Post Sr, G3, and mG ban Meta Discussion

(May. 11, 2018  1:57 PM)ultra destinus Wrote:
(May. 11, 2018  1:54 PM)Mstubbs88 Wrote: There is no way that 7 has more stamina than 0 lol Thats wrong. Tongue_out


Also, im now curious on testing gZ on Ds lol.

Actually 7 can give more stamina than 0. I have the disc and nothing else other than 8 came close to outspinning it.

That doesnt make any sense, 0 weighs more and is more balanced so there is absolutely no reason 7 should have higher stamina. I have done my fair share of battles with 7 vs 0 and as far as OS's go, 0 has won every single time. no matter the combo. Like when testing my eF combos, if it was eF.0B._ vs mgc mG.7._ eF would OS it everytime, but if i switched mG to 0, mG would OS eF. I highly suggest you do some serious testing with the 2.
(May. 11, 2018  2:25 PM)Mstubbs88 Wrote:
(May. 11, 2018  1:57 PM)ultra destinus Wrote: Actually 7 can give more stamina than 0. I have the disc and nothing else other than 8 came close to outspinning it.

That doesnt make any sense, 0 weighs more and is more balanced so there is absolutely no reason 7 should have higher stamina. I have done my fair share of battles with 7 vs 0 and as far as OS's go, 0 has won every single time. no matter the combo. Like when testing my eF combos, if it was eF.0B._ vs mgc mG.7._ eF would OS it everytime, but if i switched mG to 0, mG would OS eF. I highly suggest you do some serious testing with the 2.

I understand where you're coming from, but i read on the wikia that 7's weight is focused on the edges, but 0's weight is focused in the center so the centrifugal force has a greater effect on 7 than 0 but 0 is still good for stamina thanks to it's life after death feature embedded in it's round shape.
more weight in general means more stamina. take a look at mfb beyblades stamina vs burst beys stamina. you can take a mfb attack type and and laucnh it by itself and it will have greater stamina than stamina types in burst just due to the weight alone.
(May. 11, 2018  3:00 PM)Mstubbs88 Wrote: more weight in general means more stamina. take a look at mfb beyblades stamina vs burst beys stamina. you can take a mfb attack type and and laucnh it by itself and it will have greater stamina than stamina types in burst just due to the weight alone.

i guess that's true. i'll do some more testing and see how the discs perform again

but to get things back on topic, What are the chances Arc Bahamut will be used more than Emperor Forneus?
Nice work.
All my friends and I believe that Sr should be banned.
I honestly feel that a part should be banned if a meta is revolving around countering just one individual combo.

I kind of have a burning hate for spriggan requiem, and TT for producing it. It created such a safeguard on anything you put it on. It ruined the point of metagame diversity.

I keep saying this, but At and Be should be both seriously evaluated. It just isn't natural for a stamina driver to stonewall attack, and it isn't normal for a Defense driver to be used for stamina purposes. Besides, we already have Yard and Revolve which I feel are similar enough but are more easily countered.

Yes, I know Be has a weak spring, but look what havoc it causes in the metagame whe

I am sorry, burst to me, even with this ban, is in an alarming position. We created things like "stationary attack" or "spin equaliser" or "mobile stamina." Why do these even exist?! What ever happened to "attack" "defense" "stamina" and "balance?"

The lines of what beyblades are are just so severely blurred in burst. We are starting to use parts outside of their intended use to some serious extremes I haven't quite seen before, not even in MFB.

There are no longer any definite types in burst. Just a slew of balance types that are able to outclass more specialised types in what they are intended to do. Just a complete mess.

I dont intend to get back into beyblade until there is a fourth generation, if there is one. I am sorry. I just needed to get a lot of that off my shoulders. I just felt somene needed to say this at some point.
(May. 11, 2018  3:05 PM)ultra destinus Wrote:
(May. 11, 2018  3:00 PM)Mstubbs88 Wrote: more weight in general means more stamina. take a look at mfb beyblades stamina vs burst beys stamina. you can take a mfb attack type and and laucnh it by itself and it will have greater stamina than stamina types in burst just due to the weight alone.

i guess that's true. i'll do some more testing and see how the discs perform again

but to get things back on topic, What are the chances Arc Bahamut will be used more than Emperor Forneus?

Im really not sure on that. I feel like eF will see more use tbh.
(May. 11, 2018  3:52 PM)Sıon Wrote: I honestly feel that a part should be banned if a meta is revolving around countering just one individual combo.

