[Plastics] :: Competitive Custom List and Public Discussion

Here we go, a proper, accurate Plastics Competitive Combinations List. As much as that isn't super-useful in a generation where part availability is quite poor, there's still no excuse not to have one (especially as I had to do it for something else I'm working on anyway). So here you go.

Some quick usage notes:

1. If you don't know what Beyblade a part comes from, check the Beyblade Parts List on Beywiki. Use the Find In Page function of your browser (generally Ctrl+F) and search for the part name.

2. Unless a specific mold is listed, all common molds are competitive. Note that one mold may work better than the other (for example Wing Cross Mold 1 suffers less recoil and has a better weight distribution than Mold 2, resulting in substantially better performance).

3. Parts are in alphabetical order or as I remembered them, not best-to-worst. Sometimes when a part is clearly better than the competition for its slot for all combinations of a particular type (and the other parts still result in a competitive combo overall), I have made a note that it is the best. Usually though it's either subjective, dependent on the other parts chosen or a dead heat.

4. The format is as it is because plastics are complex like that. I did the best I could, okay?

Quote:
Plastics Competitive Combinations List


ATTACK

Smash Attack

Attack Rings
Note: Neo Cross Horn suffers from Gold Plastic Syndrome, making it very fragile. As such, its use is not advisable.
Additional Notes (Click to View)
Right Spin:
Corona Saber [H]
Cross Griffon (Takara)
Dark Wing + Dark Wing SAR [H]
Double Attacker [H]
Dragon Breaker + Screw Zeus [H]
Gyro Defense
Mountain Hammer
Neo Cross Horn [H] (FRAGILE!)
Triple Tiger
Triple Wing
Upper Claw

Left Spin:
Dragon Breaker + Screw Zeus [H]
Dragon Breaker + War Bear SAR [H]
Dragon Breaker + War Lion SAR [H]
Dragon Saucer + Screw Zeus [H]
Eight Spiker
G Upper
Great Dragon + Screw Zeus [H]
Hayate Attack Ring (Takara > Hasbro) [H]
Neo Cross Horn [H] (FRAGILE!)
Panther Head
Triple Tiger [H]

Weight Disks
Ten Wide
Wide Defense
Wide Survivor

Support Parts
Cross Survivor
Defense Ring
Survivor Ring
Twin Guard

Spin Gears
General Advice: Use the lightest setup possible without causing Recoil and Controllability issues.
Right/Left/Neo Right/Neo Left SG (Regular SG Core Part/Normal Core/Metal Weight Core/Magnecore/Heavy Metal Core)

Blade Bases
Note: SG Grip Change Base and the gold version of SG Grip Base suffer from Gold Plastic Syndrome, making them very fragile. As such, their use is not advisable.
Customize Grip Base
Defense Grip Base (Attack Mode)
Grip Base
SG Grip Change Base
SG Metal Flat Base (Gaia Dragoon V Version)

Complex Spin Gear/Blade Base Setups
SG: Right/Left/Neo Right/Neo Left SG (Bearing Version 2)
Tip: SG Grip Change Base Tip
BB: Customize Bearing Base, Defense Grip Base 2 > Magne Flat Base, SG Grip Base

SG: Neo Right/Neo Left Dranzer V Magnecore
Tip: Customize Grip Base Tip
BB: Magne Flat Base, SG Grip Base

SG: Right/Left/Neo Right/Neo Left SG (Auto Change Version) (Wyborg)
Tip: Customize Grip Base Tip
BB: Customize Grip Base, Magne Flat Base, SG Grip Base

SG: Right/Left/Neo Right/Neo Left SG (Regular SG Core Part/Normal Core/Metal Weight Core/Magnecore)
Tip: Customize Grip Base Tip
BB: Customize Grip Base, Magne Flat Base, SG Grip Base


Spin-Stealing Upper Attack
Note: Aim to use opposite spin to opponent for full effectiveness.

