Always remember: plastics is a much more open and level format than MFB, so even "bad" combos can place, especially when an area has less big-collection-competitors, or when people forget how level plastics are and underestimate weird stuff.
(Jun. 16, 2012 5:46 PM)Ultra Wrote: Yes it's good at smash. Yeah but OHKO is rubbish. There's no debating. Get Metal Dranzer unless you really like Seaborg 2 more.
NO NO NO
Well, it is good at smash but the main thing is that it's a better Zombie AR than Tiger Defenser, making it like, the second best or something in left spin (the main spin direction used for zombies), behind Takara's Twin Horn which is... difficult to find at the least.
In terms of smash, there are many better choices, I mean yes it's a better choice than seaborg 2's ar, but it has such tiny range, bleh.
Benjo: To be honest, Metal Dranzer is a much better choice than anything but Driger V2 and Driger S (proper one, not sonokong gold), and it is also much cheaper. It's waaaaayyyyy better than Driger G. Driger V2 is a better choice if you have a very small collection and limited competitive parts because it is a competitive beyblade out of the box, and the base has use in compactsas your collection expands, and Driger S is a very versatile beyblade, though not as good as V2 out of the box.
However, as your collection expands, and you have better and better parts, Metal Dranzer can even become the best choice of all, depending whether you have defensive zombie (or even regular zombie) parts and how common Wolborg 4 is in your area (as that pretty much single-handedly determines whether Compacts or Defensive Zombies are the safer choice, though if you know who has Wolborg 4, defensive zombies are basically as safe).
Okay so now if I see another person diss metal dranzer or not mention Scissors Attacker kicks carp as a zombie AR rather than as a decent smash AR, I get to yell, k?
UltimateFantasy
Okay, master/kid draciel's AR. Ultra is right, it doesn't have much smash, and it really is a Weight based defense AR. The main gimmick it has though is slowly shaving off opponents stamina through a couple of design features - the bumps, which I'm not sure are really that effective for it, but its what they're there for, and the angles at the edges of its wings - which have a small amount of force smash, basically pushing the opponent downwards (i.e. off balance).
Of course, if the Kid Draciel AR'd bey is light, then the reverse will happen - when hit, every hit on those points will be like a weak upper attack hit, knocking it off balance. Weight Based defense, being the heaviest type, doesn't suffer this issue, so the two go well together.
The large size means it's easier to hit opponents with mid-air collision launches/gattyaki, which is a huge tactic for successfully using weight based defense, as that and the relatively weak smash attack they provide once in the dish are the only ways Weight Based Defenders can handle the fairly large selection of things that can outspin them.
It's also pretty heavy so that's good.
But straight up smash attack definitely isn't it's thing. Manuals are advertising documents, I mean, the part is called Smash Turtle, but yeah, don't take manuals too seriously.
EDIT:
jadejupiter: Woo! Someone's been paying attention!