I kind of have a burning hate for spriggan requiem, and TT for producing it. It created such a safeguard on anything you put it on. It ruined the point of metagame diversity.

I keep saying this, but At and Be should be both seriously evaluated. It just isn't natural for a stamina driver to stonewall attack, and it isn't normal for a Defense driver to be used for stamina purposes. Besides, we already have Yard and Revolve which I feel are similar enough but are more easily countered.

Yes, I know Be has a weak spring, but look what havoc it causes in the metagame whe

I am sorry, burst to me, even with this ban, is in an alarming position. We created things like "stationary attack" or "spin equaliser" or "mobile stamina." Why do these even exist?! What ever happened to "attack" "defense" "stamina" and "balance?"  

The lines of what beyblades are are just so severely blurred in burst. We are starting to use parts outside of their intended use to some serious extremes I haven't quite seen before, not even in MFB.

There are no longer any definite types in burst. Just a slew of balance types that are able to outclass more specialised types in what they are intended to do. Just a complete mess.

I dont intend to get back into beyblade until there is a fourth generation, if there is one. I am sorry. I just needed to get a lot of that off my shoulders. I just felt somene needed to say this at some point.

Br only seems to “stonewall” on Sr (and perhaps aB?) in opposite spin.
Br in same spin is burst prone, even with a perfect launch.

At has burst trade offs as well.  you mentioned Yd, with At banned wouldn’t your same anti-At agreements apply to Yd and orbit?  these drivers have different trade offs from At, but the absolute difference from other defense drivers would be just as big.  Yd and orbit would have higher defense (balance) and higher stamina compared to something like guard and loop.  

—-

i understand there is now a new ban of 3 top tier parts, however i believe the WBO is not banning things simply because they are top tier.  It’s ok (and enviable) for some parts to offer more favorable trade offs than others.  of course everyone agrees a broken unbalanced part (G3) has to go, but i think everyone also agrees we don’t want unecessary over-banning.  

assessing what is best for the game as a whole requires judgment.  thankfully those with the responsibility for making that judgement are deliberative and transparent.
I am really liking tN on revolve btw.
I'm not going to make predictions, but safe to say that I have a lot of testing to do tonight to prepare for Beyblade Zone tomorrow! Things will inevitably narrow slightly after this weekend's Toronto and UK events, but right now the possibilities are wide open for a lot of parts to be legitimately competitive.

@[Mstubbs88] @[ultra destinus] For what it's worth, maybe I should re-test but I've found 7 has better stamina than 0 too.
(May. 11, 2018  6:09 PM)Kei Wrote: I'm not going to make predictions, but safe to say that I have a lot of testing to do tonight to prepare for Beyblade Zone tomorrow! Things will inevitably narrow slightly after this weekend's Toronto and UK events, but right now the possibilities are wide open for a lot of parts to be legitimately competitive.

@[Mstubbs88] @[ultra destinus] For what it's worth, maybe I should re-test but I've found 7 has better stamina than 0 too.

Thats interesting, thanks for the input!
(May. 11, 2018  3:52 PM)Sıon Wrote: I keep saying this, but At and Be should be both seriously evaluated. It just isn't natural for a stamina driver to stonewall attack, and it isn't normal for a Defense driver to be used for stamina purposes. Besides, we already have Yard and Revolve which I feel are similar enough but are more easily countered.

Yes, I know Be has a weak spring, but look what havoc it causes in the metagame whe

I am sorry, burst to me, even with this ban, is in an alarming position. We created things like "stationary attack" or "spin equaliser" or "mobile stamina." Why do these even exist?! What ever happened to "attack" "defense" "stamina" and "balance?"

The lines of what beyblades are are just so severely blurred in burst. We are starting to use parts outside of their intended use to some serious extremes I haven't quite seen before, not even in MFB.

There are no longer any definite types in burst. Just a slew of balance types that are able to outclass more specialised types in what they are intended to do. Just a complete mess.

I disagree pretty wholeheartedly with what you've written here for a couple of reasons.

I disagree that it's unnatural that we've used defense drivers for stamina in burst, in fact, I'd argue that in beyblade it's more natural to use defense parts for stamina. Defense parts generally have more stability than stamina parts, and, if we're being real here, TT/Hasbro generally have no idea what their designs are going to wind up good for, and have mislabeled parts and combos for the entire history of beyblade.