Attack Rings
Right Spin:
Flame Wing (FRAGILE!)
Triangle Wing
Upper Claw
Upper Dragoon

Left Spin:
Triangle Wing
Upper Dragoon

Weight Disks
Wide Defense (Orient AR to fully cover protrusion where possible.)
Wide Survivor

Spin Gears
SG: Right/Left/Neo Right/Neo Left SG (Free Shaft Version)
Shaft: SG (Full Auto Clutch Version) Shaft

Support Parts
Defense Ring (Best)
Survivor Ring

Blade Bases
Customize Bearing Base
Defense Grip Base 2


DEFENSE

Circle Survivor Defense

Attack Rings
Bound Defense Ring
Roller Defense Ring
Tiger Defenser
Twin Horn (Hasbro) + War Lion/Dragon Saucer SAR
Twin Horn (Takara)
War Lion+ War Lion/Dragon Saucer SAR
Wing Cross

Weight Disks
Ten Balance
Ten Heavy
Wide Defense

Engine Gear/Blade Base Setups
EG: Right Engine Gear (Circle Survivor)
BB: Normal Base (Wolborg 4 Version), Normal Base (Rock Bison Version)
CEW Part: Circle Survivor

EG: Right Engine Gear (Circle Defenser)/Right Engine Gear (Mystery Cutter)
BB: Normal Base (Wolborg 4 Version) > Normal Base (Rock Bison Version), Final Clutch Base (Dranzer GT Version) (Other EG bases that allow free spin are effective but outclassed by these).
CEW Part: Circle Survivor

Circle Survivor/Weight Defense Hybrid (Fixed Circle Survivor Combo)

Attack Rings
Bound Defense Ring
Roller Defense Ring
Tiger Defenser
Twin Horn (Hasbro) + War Lion/Dragon Saucer SAR
Twin Horn (Takara)
War Lion+ War Lion/Dragon Saucer SAR
Wing Cross

Weight Disks
Ten Balance
Ten Heavy
Wide Defense

Engine Gears
Right Engine Gear (Circle Defenser)/Right Engine Gear (Mystery Cutter)

Blade Base
First Clutch Base (Zeus Version)

CEW Part
Circle Survivor


Defensive Zombies
General Spin Gear Advice (Click to View)

Attack Rings
Right Spin:
Bound Defense Ring
Roller Defense Ring
Tiger Defenser
Twin Horn (Hasbro) + War Lion/Dragon Saucer SAR
Twin Horn (Takara)
Upper Dragoon
War Lion+ War Lion/Dragon Saucer SAR
Wing Cross

Left Spin:
Scissor Attacker
Tiger Defenser
Twin Horn (Hasbro) + War Lion/Dragon Saucer SAR
Twin Horn (Takara)
Upper Dragoon
War Lion+ War Lion/Dragon Saucer SAR

Weight Disk
Wide Defense

Spin Gears
SG: Right/Left/Neo Right/Neo Left Spin Gear
Casings: Neo SG (Double Bearing Version) Casings, SG (Bearing Version 2) Casings
Shaft: SG (Bearing Version 2) Shaft

Support Parts
Cross Survivor
Defense Ring
Survivor Ring
Twin Guard (Left Spin only)

Blade Bases
Customize Grip Base
Defense Grip Base 2


Weight Based Defense

Attack Rings
Right Spin:
Roller Defense Ring
Smash Turtle
Tiger Defenser
Twin Horn (Hasbro) + Dragon Saucer SAR
Upper Dragoon
War Lion+ War Lion/Dragon Saucer SAR

Additional Right Spin AR Options With Wide Defense:
Bound Defense Ring
Wing Cross

Left Spin:
Flame Wing (Somewhat Fragile)
Mirage Goddess
Scissor Attacker
Smash Turtle
Tiger Defenser
Twin Horn (Hasbro) + Dragon Saucer/War Lion SAR
Twin Horn (Takara)
Upper Dragoon
War Lion+War Lion/Dragon Saucer SAR

Weight Disks
Ten Heavy
Wide Defense
Heavy Attack (Wide ARs only)

Spin Gears
Neo Right/Neo Left SG (Heavy Metal Core)

Support Parts
Cross Survivor
Defense Ring (Best)
Survivor Ring

Blade Bases
Customize Metal Change Base
SG Metal Ball Base (4 Metal Balls)


