(May. 29, 2018 7:58 AM)Suhasini Wrote: Thanks for the effort sonyat! Can you please share some pictures if you don't mind? I just want to see the contact points.. Hope you don't mind.
I don't mind at all.

(May. 29, 2018 7:58 AM)Suhasini Wrote: Thanks for the effort sonyat! Can you please share some pictures if you don't mind? I just want to see the contact points.. Hope you don't mind.
(May. 29, 2018 8:24 AM)sonyat Wrote:Disc 12 comparison for now. Contact points of Hell Salamder don't look like they will cause damage, so only disc 12.(May. 29, 2018 7:58 AM)Suhasini Wrote: Thanks for the effort sonyat! Can you please share some pictures if you don't mind? I just want to see the contact points.. Hope you don't mind.
I don't mind at all.Happy to help if I can! I'll get those done tomorrow. Just to clarify, contact points of Hell Salamander's layer, 12 disc comparison, or both?
(May. 29, 2018 9:02 AM)Suhasini Wrote: Disc 12 comparison for now. Contact points of Hell Salamder don't look like they will cause damage, so only disc 12.
(May. 29, 2018 6:54 PM)sonyat Wrote: I have more horizontal photos, just didn't want to clog up the thread. If these angles aren't what you're looking for, I can do more no problem.
hS 12 disc on the left, wV 12 disc on the right:
(May. 30, 2018 1:01 AM)sonyat Wrote:(May. 30, 2018 12:51 AM)SUGOI-KONICHEWA Wrote: @[sonyat] In a stationary hS combo, Defense mode on the layer would be better than the Attack mode?
Oh jeez, I may have confused the modes this entire time. Sigh. Is 5 blades the defense mode and 10 attack?
(Jun. 07, 2018 10:17 PM)CallMeBrando Wrote: Hey guys. I need some help.
I recently just got my Hell Salamander and REALLY like it, besides the fact that when I launch it in the defense mode on Operate, there's a 50/50 change it switches to attack in battle and becomes unbalanced and bouncy. (Even when I flat launch).
Any suggestions?
(Jun. 07, 2018 10:38 PM)MagikHorse Wrote:(Jun. 07, 2018 10:17 PM)CallMeBrando Wrote: Hey guys. I need some help.
I recently just got my Hell Salamander and REALLY like it, besides the fact that when I launch it in the defense mode on Operate, there's a 50/50 change it switches to attack in battle and becomes unbalanced and bouncy. (Even when I flat launch).
Any suggestions?
I just got mine as well, and I'm having this same issue. Did they only give it a lock for Attack mode or something, or am I missing something here?
(Jun. 09, 2018 11:28 PM)Acob Wrote: I just got this guy and from what I have heard because he spins to the left his 12 disc wont sherd any other beyblades. Is this true or will i have to put a frame on the disc?
(Jun. 18, 2018 10:38 PM)BurstMaster Wrote: The only reason we have been getting more breaking reports for wV stock vs hS stock is the rotation. In right spin the blades on the disk are roating to the right, meaning that if a bey hits the disk it is a 75 to 80 percent chance to hit the tip of one of the blades and have it slice at the layer. In left spin the tips on the disks blade will not directly hit the opponents layer, reducing the damage done by the 12 disk
(Jun. 23, 2018 11:02 PM)MagikHorse Wrote:(Jun. 18, 2018 10:38 PM)BurstMaster Wrote: The only reason we have been getting more breaking reports for wV stock vs hS stock is the rotation. In right spin the blades on the disk are roating to the right, meaning that if a bey hits the disk it is a 75 to 80 percent chance to hit the tip of one of the blades and have it slice at the layer. In left spin the tips on the disks blade will not directly hit the opponents layer, reducing the damage done by the 12 disk
Although the spin direction does matter quite a bit, this has more to do with the fact that Hell Salamander is wider and covers 12's blades better, effectively shielding opponents from the disk and minimizing any disk contact. Winning Valkyrie has those large gaps where the blades may peak and just generally doesn't go nearly as far towards protecting opponents from the disk as other layers, especially with taller drivers like Xtend or Tower or anything that might end up off-balanced like Volcanic.
There's just so much more going on than spin direction alone that contributes to 12's damaging potential. Contact spacing and the overall size of the layer, the height and stability of the driver you're using, the combos burst resistance, and even how you launch the bey all play a part in aiding or preventing 12 from damaging things too.
12 is sharp either way you spin it, so don't hold your hopes up just because your bey is spinning left. There's a lot more to it than that, and any belief that 12 is safe in felt spin is folly. Tread with care.
(Apr. 17, 2018 10:52 PM)KnightPro Wrote: I think B-113 is Hell Salamander possibly.
(Jun. 26, 2018 1:28 AM)BurstMaster Wrote:(Jun. 23, 2018 11:02 PM)MagikHorse Wrote: Although the spin direction does matter quite a bit, this has more to do with the fact that Hell Salamander is wider and covers 12's blades better, effectively shielding opponents from the disk and minimizing any disk contact. Winning Valkyrie has those large gaps where the blades may peak and just generally doesn't go nearly as far towards protecting opponents from the disk as other layers, especially with taller drivers like Xtend or Tower or anything that might end up off-balanced like Volcanic.
There's just so much more going on than spin direction alone that contributes to 12's damaging potential. Contact spacing and the overall size of the layer, the height and stability of the driver you're using, the combos burst resistance, and even how you launch the bey all play a part in aiding or preventing 12 from damaging things too.
12 is sharp either way you spin it, so don't hold your hopes up just because your bey is spinning left. There's a lot more to it than that, and any belief that 12 is safe in felt spin is folly. Tread with care.
Okay, thanks for enlightening me on this