I actually think the whole four-type system is pretty much garbage , and has been for a very long time. Beyblade is a physics based game, and the way parts and combos function are going to be based primarily on how they work in the real world. Even since the plastics generation, players have been taking advantage of weird part combinations to create lethal combos outside of the type system. Spin-equalizers have been a thing since the spin gear system let us launch combos in opposite-spin, and one of the original S-series beys, Driger S, is a powerful semi-mobile stamina type fresh out of the box. If you look back at other beyblade metas, you'll find even weirder "balance" types, like the compacts and spin-stealing attack combos of plastics, the F230GCF combos of mfb limited, and the tornado stallers and anti-attackers of mfb standard.

The only "new type" you listed was stationary attack, which is a direct response to the burst mechanic. Because of the burst mechanic, all burst beys could function as attack types without necessarily using attack parts and techniques, given that they have strong enough teeth and a favorable spin direction. Because any bey could burst another, so-called burst resistance is prioritized above all else in combos. I believe that this has altogether destroyed the line between stamina and defense in burst, because you cannot have a stamina combo that can be burst by a defense combo in the meta. That combo will defeat nothing.

To sum it up, I think that the presence and prevalence of balance-types in the burst meta is nothing new, just amplified by the new mechanics of the series, and not necessarily to blame on any particular parts. Whether or not this is bad is entirely subjective, but to base parts and combos on TT's marketing rather than real-world testing and experience is and always has been a misguided approach to beyblade, and this community's general focus and adherence to the type system is most likely to be the source of your dissatisfaction with burst.
(May. 11, 2018  4:41 PM)RedPanda2 Wrote:
(May. 11, 2018  3:52 PM)Sıon Wrote: I honestly feel that a part should be banned if a meta is revolving around countering just one individual combo.

I kind of have a burning hate for spriggan requiem, and TT for producing it. It created such a safeguard on anything you put it on. It ruined the point of metagame diversity.

I keep saying this, but At and Be should be both seriously evaluated. It just isn't natural for a stamina driver to stonewall attack, and it isn't normal for a Defense driver to be used for stamina purposes. Besides, we already have Yard and Revolve which I feel are similar enough but are more easily countered.

Yes, I know Be has a weak spring, but look what havoc it causes in the metagame whe

I am sorry, burst to me, even with this ban, is in an alarming position. We created things like "stationary attack" or "spin equaliser" or "mobile stamina." Why do these even exist?! What ever happened to "attack" "defense" "stamina" and "balance?"  

The lines of what beyblades are are just so severely blurred in burst. We are starting to use parts outside of their intended use to some serious extremes I haven't quite seen before, not even in MFB.

There are no longer any definite types in burst. Just a slew of balance types that are able to outclass more specialised types in what they are intended to do. Just a complete mess.

I dont intend to get back into beyblade until there is a fourth generation, if there is one. I am sorry. I just needed to get a lot of that off my shoulders. I just felt somene needed to say this at some point.

Br only seems to “stonewall” on Sr (and perhaps aB?) in opposite spin.
Br in same spin is burst prone, even with a perfect launch.

At has burst trade offs as well.  you mentioned Yd, with At banned wouldn’t your same anti-At agreements apply to Yd and orbit?  these drivers have different trade offs from At, but the absolute difference from other defense drivers would be just as big.  Yd and orbit would have higher defense (balance) and higher stamina compared to something like guard and loop.  

However, Yard and orbit still don't have enough stamina or LAD to be used as a stamina or spin equalizing.

My issue isn't ouclassing, but the ability to transcend different classes of beyblade (eg: Using the same exact part for two different beyblades, particularly drivers and layers, since they are the only parts to make contact with anything.)
(May. 11, 2018  7:14 PM)XYZ-Jaden Wrote:
(May. 11, 2018  3:52 PM)Sıon Wrote: I keep saying this, but At and Be should be both seriously evaluated. It just isn't natural for a stamina driver to stonewall attack, and it isn't normal for a Defense driver to be used for stamina purposes. Besides, we already have Yard and Revolve which I feel are similar enough but are more easily countered.

Yes, I know Be has a weak spring, but look what havoc it causes in the metagame whe

I am sorry, burst to me, even with this ban, is in an alarming position. We created things like "stationary attack" or "spin equaliser" or "mobile stamina." Why do these even exist?! What ever happened to "attack" "defense" "stamina" and "balance?"  