SURVIVAL

Zombies
General Spin Gear Advice (Click to View)

Attack Rings
Right Spin:
Bound Defense Ring
Roller Defense Ring
Tiger Defenser
Twin Horn (Hasbro) + War Lion/Dragon Saucer SAR
Twin Horn (Takara)
War Lion+ War Lion/Dragon Saucer SAR
Wing Cross

Left Spin:
Scissor Attacker
Tiger Defenser
Twin Horn (Hasbro) + War Lion/Dragon Saucer SAR
Twin Horn (Takara)
War Lion+ War Lion/Dragon Saucer SAR

Weight Disks
Wide Defense
Wide Survivor

Support Parts
Cross Survivor
Defense Ring (Best)
Survivor Ring
Twin Guard (Left Spin only)

Spin Gear/Blade Base Setups
Note on SG (Bearing Version 2) Shaft in regular Zombies (with Wide Survivor) (Click to View)

SG: Neo Right/Left SG (Double Bearing Version)
Shaft: Neo SG (Double Bearing Version) Shaft
BB: Customize Bearing Base, Customize Grip Base, Defense Grip Base 2

SG: Right/Left/Neo Right/Neo Left SG (Bearing Version)
Shaft: Bearing Base Shaft, SG (Bearing Version) Shaft (Takara)
BB: Defense Grip Base 2, Customize Grip Base

SG: Bearing Base "Spin Gear" Part
Shaft: Bearing Base Shaft, SG (Bearing Version) Shaft (Takara)
BB: Bearing Base

SG: Right/Left/Neo Right/Neo Left SG (Full Auto Clutch Version)
Shaft: SG (Full Auto Clutch Version) Shaft
BB: Full Auto Clutch Base

SG: Right/Left SG/Neo Right/Neo Left SG (Regular SG Core Part/Normal Core)
BB: Spiral Change Base (Either Mode)

SG: Right/Left/Neo Right/Neo Left SG (Free Shaft Version)
Shaft: SG (Free Shaft Version) Shaft
BB: Spiral Change Base (Attack Mode)


BALANCE/MISC.

Compacts
Note on Left Spin Compacts (Click to View)

Attack Rings
Right Spin:
Bound Defense Ring
Flame Wing (Very Fragile)
Roller Defense Ring
Tiger Defenser
Twin Horn (Takara)
War Lion + War Lion SAR
Wing Cross


Left Spin:
Flame Wing (Somewhat Fragile)
Scissor Attacker
Tiger Defenser
Twin Horn (Takara)
War Lion+War Lion SAR

Weight Disks
Heavy
Ten Balance
Ten Heavy

Spin Gears
Neo Right/Neo Left SG (Heavy Metal Core)

Support Parts
Defense Ring

Blade Bases
Customize Metal Change Base
Metal Ball Base
Metal Change Base


Driger V2 Customs

Attack Ring
Upper Claw

Weight Disks
Wide Defense
Ten Balance
Ten Heavy
Ten Wide
Heavy Attack

Support Parts
Upper Attack

Spin Gear/Blade Base Setups
SG: Neo Right SG (Heavy Metal Core, Magnecore)
BB: Customize Grip Base, Customize Metal Change Base, SG Grip Change Base (Extremely Fragile!)

SG: Right SG/Neo Right SG (Metal Weight Core, Normal Core, Regular SG Core Part)
BB: Customize Grip Base, SG Grip Change Base (Extremely Fragile!)

SG: Right/Neo Right SG (Auto Change Version)
BB: Customize Grip Base

SG: Right/Neo Right SG (Bearing Version 2)
Tip: SG Grip Change Base Tip
BB: Customize Bearing Base


Force Smash
Note: Aim to use same spin as opponent or combination will be ineffective.

Attack Ring
Smash Turtle

Weight Disks
Wide Defense > Ten Heavy

Spin Gears
Neo Right/Neo Left SG (Heavy Metal Core)

Support Parts
Defense Ring

Blade Bases
Customize Grip Base
SG Grip Change Base (Fragile!)

