5:07 AM)BurstMaster Wrote: Can we call this new dragon chip dragon'

I've been calling it Dragon II myself, sort of like how they released the Pegasis II and Pegasis III energy rings in MFB.

I like your idea more now that I think about it
Does Imperial have any value in the current meta ?
(Dec. 06, 2019  5:02 AM)XXSYPHERXX Wrote: Does Imperial have any value in the current meta ?

It has some use as an alternative Judgment Base, still only using the Dragon Chip it came with or possibly Odin for better performance with Dash Drivers
I found that Imperial layer only suitable with Dragon II chip. I tried with Valkyrie, Odin, Ashura, Hydra, Pegasus and Dragon, it dont have the click sound that make sure it was lock better with those chip except for Dragon II. And also I found that Dragon II chip is lock much more better at other layer. It seem that those teeth in Dragon II chip are a bit longer than other chip. Does anybody face this issue like me?
The combo I've been playing with is Imperial Valkyrie Sting (gold) Zephyr' (B-151) and it does not burst. Once you expose the four rubber points the golden spikes act as burst stoppers, clearly noticeable within the inner rim of the bey. This thing hits like a tank, to the point it can consistently defeat perfect phoenix. Even if it has to go through the ring to get to phoenix, the weight of this bey makes it easily power through. It's become one of the most entertaining combos to play because of its power, appearance, and of course.. how big it is in my hand.
(Nov. 21, 2019  10:02 PM)henwooja1 Wrote: I'm really happy about these rule changes! They all seem fair to the meta and reasonable

(Dec. 07, 2019  7:52 PM)kontotbey Wrote: I found that Imperial layer only suitable with Dragon II chip. I tried with Valkyrie, Odin, Ashura, Hydra, Pegasus and Dragon, it dont have the click sound that make sure it was lock better with those chip except for Dragon II. And also I found that Dragon II chip is lock much more better at other layer. It seem that those teeth in Dragon II chip are a bit longer than other chip. Does anybody face this issue like me?

Similar observations as mine, it may be due to mold difference or that Dragon II is most suited to Imperial as I felt Spriggan with Lord. It probably still depends on the Dash Driver since each has a different spring strength despite improved Burst resistance.

(Dec. 07, 2019  7:57 PM)Mr. Palazzo Wrote: The combo I've been playing with is Imperial Valkyrie Sting (gold) Zephyr' (B-151) and it does not burst. Once you expose the four rubber points the golden spikes act as burst stoppers, clearly noticeable within the inner rim of the bey. This thing hits like a tank, to the point it can consistently defeat perfect phoenix. Even if it has to go through the ring to get to phoenix, the weight of this bey makes it easily power through. It's become one of the most entertaining combos to play because of its power, appearance, and of course.. how big it is in my hand.

Not to familiar with the product codes, but I'll assume that Zephyr' is the one from dH? As for the Valkyrie Chip, you probably meant the original blue one. It actually depends on what pP combo you'd be using as well as how accurate you are able to slide shoot Imperial on Z' since my tests against pP on Imperial Dragon don't consistently power through (enough to dislodge the Armor but still not powerful enough to Burst pP). And don't tell me it's because I was shooting weakly, I'm 26 and using a 3rd LR Beylauncher (the 1st 2 were totalled both due to the gears being fragile things but have been used with care)
The B-151 Zephyr' is from the Lightning L-Drago. It feels considerably better than the one that came with Dead Hades. The old Zephyr' I had couldn't put up a fight but this one is a standout piece. The perfect phoenix combination I consistently fight against is Perfect Phoenix Outer (red) Xtend+. I don't take sliding shots with Zephyr'. I find that it diminishes the hitting power. Launching it straight down and allowing it to spin along the tornado ridge, and then advance inward, is what will overcome phoenix. You'd think it would lose stamina but allowing the piece to do what it wants is what gives it the ability to do what it needs to do.

Quick Edit - The Valkyrie chip I use is the B-147 Rock Valkyrie chip. I like how the light touch of the blue and gold blends with the blue and gold on the Imperial base. It also looks good spinning.
Sorry to kind of hijack the thread here, but I had a question related to this specific bey, so it's sort of on topic. I just got mine recently and am having trouble with the performance of the ignition driver. I tested out the hybrid driver, and it performed beautifully, with it's automatic movements depending on launch speed. Then I tested ignition, had all the switches properly aligned and on, but no matter how hard or soft of a launch I produce, there is no real noticeable difference in performance or automatic movements. It's bizarre because the driver turns on properly and even does that little spin left and right on the tip, like usual. I don't expect ignition to move exactly like hybrid, but I expect some kind of noticeable electronic features aside from the lights and initial startup actions. If I'm doing anything wrong, let me know, or tell me how you're getting your own ig' to properly work. It's not like I can contact takara tomy for customer service in the usa for an imported Japanese product, so I came here to ask other people with the same product.