The lines of what beyblades are are just so severely blurred in burst. We are starting to use parts outside of their intended use to some serious extremes I haven't quite seen before, not even in MFB.

There are no longer any definite types in burst. Just a slew of balance types that are able to outclass more specialised types in what they are intended to do. Just a complete mess.

I disagree pretty wholeheartedly with what you've written here for a couple of reasons.

I disagree that it's unnatural that we've used defense drivers for stamina in burst, in fact, I'd argue that in beyblade it's more natural to use defense parts for stamina. Defense parts generally have more stability than stamina parts, and, if we're being real here, TT/Hasbro generally have no idea what their designs are going to wind up good for, and have mislabeled parts and combos for the entire history of beyblade.

I actually think the whole four-type system is pretty much garbage , and has been for a very long time. Beyblade is a physics based game, and the way parts and combos function are going to be based primarily on how they work in the real world. Even since the plastics generation, players have been taking advantage of weird part combinations to create lethal combos outside of the type system. Spin-equalizers have been a thing since the spin gear system let us launch combos in opposite-spin, and one of the original S-series beys, Driger S, is a powerful semi-mobile stamina type fresh out of the box. If you look back at other beyblade metas, you'll find even weirder "balance" types, like the compacts and spin-stealing attack combos of plastics, the F230GCF combos of mfb limited, and the tornado stallers and anti-attackers of mfb standard.

The only "new type" you listed was stationary attack, which is a direct response to the burst mechanic. Because of the burst mechanic, all burst beys could function as attack types without necessarily using attack parts and techniques, given that they have strong enough teeth and a favorable spin direction. Because any bey could burst another, so-called burst resistance is prioritized above all else in combos. I believe that this has altogether destroyed the line between stamina and defense in burst, because you cannot have a stamina combo that can be burst by a defense combo in the meta. That combo will defeat nothing.

To sum it up, I think that the presence and prevalence of balance-types in the burst meta is nothing new, just amplified by the new mechanics of the series, and not necessarily to blame on any particular parts. Whether or not this is bad is entirely subjective, but to base parts and combos on TT's marketing rather than real-world testing and experience is and always has been a misguided approach to beyblade, and this community's general focus and adherence to the type system is most likely to be the source of your dissatisfaction with burst.

If i could like this 1,000,000,000 times i would. I agree so much.
(May. 11, 2018  7:14 PM)XYZ-Jaden Wrote:
(May. 11, 2018  3:52 PM)Sıon Wrote: I keep saying this, but At and Be should be both seriously evaluated. It just isn't natural for a stamina driver to stonewall attack, and it isn't normal for a Defense driver to be used for stamina purposes. Besides, we already have Yard and Revolve which I feel are similar enough but are more easily countered.

Yes, I know Be has a weak spring, but look what havoc it causes in the metagame whe

I am sorry, burst to me, even with this ban, is in an alarming position. We created things like "stationary attack" or "spin equaliser" or "mobile stamina." Why do these even exist?! What ever happened to "attack" "defense" "stamina" and "balance?"  

The lines of what beyblades are are just so severely blurred in burst. We are starting to use parts outside of their intended use to some serious extremes I haven't quite seen before, not even in MFB.

There are no longer any definite types in burst. Just a slew of balance types that are able to outclass more specialised types in what they are intended to do. Just a complete mess.

I disagree pretty wholeheartedly with what you've written here for a couple of reasons.

I disagree that it's unnatural that we've used defense drivers for stamina in burst, in fact, I'd argue that in beyblade it's more natural to use defense parts for stamina. Defense parts generally have more stability than stamina parts, and, if we're being real here, TT/Hasbro generally have no idea what their designs are going to wind up good for, and have mislabeled parts and combos for the entire history of beyblade.

I actually think the whole four-type system is pretty much garbage , and has been for a very long time. Beyblade is a physics based game, and the way parts and combos function are going to be based primarily on how they work in the real world. Even since the plastics generation, players have been taking advantage of weird part combinations to create lethal combos outside of the type system. Spin-equalizers have been a thing since the spin gear system let us launch combos in opposite-spin, and one of the original S-series beys, Driger S, is a powerful semi-mobile stamina type fresh out of the box. If you look back at other beyblade metas, you'll find even weirder "balance" types, like the compacts and spin-stealing attack combos of plastics, the F230GCF combos of mfb limited, and the tornado stallers and anti-attackers of mfb standard.