I finally got this done. Took a long time but the result should be pretty much dead accurate, even if it probably won't actually be hugely useful to most people given the nature of the generation nowadays. But as I said, I had to do it/the relevant research for it for something else and it's about time the generation had one AND Plastics/HMS Remembrance Day is coming up soon enough so here you go.

Would rather keep any extra explanations as to why parts were included/excluded-if-they-are-well-known-for-things to a minimum until I'm done with the database as it'll cover most stuff anyway. The following spoiler contains a bunch of explanations for various things too.

Notes/Some explanations for certain exclusions etc (Click to View)

But yeah I hope this actually helps people. I'll keep this updated whenever new stuff gets discovered and so on, as I mentioned there's already one thing at least that I need to check out for potential inclusion, which is Heavy Attack for certain weight-based things that help prevent it taking hits (it's obscure, not really revolutionary, and a pain to verify as Heavy Attack is rare so there aren't reliable weights for it that I know of), so I went ahead and left it off. Left Spin Compacts also probably need some closer examination to make sure they're truly competitive but they at least work against some things on this list and some other common stuff, so no real harm in leaving them up, especially with the note there.

With love,
-th!nk
Yes! Plastics CC list!

I'm pretty excited you put FACB on there, even though you pretty much told me it was top tier, lol.

I see nothing that looks wrong at all IMO.

EDIT: oh cool it's already stickied!
Wow, very nice! I'm really glad this is here!
Thanks for the hard work th!nk, it's greatly appreciated!
hahah..great job i must say...i also get excited for this thread (even though i have sold most of my plastics)..hahahah..
you have provided many infos that most of us wont be able to obtain (or actually more to unwilling to do / test..XD)
like..who knows that corona saber is actually have potential...
I don't see Spin Stealing Upper Attack.

SSUA is competitive, right?
Thanks all three of you, and to whichever BeyWizard stickied it (I'm guessing Kai-V?)

The list itself honestly only took about three days of work to get done once I started it, but getting to the point where I could actually write one and be confident in what was up there was the big delay (as well as deliberations about what was/wasn't worth calling competitive and how the heck I was going to format it all).
In the end, between just gradually having the time to try a bunch of stuff and the way I was working on this database thing (I decided to break it down and start with competitive parts first, which then meant listing all the beys with competitive or near-competitive parts, which broke the problems I was having with the CC list down to a size where it was much easier to handle).
To be honest, I probably could've done one a long time ago, but I think the delay resulted in a more accurate list overall.

Benjohadi: Haha, Corona Saber aint nothing on using my Orthrus AR (which is probably the most violent AR up there), seeing as I don't have an Orthrus G, and using my mold 1 Wing Cross from my NIB UFD was probably the thing I worried about the most. Plus all of the Hyper Aggressive stuff was checked on Uriel 2's tip bwahaha. Then again, I was pretty surprised Corona Saber worked at all, it doesn't look to have much in the way of contact points but those wingtips apparently have just enough clearance to make contact reliably, looking at the wear. Shame Delta Wave fell just short though, that would've been a really cool surprise.

ShinobuXD: It's always a good feeling to have found something competitive, haha. Big part of what drove me to get really into plastics myself, and in general discovering stuff like that is a big part of why I enjoy beyblade so much. It's a shame the setup didn't work for Spin Stealing Upper Attack, though (if you didn't see I edited my observations from trying that into my most recent post in plastics parts discussion), but still, I'm very glad you spotted it seeing as I had well and truly dismissed FACB as a useless part haha.

EDIT: WOOOOAH WHERE DID SSUA GO?!

Man I hope I had that backed up somewhere... Yes it is competitive and it'll be up there soon.

EDIT 2: Nope, gotta rewrite that, must've got distracted and not pasted it - dunno why I didn't notice, either, seeing as I actually mentioned attack only had one thing in it in the notes and also mentioned SSUA being in attack in said notes.

EDIT 3: Fixed it. Glad it was one of the small ones (though I guess if it weren't I would've noticed it myself before I posted the thread, haha).
Awesome list, good work.

I am glad I can finally see where my combos ranked as far as competitiveness, even though I always had a pretty good idea.

It's quite a shame I will more than likely never be able to get a lot of the Top Attack AR's due to how hard to come by they already were back in Plastic's prime let alone now.

