So I just ran some tests on parts and combos for Stamina-based blades I threw together. And the puzzling thing for me, in spite of the results, the combo with the lowest spin time outperforms all of the others that have a higher spin time. How does this even work?
Testing and performance results: (Warning: I only do 3 test runs, and 3 battles per performance test to save time.)
Spin time results:
Keep in mind that the bearings from MDBS have been swapped with the metal bearings from two copies of Wolborg 2.
Combo: Wing Cross, 10 Heavy, Bearing Base (MDBS)
Test 1: 2:14.096
Test 2: 2:29.336
Test 3: 2:05.022
Test Average: 2:16.151
Combo: Smash Turtle, 10 Heavy, Bearing Base (MDBS)
Test 1: 1:32.166
Test 2: 1:49.047
Test 3: 1:43.561
Test Average: 2:14.925
Combo: War Lion, War Lion, 10 Heavy, Bearing Base (MDBS)
Test 1: 1:43.474
Test 2: 2:01.277
Test 3: 2:16.827
Test Average: 2:00.526
Combo: (WBO Stamina/Defense) Roller Defense Ring, 10 Balance, Right EG Normal, Slow Release (Wolborg 4), Circle Survivor (Wolborg 4)
Test 1: 1:26.759
Test 2: 1:18.810
Test 3: 1:18.491
Test Average: 1:21.353
Battle Performance Results:
Note: All Beyblades are launched level to the Stadium floor, and using official Takara/Hasbro/Sono Kong Dragon Winders. Alternating launches, G-Rev Attack-style Stadium (Sono Kong).
WBO Combo vs Wing Cross:
Round 1: WBO Victory, Sleep out
Round 2: Wing Cross Victory, Stadium out
Round 3: WBO Victory, Sleep out
WBO Combo vs Smash Turtle:
Round 1: WBO Victory, Sleep out
Round 2: WBO Victory, Sleep out
Round 3: WBO Victory, Sleep out
WBO Combo vs War Lion:
Round 1: WBO Victory, Sleep out
Round 2: WBO Victory, Sleep out
Round 3: WBO Victory, Sleep out
I honestly have no idea how this logic works, outside the WBO Combo being a total tank.