The only "new type" you listed was stationary attack, which is a direct response to the burst mechanic. Because of the burst mechanic, all burst beys could function as attack types without necessarily using attack parts and techniques, given that they have strong enough teeth and a favorable spin direction. Because any bey could burst another, so-called burst resistance is prioritized above all else in combos. I believe that this has altogether destroyed the line between stamina and defense in burst, because you cannot have a stamina combo that can be burst by a defense combo in the meta. That combo will defeat nothing.

To sum it up, I think that the presence and prevalence of balance-types in the burst meta is nothing new, just amplified by the new mechanics of the series, and not necessarily to blame on any particular parts. Whether or not this is bad is entirely subjective, but to base parts and combos on TT's marketing rather than real-world testing and experience is and always has been a misguided approach to beyblade, and this community's general focus and adherence to the type system is most likely to be the source of your dissatisfaction with burst.

Beautiful stuff man! I agree that Beyblade isn't just one system after another. it's a creative game that allows you to battle with skill and wits.
Anyways, lets stay on topic, we've derailed slightly, so several people have mentioned layers they feel will be top tier, why did you choose those? What combos are you refering to?
Well I just put testing on the Galaxy Zeus thread against much of the current top-tier combos (until more Chou-Z Beyblades release) and almost every time I had 50-50 odds which is what a balance type should actually have. If you were to replace Destroy for Atomic, you could also beat Sieg Xcalibur too (though not Deep Chaos, trust me, I tried)
(May. 11, 2018  12:41 AM)MonoDragon Wrote: I think Galaxy Zeus might also make a comeback, I always considered it "Spriggan Requiem Light" because it's also good for everything, ESPECIALLY on Destroy. The movement of Destroy reduces impact with Mobile Attack and can let you stall out and weaken the impact of Stationary Attack. It's Life-After-Death can give you excellent chances even against Bearing combos (though I think it might depend on how good the opponent's Bearing is) and with Galazy Zeus' recoil, you can Burst Bearing combos and Deep Chaos combos.

"Spriggan Requiem light" no better way to put it. And it's weight rank just improved with Sr gone.
Since the meta game has become mostly balanced now (though dF still has the luck of the devil) , I feel more bladers will be testing out some of the thousands of combos that no-one ever uses and we may see some new dark horses(just like aS,bR were) so I'm up for that.Also with sR and mG gone Hasbro parts may gain more popularity competitively
I am guessing with Sr gone the versatile combo we may need to look out for now is dF/F3.8G/C.H/Ds.

It can be weak spun to deal with right spin and hard launched to deal with left spin. Not as meta breaking as Sr combos but I see potential.
(May. 12, 2018  12:52 PM)MWF Wrote: I am guessing with Sr gone the versatile combo we may need to look out for now is dF/F3.8G/C.H/Ds.

It can be weak spun to deal with right spin and hard launched to deal with left spin. Not as meta breaking as Sr combos but I see potential.

Except not 8 because it has too much OWD.
(May. 12, 2018  9:18 PM)TheGalaxyHeart Wrote:
(May. 12, 2018  12:52 PM)MWF Wrote: I am guessing with Sr gone the versatile combo we may need to look out for now is dF/F3.8G/C.H/Ds.

It can be weak spun to deal with right spin and hard launched to deal with left spin. Not as meta breaking as Sr combos but I see potential.

Except not 8 because it has too much OWD.

so 7?
(May. 12, 2018  11:32 PM)MWF Wrote:
(May. 12, 2018  9:18 PM)TheGalaxyHeart Wrote: Except not 8 because it has too much OWD.

so 7?

sure lol as long as its not 8 or the terrible core disks from cho z
So as expected stationary attack is doing REALLY well from my testings so far. zA is a good example.
I'd like to see if zA Y Ul could be useful. 

The idea is that it acts like a slightly more mobile Unite or Merge without  the rubber being too close to the stadium floor. The "stability," or lack therof of mobility provided by yell would keep the combo more stationed and keep the beyblade closer to the center. The outer rubber provides a break of sort if it takes a major hit in the beginning of the battle. By the end, it will have a boost of attack and grip on the stadium.

I say *maybe* try it out at home first.
a little late to post this but the level chip ban doesn't make sense to me. Its banned because its too expensive and it gives an unfair advantage? Well wouldn't the same be said about octa which Kai-v has no problem using even though Orichalium is one of the most expensive beys released? And to some the GCS seems "too expensive" so people with bearing or ark Bahamut have some sort of advantage?