But again, the list is fantastic, it covers everything.
Nice to hear from someone from back then, thank you very much for the kind words and feedback - it means a lot coming from you!

Do you mean the AR's or the bases? The bases have always been the big issue as far as I know (and definitely in my own experience), Grip Base and SG Grip Change Base (or even just its tip, haha - shame no one stumbled on the Wolborg 2 Casings thing earlier or we might have a few more around) in particular being so hard to find in an already defensive metagame really doesn't help things at all. Grip Base pops up every now and then, and Customize Grip Base sometimes shows up at a fair price and works pretty well (though often Dragoon V2 is only sold at pretty crazy prices - no clue why). If only Dragoon S's didn't require a filler to stay in place when put in upside down and from below, there'd probably be enough of a precedent (spin up guide book vol 1) and enough of a benefit to legalise it, but them's the breaks. Still, if you just want a crazy as heck rubber tipped base to muck around with, a little blu-tac around the tip and you're good to go, and it's totally reversible to boot (though any damage it does to stadia while flying around at a thousand miles per hour isn't, haha), doesn't have the best recoil control but at that speed any collision results in something going flying, so there are probably ways to compensate for that.

Attack Ring wise, Triple Tiger is one of the best value for money parts in the game (it usually works better on lighter setups - wide survivor works better than wide defense for it, unlike every other Attack AR, though that may have only been on Uriel 2's tip, it's been a while since I played around with it), hits hard, has some upper as well, and unlike Cross Griffon and most of the Hyper Aggressive set it doesn't break things or tear holes in stadium walls that often. Shame it doesn't do well against Circle Survivor Combos, though (if it did it'd probably still be my main attack AR instead of the ridiculous Screw Zeus setups I use.)
Wow, a lot of great information that I will read over time, looks great, nothing looks wrong, other than some spoilers would be useful
I considered putting them in but I also didn't want to make it a pain to get to the actual information, so I tried to make the sections clearly divided with spacing and bold/underline/italics rather than hide everything in spoilers. Might fiddle around with it a little more tomorrow to see if I can make the divisions a little clearer.
Well, Blade Base's and Attack Ring's I guess. Since a lot of the more competitive parts were released towards the end of Hasbro's Beyblade run, it seemed like that the selection was always very scarce. I was fortunate to find the few V2 and G Beyblades that I did. I did manage to get a few, but then in terms of parts such as Heavy Metal Core, Wide Survivor, and Wide Defense, I was not so lucky haha.

Triple Tiger has always been one of my favorites, and fortunately I have two still in really good condition. I have two Customize Grip Bases, but am very limited on Support Parts of any kind. I mean, I have a decent amount of parts on the list, probably more than some people, but after seeing the list it's kind of another reminder that I should have stocked up a lot more than what I did.

Maybe some day I can stumble across some crazy lot of Beyblades and I will be set Smile
Ahh, right. Honestly most of my collection was gained over the last couple of years (it really is luck - though good friends made a lot of that luck for me), I think I only saw Dragoon V, Metal Dranzer and the Magnecore Accessory Pack, as well as RC Dragoon/Dranzer V2 out of the entire V Force line, though G Revolution was a little better (the original series was decent in terms of what I could find I think, but specific stores tended to be quite limited and I was usually searching for whatever had the most stars, hah). Still, those that did stock up back then mostly sold off a lot of what they had quite cheap and now regret it, so it could be worse. The whole Uriel 2 thing is really not at all helped by hasbro not releasing it at all, and a whole bunch of the Hyper Aggro AR's need it to work properly so it's a real shame.
Still, Triple Tiger is a great AR, so I wouldn't sweat that too much, haha. The fact they only made one three sided SP and made it so rare is annoying (especially when you look at the horrible things they put on Burning Kerberous), but defense ring is pretty good on most things, and after that, well, at least dragoon V2's SP aren't too horrible - Driger V2's AR might be a better fit on that setup, though, it performs pretty similarly to Triple Tiger and is two-sided instead of three sided, so it would probably work out a little better.

As for the Heavy Metal Core, you know Hasbro got as close to actually releasing that as having it in their instructions as well as renaming it IIRC? There's a version of their Metal Driger instructions floating around the web with it included. Shocks me that it got that far before they pulled the plug, honestly.

Of course, a big part of the reason why I said this list is probably only of limited use is because of the poor part availability - most people won't be able to make this stuff, at least not in full, relying on other parts as substitutes and so on. Part of why I didn't do this til now, and even now I only wrote it out because it's part of something more useful.
I think part availability isn't too horrible except for ridiculous stuff like Ariel 2's tip(oh how I wish Seaborg base mod was legal) and Twin Horn tbh. I've acquired 20 plastics(most of the essentials), Wide Defense, Tornado Attack, and a grip for a total of $195, $150 if you take out Dragoon V2. That's cheaper than you can get 20 MFB, a Beylauncher, and a BB-10.(I've only bought four plastics NIB/NIP/Mint though)
Mhm, like I remember it was very scarce each new wave that was released. I remember pretty much majority of the stores in my area had all V-Force Beyblades(Flash Leopard & 2, Dranzer, Driger, Draciel, Dragoon V, Metal Dranzer, etc) Up until then, i really didn't have too difficult of a time finding anything, I just would have to hope I could get to other stores. I think the only V2 Blades I actually found in stores was Dragoon V2, Draciel V2, and Wolborg 3. It was similar for G-Revolution, I found Driger G, Dragoon G and Metal Driger no problem, but everything else was very rare. A friend of mine found a Rock Bison and Torch Pegasus. I remember seeing a Dragoon GT and a Gigars, but I elected to get a Zeus that was there instead, never got to go back to get them. So many missed opportunities haha. I got so lucky one day, it had been a few months since I had seen some in stores and then I happened to be at a different Wal-Mart than what I usually went to, and I found Dranzer V2, Vortex Ape, Driger V2, and I believe a Jiraiya Blade MS, 2 Wyvern DJ, Advance Striker and a Samurai Changer MS, all of which were in an aisle, but on a bottom shelf I believe. I was in awe and immediately grabbed all of them up with my little brother and ran to a register and asked how much, and the guy told me that they were .99 cents each! I bought them all, and then continued to look all over the aisles for other, but no luck.

I definitely have parts to make top tier customs, just wish I had more haha.

I do remember hearing about that and seeing the image online, the fact that they did that still bothers me to no end.

Yeah, but how I try to look at it is that there are some Bladers who weer able to make one purchase on ebay or YJA and accumulate a collection of Plastics larger than myself, so maybe I can do that as well one day.
Yeah, I wasn't blading back then, so I don't know what it is was like when plastics were the thing.

Samurai Changer MS for .99 cents? It's worth $70 now!
Oh wow, did not realize it is worth that much now.

EDIT - I am pretty sure I found an Advance Striker during that trip as well for .99.
I know I loaded up that night, i had a bag full.
shinobu: the lack of Ariel 2's tip really hurts in a defensive generation like plastics, though. As much as I love plastics for the experimentation side, as an actual competitive game I think HMS is the best generation - but even then the rarity of GFC (UM) is an issue. Anyways, yeah plastics don't always cost that much but you have to have the money to buy bulk and the luck to find a good lot or two, really, which most people don't have.


Kai Hiwatari: Performance wise Zeus is a better bey to have than Dragoon GT anyway - G Upper might be easier to use but its competition is cheap, and Zeus is one of the few Hyper Aggro AR parts that can work 'okay' without Ariel 2's tip. As for me, I scored Dragoon and Dranzer GT for like $10 each a little while after plastics died, NIB off ebay, which was probably my best score back then. Of course, I used them and that meant my Turbo Left EG broke and I later somehow lost the combo it was on, which was:

AR: Dragoon F
WD: 10 Balance, I think? I think I decided the fake gyro WD's I used a lot were causing breakage of EG's and stopped using them together at that point.
EG: Broken Turbo Left EG
BB: Dranzer GT
CEW: Dranzer GT

... I didn't really know what I was doing back then - went by the stars and some crazy theories that were mostly wrong. Stumbled onto a few things through it, but I was just a kid who still held out a hope that bitbeasts were real and that my beyblade contained one called "Stormer" - even though I knew that was ridiculous.

Luckily someone sold me replacement dranzer GT parts a while ago, but I still haven't got myself a new turbo left EG (holding out for a Trygle 2 G whenever I have money again seeing as I don't have the AR).

As for availability, it was basically the same here, I think. I could write out three or four pages of reminiscence of plastic hunting and chance finds and so on, but I think I'll spare the topic that diversion haha.

But yeah, if you want to get back into it/get the parts you're after at any kind of sane price (and this is advice for anyone looking to get into plastics at all, tbh), I'd definitely advise saving up, and a lot of patience and vigilance on top of that, keeping an eye out for lots in particular. A lot of it really is just luck, in the end.

As for HMS, they shot up after a while. Part of it was people paying way too much for stuff on Y!JA apparently, but that was before my time.

Bunch of CC List Update Notes (Most recent 4th September 2013) (Click to View)
Th!nk, do you like Cross Survivor better for Survival/Zombie or Defense Ring?
Long Version With Plenty Of Unrelated Rambling But A Lot Of Detail If That's Your Jam: Defense Ring is outright better for any survival-focussed combination due to superior Life After Death, though it competes with Defense Grip Base 2, which has superior LAD - with Neo SG (Double Bearing Version), Customize Grip Base adds an additional precession stage before toppling with the shaft section, which is very useful against opponents where you need to stay upright - i.e. Circle Survivor Defense ("Wolborg 4 Combos"), moreso than the extra life after death (survival when the outer underside rim of the base or SP are touching the ground) of Defense Grip Base 2. But for every other shaft, defense grip base 2 is superior (especially as Customize Grip Base has trouble with tips catching inside of it - though this can be used for more reliable aggression from defensive zombies).

Cross Survivor has two advantages over defense ring. It has a more edge-focussed weight distribution, however for stamina matchups even in same-spin there is still the LAD tradeoff that largely renders this pointless - I forget if I've done extensive testing on that and it would be a painful thing to do given how close they are but generally defense ring is the better choice because there's always the chance you're going to face something in opposite spin and its LAD is infinitely more useful there. For Attack Types though, perhaps with the exception of using Mountain Hammer due to obstruction of contact points, Cross Survivor is better - and the best SP if Survivor Ring is unavailable/not suitable spin direction/symmetry wise) as its small protrusions have some small ability to hit opponents without suffering severe recoil (but mostly it's good for the weight distribution really).
The second is that it provides protection to non-round weight disks. For survival types and most defense types this is irrelevant as grip based defense and survival types use Wide Survivor/Wide Defense, which generally take most hits instead of the SP and thus render them largely pointless, while weight based defense customs prefer the compact distribution and additional weight of Defense Ring (which is the second heaviest SP after Upper Attack, having a lot of weight in the attachment area). However, if one lacks Wide Survivor/Wide Defense and is set on making a defensive zombie, then Cross Survivor becomes a better choice than Defense Ring - the results are still pretty mediocre, especially as you're kinda stuck with maybe Magne Weight Disk (which is incredibly lightweight) for the weight disk as 10 Wide does not take hits well at all and still juts out past Cross Survivor at various points, but it's the best you can do for that type without the absolutely essential part for it, Wide Defense. Now whether the loss of spin-stealing and defense leaves you with something more worthwhile than a good Weight Based Defense custom (you're certainly better off with a Circle Survivor Defense custom - but they run close to even the best Defensive Zombies and there's that one ridiculous one I've mentioned before and won't mention again with a plastic tournament coming up which even eclipses defensive zombies for overall utility (and Defensive Zombies are one of the most spammable combination types, only limited by their "not amazing but by no means awful if you're not using CGB" same-spin performance)).

Then there's Survivor Ring, aside from the afforementioned Attack customs (in particular excellent chemistry with Triple Tiger which is less relevant now Defense Grip Base tip inversion is a thing (thus rendering CGB mostly obsolete offensively) especially as Triple Tiger doesn't actually like extra weight, and the fact it's one of the only SP that can hit things reasonably hard without suffering self-defeating amounts of recoil) I've always struggled to really see the point - there might be certain base/sg setups where the angle to the stadium makes it significantly better than Cross Survivor, and I guess in left spin it'd take hits from below better but that sort of thing is in general less noticeable than the LAD loss.
And lastly there's Twin Guard. There's no real reason to use it unless you're trying to be a prat about having the most expensive top or something similarly fatuous (the concept of someone having Orthrus and the parts to use Twin Guard with but not Wolborg 2, Dranzer V2, Voltaic Ape or any of the Dark Series Beys is so unlikely it's irrelevant), but it's still acceptable. That said, I actually don't recall whether comparatives between it and SG Bearing Base (Wolborg) have been done - with Wide Survivor in particular I'd be curious about which would be better, obviously the Neo SG (Double Bearing Version) + CGB precession effect pretty much justifies Twin Guard by itself but SG Bearing Base is one of the parts that fell so narrowly by the wayside something like that could be enough to net a place on the list (now sure, if that turned out in its favour then the omission would be an error - but the lack of something notable that it beats was problematic and it is significantly poorer in terms of LAD than everything else there - and this is assuming that's not also the case with Twin Guard, which could be totally incorrect).

Anyway, away from that little side-track, the differences are of course not so large that they would determine whether a combination is or is not competitive, hence everything being listed, but they're there. LAD for survival combos is one of the things on which you could probably actually 'rank' the parts (and were I to add Wolborg's base, I would struggle to not leave some sort of note saying "it's noticeably poorer than the others" - the "left spin only" note on Twin Guard is generally going to come across as that even if it's not explicitly stated, but SG Bearing Base doesn't really provide an "out" like that and with the state of a lot of BeyWiki's information on Zombies I'm hesitant to leave it unspoken - so I would probably leave such an update until plasticsDB was finished, seeing as SG Bearing Base is kinda borderline anyway (and this is all still that tangent that relies entirely on it actually holding up against twin guard which could well not be the case, haha). Anyway, LAD is at least something where aside from differing stadium slopes of the various legal stadiums and chips/damage to any parts (which I suspect was to blame for me not noticing the CGB+Neo SG Double Bearing Version phenomenon sooner despite its tournament success).


Short Version: Defense Ring is Best Support Part.
Defense Ring is the only Support Part worth owning, I can attest to that.
but Driger V2's is really fun
(Jun. 24, 2014  8:02 PM)Mc Frown Wrote: Defense Ring is the only Support Part worth owning, I can attest to that.
but Driger V2's is really fun

It's good; but only with his own AR. (Driger V2 and Support)
(Jun. 24, 2014  8:02 PM)Mc Frown Wrote: Defense Ring is the only Support Part worth owning, I can attest to that.
but Driger V2's is really fun

C'mon, you can't completely ignore what th!nk just wrote one post above you! Tongue_out
Driger V2 on CGB is beastly and fun.
Cross Survivor has it's niche too
I would not go as far as to say that Defense Ring is the only Support Part worth owning. Defense Ring is a fantastic part, other parts such as Cross Survivor, Survivor Ring, and as mentioned above, Upper Attack, all can be used successfully. In some cases, it is possibly better to use one of the aforementioned parts over Defense Ring. I will say though, that Defense Ring does in fact find itself as the more useful and flexible Support Part for majority of customs, but again, other Support Parts can prove to be just as effective, if not more effective in certain Customizations.
Fin Tector is great for Smash...
But then again, you have an Attack Ring for ATTACKING. xD

It's also great for sucking. Shut up, 2014 Neo.
(Jul. 18, 2014  8:49 AM)Neo Wrote: Fin Tector is great for Smash...
But then again, you have an Attack Ring for ATTACKING. xD

Ah Fin Tector, I remember the day I got a Draciel V2. I slapped the Fin Tector Support Parts onto a Customize Grip Base and tested it a few times against another custom that I can not recall the combination of, and one of the Fin Tector parts snapped in half due to the ridiculous amount of recoil. I was quite disappointed and eventually learned my lesson about not using Support Parts for Attack once the same thing happened with my Reverse Attack Support Parts haha.